I'll start (a bit off-topic) by saying that I am amazed at the number of people participating with reasons in this discussion. I am pleased as this shows primarily two things in my perspective; Many people have started realizing the potential of the battle engine which leads to a second assumption which supports our quote: "Zorg Empire, Where Legends play"
Now, on topic.
Some facts:
-We basically discuss here a specific strategy that involves 1 LG. So it has the same affect in both engines, aka all universes. If we discuss for more than 1 LGs, then affects in each engine are much more different.
-This strategy does not affect Graviton Tech upgrades. Sats are anyways vulnerable. Stronger guys can always afford the fleet to completely wipe such a farm and let us not forget that 1 rip has a RF rating against sats of 1250.
-Someone stated that the real chances are 33% per attack due to RF selection (LG vs 3). This has to be taken into consideration.
-About 37500 Solar Sats will have enough shields to totally defend a 1 LG attack. Which means 0 loss for the defender and complete loss for the attacker. (The exact number practically is a lot less, especially when we speak on a strong vs weak player battle. It can go lower than 25k)
Food for thought:
-Has anyone actually worked out the REAL stats of the whole issue? With 33% chance and SAT shields, I personally doubt it that it will end up with profit for the attacker.
-Even if this somehow proves to be indeed a real disadvantage for a top player (which does not seem to be the case on my quick stat checkup), still it does seems like a strategy that should be allowed as it deals with an advantage that is anyway forfeit for any small player. No small player can have a sat farm. Why should we ensure that big players get risk free sat farms ? If a small player wants to pay the bill in order to destroy a sat farm of a bigger opponent, I only see it as a viable strategy. After all, a strong player most of the time has profit for destroying a sat farm of a weaker opponent.
Re: Reduce Lunar Guardian RF
#42Lunar Guardian
Rapid Fire Against Espionage Ship 600
Rapid Fire Against Solar Satellite 150
Rapid Fire Against Death Star 10
Rapid Fire From Light Fighter 6
Rapid Fire From Destroyer 4
Rapid Fire From Battlecruiser 4
Rapid Fire From Plasma Cannon 4
little question from me
how can 1 LG with RF 150 to SS
can destroy 1k++ SS
just dont understand that one
please someone enlighten me
Rapid Fire Against Espionage Ship 600
Rapid Fire Against Solar Satellite 150
Rapid Fire Against Death Star 10
Rapid Fire From Light Fighter 6
Rapid Fire From Destroyer 4
Rapid Fire From Battlecruiser 4
Rapid Fire From Plasma Cannon 4
little question from me
how can 1 LG with RF 150 to SS
can destroy 1k++ SS
just dont understand that one
please someone enlighten me

Re: Reduce Lunar Guardian RF
#43there is no understanding it rava, it is senseless and downright stupid if you want to know the truth. i could have 200k worth of defense on a planet and have my whole fleet sitting there, and one LG comes in through it all and wipes out 2K sats. the statement of 1 in 3 or 2 in 3 or whatever garbage statistics admin is attaching to it are absolutely wrong, and clearly they have not done actual testing on this matter and are just quoting some random statistic based on their calculations.
the only thing i can assume, is the calculators they did their calculating on were from 1950's era, perhaps with missing numbers.
the only thing i can assume, is the calculators they did their calculating on were from 1950's era, perhaps with missing numbers.

Re: Reduce Lunar Guardian RF
#44Oh, just knowharryballsac wrote:there is no understanding it rava, it is senseless and downright stupid if you want to know the truth. i could have 200k worth of defense on a planet and have my whole fleet sitting there, and one LG comes in through it all and wipes out 2K sats. the statement of 1 in 3 or 2 in 3 or whatever garbage statistics admin is attaching to it are absolutely wrong, and clearly they have not done actual testing on this matter and are just quoting some random statistic based on their calculations.
the only thing i can assume, is the calculators they did their calculating on were from 1950's era, perhaps with missing numbers.
1 ship with RF 150 can shot down 2000 SS
that must be God war ship

