Re: Really New Ideas ?

#31
darkmift wrote:how about a better description of what each lvl of tech and building grants you?
While in the Buildings Menu, click on the name of the building (like "Metal Mine"). A chart of outputs and energy consumption will be displayed for each building level.

Re: Really New Ideas ?

#32
the research needs to do the same, i dont know what bonus getting another energy tech will give me for instance??

or the laser tech, once we have all the standard techs done and all the ships and buildings are available then what bonuses are given for the raising costs of the research..?

appart from the shields, armour, weapons and the engine techs its not that clear really.. ;)

Re: Really New Ideas ?

#33
SirDuction wrote:the research needs to do the same, i dont know what bonus getting another energy tech will give me for instance??

or the laser tech, once we have all the standard techs done and all the ships and buildings are available then what bonuses are given for the raising costs of the research..?

appart from the shields, armour, weapons and the engine techs its not that clear really.. ;)

Re: Really New Ideas ?

#37
Dunno if this has been suggested (didnt have energy to real all messages):
Ability to shoot down (or scrap and recycle) own solar satellites -> when taken out, you could collect some (like 75%) resources out of them back. No need to wait for someone to attack you, you can get them out of orbit (got no need for energy they give, but could use extra resources).

Same with your own ships, ability to scrap them and get some resources back by recycling shipmaterials.


Edit: and yaa, 15k crystal is a lot to newbie like me. And wasnt an invite to attack me :D
Last edited by lord_timppa on Mon Feb 23, 2009 9:57 am, edited 1 time in total.

Re: Really New Ideas ?

#38
Well I've got some suggestions. Could you guys please improve information given for buildings, fleets etc. by stating their costs and what they do exactly per level upgrade? I know the mines tell you how much more they collect with each upgrade, but I don't think building like Robot factories tell you how much they speed up construction by per level.

Stating down the costs of buildings, ships etc. can really help people who can't access those buildings, ships or upgrades etc yet; in planning on how to spend they resources in advance.

Oh, and 1 really new idea. campaigns and missions sound like great things to add to this game. Someone, maybe the mods or something, can issue free for all missions that award players with resources etc. for completing them.This should provide direction for players who don't know what they want to do exactly.

Do take my suggestions into consideration. Thank you. :)
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Re: Really New Ideas ?

#40
Azurera†h wrote:Well I've got some suggestions. Could you guys please improve information given for buildings, fleets etc. by stating their costs and what they do exactly per level upgrade? I know the mines tell you how much more they collect with each upgrade, but I don't think building like Robot factories tell you how much they speed up construction by per level.

Stating down the costs of buildings, ships etc. can really help people who can't access those buildings, ships or upgrades etc yet; in planning on how to spend they resources in advance.

Oh, and 1 really new idea. campaigns and missions sound like great things to add to this game. Someone, maybe the mods or something, can issue free for all missions that award players with resources etc. for completing them.This should provide direction for players who don't know what they want to do exactly.

Do take my suggestions into consideration. Thank you. :)
That's what your alliances could hold to entertain some of the players, they do that in another game I play. Or alliances could get together and hold contests.
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