![Embarrassed :oops:](./images/smilies/icon_redface.gif)
![Razz :P](./images/smilies/icon_razz.gif)
Now back on topic. In order to adequately provide protection for those who need it, and take it away from those who don't, we need to think of all the things that go into being either a noob, or an experienced player:
1. Points: No matter the case, the size of an account whether big or small determines who will have a massive advantage over the other. I say after 100.000 points you should be ready to move up to the next tier.
2. Logged game hours: This could be a hidden feature that logs the amount of hours you have played and once you reach a certain amount you are one step closer to leaving protection.
Players could only attack the other accounts that are within the same tier, or inactive players.
If you could make these things a required achievement, then I believe this would be a great system for the protection rules. Once said player reaches these goals, they move up to tier 2. In each of the tiers that followed, the required values would be incremented by a value zorg would determine. After you get through 3 tiers, you are removed from protection.
(I was thinking about adding raided res and damage dealt as a requirement for ranking up, but not everyone raids or attacks. Also it would leave a loop hole to have a super mining account where they can have big mines without being raided by the top players like they should be.)