Re: Reduce Lunar Guardian RF
#45@ rava
Please stay on topic. If you have any queries, please use the Help desk or search for it on the forums. We pretty much have everything sorted on here.
Here's the reference link to your question: viewtopic.php?f=17&t=3062
Please stay on topic. If you have any queries, please use the Help desk or search for it on the forums. We pretty much have everything sorted on here.
Here's the reference link to your question: viewtopic.php?f=17&t=3062
What should I do? Risk my life fighting you, or watch how you're killing everyone? I would turn around.. walk away.. never care, but that... would just make me a Human.
We both know, HUMAN I AM NOT!!
We both know, HUMAN I AM NOT!!
Re: Reduce Lunar Guardian RF
#46math for those who dont have a calculator
solar sat
shield 10
armor 55
Lunar Guardian
Attack point 2000
lets say 20 wsa that give solar sats shield at 30 armor at 165 total 195 points to kill 1
attacker wsa 15 that gives lunar guardian attack of 5000 points plus up to 150 attacks from rapid fire for a total 750,000 attack max against solar sats. take 750,000 / 195 and you get 3846 solar sats killed from 1 lg max. so if a target has 20k solar sats you have to send in 6 lg to get them all. so unless you have actually lost 20k or more than 3846 solar sats from one lg the math works out. If you have lost more than 3846 solar sats from 1 lg post the cr so the problem can be fixed. otherwise all is as it should be.
solar sat
shield 10
armor 55
Lunar Guardian
Attack point 2000
lets say 20 wsa that give solar sats shield at 30 armor at 165 total 195 points to kill 1
attacker wsa 15 that gives lunar guardian attack of 5000 points plus up to 150 attacks from rapid fire for a total 750,000 attack max against solar sats. take 750,000 / 195 and you get 3846 solar sats killed from 1 lg max. so if a target has 20k solar sats you have to send in 6 lg to get them all. so unless you have actually lost 20k or more than 3846 solar sats from one lg the math works out. If you have lost more than 3846 solar sats from 1 lg post the cr so the problem can be fixed. otherwise all is as it should be.

Re: Reduce Lunar Guardian RF
#48what i talk wasStempf wrote:math for those who dont have a calculator
solar sat
shield 10
armor 55
Lunar Guardian
Attack point 2000
lets say 20 wsa that give solar sats shield at 30 armor at 165 total 195 points to kill 1
attacker wsa 15 that gives lunar guardian attack of 5000 points plus up to 150 attacks from rapid fire for a total 750,000 attack max against solar sats. take 750,000 / 195 and you get 3846 solar sats killed from 1 lg max. so if a target has 20k solar sats you have to send in 6 lg to get them all. so unless you have actually lost 20k or more than 3846 solar sats from one lg the math works out. If you have lost more than 3846 solar sats from 1 lg post the cr so the problem can be fixed. otherwise all is as it should be.
if u have the logic , how can 1 tiny ship shot down 3846 SS with 150 RF ?
this is out of sense.
in real life maybe even Rambo cant do that
we dont talk about calculate damage here
but about 1 tiny ship shot 3846 of other ship who spread all over the space

Re: Reduce Lunar Guardian RF
#49Then you may even want to ask to Reduce the RF counts of The Death Star?
Is it the size that matters?
Then would making Esp Ships bigger in size make them more handy? Send 1 large Esp ship no matter what yours and the other guys Esp levels are, You have one Large Esp ship so you get all info.
No!
Size does not matter.
If you feel this single LG destroying 3.8k SS alone is not practically possible, I'd put forward another example for you.
A single death star.. would take out about 20-30k LLs and RLs in the first round itself... keep aside the other ships.
If you go by the size and the speed which it possesses and the description it has.. even its Graviton cannon can't wipe out so many of Defense buildings and Ships in a single attack. Practically it should not. But that's what RF is about.
The definition itself states "The chance of Firing more then one times at a ship."
Is it the size that matters?
Then would making Esp Ships bigger in size make them more handy? Send 1 large Esp ship no matter what yours and the other guys Esp levels are, You have one Large Esp ship so you get all info.
No!
Size does not matter.
If you feel this single LG destroying 3.8k SS alone is not practically possible, I'd put forward another example for you.
A single death star.. would take out about 20-30k LLs and RLs in the first round itself... keep aside the other ships.
If you go by the size and the speed which it possesses and the description it has.. even its Graviton cannon can't wipe out so many of Defense buildings and Ships in a single attack. Practically it should not. But that's what RF is about.
The definition itself states "The chance of Firing more then one times at a ship."
What should I do? Risk my life fighting you, or watch how you're killing everyone? I would turn around.. walk away.. never care, but that... would just make me a Human.
We both know, HUMAN I AM NOT!!
We both know, HUMAN I AM NOT!!
Re: Reduce Lunar Guardian RF
#50Ah , i forgotUnholy wrote:Then you may even want to ask to Reduce the RF counts of The Death Star?
Is it the size that matters?
Then would making Esp Ships bigger in size make them more handy? Send 1 large Esp ship no matter what yours and the other guys Esp levels are, You have one Large Esp ship so you get all info.
No!
Size does not matter.
If you feel this single LG destroying 3.8k SS alone is not practically possible, I'd put forward another example for you.
A single death star.. would take out about 20-30k LLs and RLs in the first round itself... keep aside the other ships.
If you go by the size and the speed which it possesses and the description it has.. even its Graviton cannon can't wipe out so many of Defense buildings and Ships in a single attack. Practically it should not. But that's what RF is about.
The definition itself states "The chance of Firing more then one times at a ship."
this game is fantasy

nothing realistic here beside money

sorry for bother u guys
