Desert_Reaper wrote:Much better, thank you scag
No problemo sir.
Zorg I have a couple random ideas about the reasoning behind the differences in our tweaks.
As for timing.
People were complaining that getting resources from expeditions was not hard work.
I on the other hand felt differently considering buiding a mine is pretty much build it and forget it and resources pour in, no work involved.
Now to get resources from an expedition you actually have to do something, launching ships, but in compromise to the people who felt differently about it not being hard work I suggested the 15/30 minute format.
If the 15/30 minute format is too short of a time period in comparison to the max resource limit I would then suggest to adjust the max resource limit.
Max resource limit
The reason I feel that this limit should be based on individual player's planet production as opposed to the highest mine in the game format is because if you are a higher level player with higher mines then you probably have a bigger fleet and would have a higher upkeep.
Also if you are a higher level player and you put the time into raising your mine levels up then you deserve a higher payout then some nub.
If RJ raises his mines why do I deserve to make more too?
reduced ship loss/ gain and more pics
Just because the rate at which you lose ships now is very high, I really do not need to gain more ships i can build them with the resources and more pics just to even out the odds of reducing ship losses and gains.
And finally this was not in my original post but I still believe that all resources made from expeditions should automatically go to a sort of bank in which all resources must be spent in the shipyard with exception to 60% of the deuterium which may be withdrawn on a daily basis to fly your fleet.
This will ensure that any resources earned through an expedition will go into Player verse Player battles which would make ZE alot more fun to play.