#39
by KarrothMelu
It doesn't seem plausible to me to have the ships suddenly start going faster just because of VM and would indeed screw up the lanx hit timing anyway, which was the original purpose of this topic unless my memory fails me (which is possible).
As for the "abuse" of VM while fleets in the air, I can see both sides of the argument. Indeed, the frustration of chasing and catching someone only to have them escape through VM must be a terrible feeling, and if there was a way to stop it I would be all for it. However, this solution would have to exempt those who do need VM because of RL issues that come up. RL does not wait for ZE (if only). Their are many players who cannot commit time every day to this game, and sometimes even the time they get is limited and sporadic. These players already have more challenges than the play-at-least-2-times-a-day fleeter, why add to it with taking away their safety valve in case of emergency? That being said, if a good solution to this problem is presented that takes all of this into account, I will throw my full support behind it.
Personally, I would not VM to avoid a crash. If you find my fleet, that's my fault and you deserve the profits.
In summary of that mini-wall, as of right now I'm against the proposed idea. However, the concept is good and perhaps with improvement I will support it.
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