Re: Really New Ideas ?

#21
Mintaka wrote:Marine Assault Ship
(This was mentioned in an earlier thread)

It would allow attacking players to destroy a single enemy building. One level of a structure, so it could knock a Metal mine down from level 20 to level 19 for instance. It would be moderately expensive, allowing for the assault personnel and vehicles aboard -- perhaps 200K metal, 60K crystal, 40K deut. It would have to survive all 6 rounds of combat before being able to assault the planet / moon.

Assault missions would not harvest any resources for the attacking player. Their sole purpose would be to knock out key enemy installations.

Used against an undeveloped colony, it would eliminate the colony -- a way to clear a planet slot for colonization, or just to sweep little farm planets from the universe.

If the assault ship survives, it has a 70% chance of successfully destroying something. 35% Attacker's choice, 35% random defense structure.

this would have guys quitting the game in huge numbers once alliances decided to jump guys that give them trouble, its ok when you think of losing 1 building but what happens when you get jumped by a few guys that are all trying to take your infrostructure down, losing 3 or 4 nanite factory's would set you back weeks or even months and there is no reason they would stop there if your top structures are all worth millions of rescources, the risk of losing all the fleet and defences you've spent months building is bad enough.. ;)

Re: Really New Ideas ?

#24
i like the idea about the space port for trade routs im always sending out my extra resourse to my alliance saves me time and work :D an another idea could be to have the death start carry ships, lol just like the star wars movies :D
United Planetary Alliance WANTS YOU !
UPA is an alliance too defend, conquer, but mostly too have fun :D
Great for new players! a frendly Alliance with Lots of plans, and Ideas,

any way have FUN :D

Re: Really New Ideas ?

#25
sabotage (spelling ?) missions?

traders market: where one could offer resources to be traded at different exchange rates... player to player

or perhaps even buy and sell rubies as well as resources for in game transactions... Think of the benifits to your pocket books. If you let non-paying players access rubies and get used to having them.... when they run out and have no resources,.. they will buy them because they will get hooked on the bonuses they allow

Re: Really New Ideas ?

#28
how about a better description of what each lvl of tech and building grants you?

example

lvl 1 meral=100
lvl 2 metal=125
lvl 3 metal-175

or...

lvl 1 hyperspace=5% bonus to ???
lvl 2 hyperspace=7%....

any help file would be nice....i hearde one is under development....

Sincerly,
Dm.

p.s. defence structures in game are very weak.
cron