how about ability for different sections of fleet being able to target defenders fleet and defense and vice versa similar to ipm targeting
eg you could choose LFs to target opponents LFs
Re: Really New Ideas ?
#63It would do nothing, it would just make it harder to attack people.
You thought you had a easy path to victory, before i stepped in the path!
Re: Really New Ideas ?
#64No offense, but the entire point of the game is to attack people
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Noblesse Oblige 77 MP
Re: Really New Ideas ?
#65how about for a certain amount of deuterium you could make a new ship called a tank to move the planet around to different areas and you could possably make a technology or something that improved your ships cargo space
losers never win, but then winners never lose either.
Re: Really New Ideas ?
#66How about bribing?
I mean if that person dont want himself being attacked then he could just bribe the attacker.
For example:
An enemy fleet from planet(X:XX:XXX) Is heading towards planet(X:XX:XXX)
Fleet Mission: Attack
Then a message board would pop up: Bribe Yes/No
Then a price box would appear:
The attacker xxxxxxxxxxx wants x,xxx Metal x,xxx Crystal x,xxx Deut.
Then if the defender accepts the attacking fleet automaticaly retreats. But if the defender chose not to, The attacker would continue attacking.
( I hope I did'nt broke any rules!. . . Or, Did I?. . . Did I?)
I mean if that person dont want himself being attacked then he could just bribe the attacker.
For example:
An enemy fleet from planet(X:XX:XXX) Is heading towards planet(X:XX:XXX)
Fleet Mission: Attack
Then a message board would pop up: Bribe Yes/No
Then a price box would appear:
The attacker xxxxxxxxxxx wants x,xxx Metal x,xxx Crystal x,xxx Deut.
Then if the defender accepts the attacking fleet automaticaly retreats. But if the defender chose not to, The attacker would continue attacking.
( I hope I did'nt broke any rules!. . . Or, Did I?. . . Did I?)
Dont underestimate the power of science
We are Microsoft. Resistance is futile. You will be assimilated
Re: Really New Ideas ?
#67if you online when someone sends fleet to attack and it is too powerful to defend and win
fleetsave taking all your resources with you
they will turn back anyway
fleetsave taking all your resources with you
they will turn back anyway
Re: Really New Ideas ?
#68Bribing is a direct violation of the milking/pulling rules...So..Technically, that would be breaking rules if you tried it, lol.Raphael wrote:How about bribing?
I mean if that person dont want himself being attacked then he could just bribe the attacker.
For example:
An enemy fleet from planet(X:XX:XXX) Is heading towards planet(X:XX:XXX)
Fleet Mission: Attack
Then a message board would pop up: Bribe Yes/No
Then a price box would appear:
The attacker xxxxxxxxxxx wants x,xxx Metal x,xxx Crystal x,xxx Deut.
Then if the defender accepts the attacking fleet automaticaly retreats. But if the defender chose not to, The attacker would continue attacking.
( I hope I did'nt broke any rules!. . . Or, Did I?. . . Did I?)
Dont underestimate the power of science
Re: Really New Ideas ?
#69Ohhhhhh. . . . .
Then I'll just have to think another idea!
Then I'll just have to think another idea!
We are Microsoft. Resistance is futile. You will be assimilated
Re: Really New Ideas ?
#70what about a arena where 2 player fight each other with their fleets. and fleets are limited like there could be 20 slots.
the idea kinda from Rome Total war.
like Light fighter = 25 ship per slot
heavy fighter = 12 ship per slot
cruiser - 6 ships
battler cruiser = 1 ship per slot
etc
Theres 20 upgrades
and u can also upgrade your weapon, shield, and armor upgrade as you like during the battle
lvl 8 weapon, lvl 6 shield, lvl 6 armor
then you wouldnt know your opponents fleets and strength.
lets say 50 lighter = 2 battlercruiser
one player could have 500 light fighters and fully upgrade shield and armor since theres a large number and they are fast since the size of the ship is small. lvl 5 shield ,lvl 5 armor, lvl 10 weapon
and the opponent could have 10 battlecruiser, 60 heavy fighter, 125 light fighter.
upgrades- lvl 10 shield, lvl 10 armor.
one fleet could win depending on how they upgrade and how they choose their fleets
my english not so good, and i knwo there must be grammer probllem
the idea kinda from Rome Total war.
like Light fighter = 25 ship per slot
heavy fighter = 12 ship per slot
cruiser - 6 ships
battler cruiser = 1 ship per slot
etc
Theres 20 upgrades
and u can also upgrade your weapon, shield, and armor upgrade as you like during the battle
lvl 8 weapon, lvl 6 shield, lvl 6 armor
then you wouldnt know your opponents fleets and strength.
lets say 50 lighter = 2 battlercruiser
one player could have 500 light fighters and fully upgrade shield and armor since theres a large number and they are fast since the size of the ship is small. lvl 5 shield ,lvl 5 armor, lvl 10 weapon
and the opponent could have 10 battlecruiser, 60 heavy fighter, 125 light fighter.
upgrades- lvl 10 shield, lvl 10 armor.
one fleet could win depending on how they upgrade and how they choose their fleets
my english not so good, and i knwo there must be grammer probllem