I think the rules are perfect. Every other game adopts them.
Its stops cheating.
This is a strategy game, so use strategy, if you have an emergency i feel sorry for you but if you can VM you can FS, if your building there will be no difference coming back 3 days later and if you lost your res well no difference to if you were in VM coz you would build res anyway.
I think most of you are overacting some what
Its a great introduction - Thank you Zorg - perfect introduction
Re: Vm while active
#162Which is what we are here to stop.The implementation of the new VM restrictions to me seems to make it worse for people with legitimate emergencies and only a little bit worse for those looking to avoid attacks solely.To me the obvious solution would be not allowing V-mode in the situations where it could be abused.So we must specifically outlined how V-mode could be abused with this new Implement.That is not the only problem though.So we must as well list legit situations that are now blocked which I have donewildlive wrote:as i see it MORE people go into V mode because of an incoming attack
than those that NEED to go into V mode for a real reason
Potential abuse situations:
1.You have been probed by a stronger player who for whatever reason is likely to attack,Hit VM.
2You are being attacked already and cannot stop it,Hit VM.
3List to be edited as problems arise
Situations where VM limits real issues:
1You have any structure in the que any thing pops up and you must VM,VM attempt Failed
2Your fleet is on a long FS and all else is inactive,Emergancy pops ujp,VM attempt failed
3You are doing normal construction and thankfully little is building,You hit VM but due to one planet:any planet having way longer build times than the others,VM attempt failed
4High importance issue appaers and you are a vauleable target that might soon get attacked,many outcomes
a.To much unfortunates a fleet is launched and you have to either
a1go immediately leaving your account to be bombarded
a2stay to repel fleet at cost of RL issue
b.No fleet is launched but you have multiple vuable planets[anything could be building],You leave while not being able to do anything about it.You cannot fleetsave or wait due to the urgency.
5list to be edited
As you can see the current system does not well suit those who it needs to suit,even if it does fix a bug,We need a V-mode option that eliminates as many abuse items as possible while giving all needed abilities to those who need it.Fundamentally there will be overlaps and tough decisions will have to be made that won't please all.But this option pleases few.
Gale points:ummm to far behind to care and too long since I got one to remember
That which is written without effort is usually read without enjoyment.
That which is written without effort is usually read without enjoyment.
Re: Vm while active
#163My opinion is people have been abusing and misusing VMode for ages, Zorg has done what is right and bought in rules.
Re: Vm while active
#164You are the only 1 can not take anybody idea. All of us come here try to work it out and find better solution. Nobody abusing anything, give me any rules ingame that stated that we can not enter VM while fleet in the air. And give me a clue that enter VM while fleet in the air is Bug.TheLegendFishpond wrote:My opinion is people have been abusing and misusing VMode for ages, Zorg has done what is right and bought in rules.
You are not the only player in here.
I regret the new VM implemented while it is still controversy among the player.
Re: V-mode cure all.
#165And so, I reiterate my earlier idea. You can enter VM whenever you want regarding activity, but if you have fleets in the air, you will not actually be IN VM until all your fleets land. As stated, if you're on FS or raiding or whatever, odds are your fleet will be safe anyway UNLESS you get lanxed, which is the reason fleeters wanted the exploit fixed.KarrothMelu wrote:I think production should pause in these cases, not prevent VM from being entered.
My suggested fix: delay VM until the fleet lands. This enables fleeters to still lanx and hit if they can, but still protects the player in case of a RL emergency.Zorg wrote:Requirements to enter VMODE:
-No fleets in air (besides the rest)
Feedback?
Forum Moderator: The Chill One ~ Gale Points: 52
The only thing standing between me and immortality is death.
Re: Vm while active
#166What most of you have misunderstood is this is the ONLY game of it's type that DOES allow VM at the drop of a hat..
If any of you and I know there are many who have played a game very similar to ZE (without mentioning its name ). You will also know that YOU can NOT enter VM with anything in research, build, ship production or with any FLEET in flight. These rules were put into effect from day one.. For the very reasons that have already been stated.. For goodness sake.. If this rule is global in all games of this type ..It figures that it is the most logical rule.. Surely the rest of the gaming world is not wrong and ZE has been the only one to get it right.. NO
However ZE is now correcting this over sight..just be grateful you have had this free option for so long.. Like waiting for acs attack (also adopted in games of this type from day one) The rules are the same for us all.
Just think you get a top fleeters fleet on lanx and you make all those circular messages getting the biggest ACS attack ZE has seen.....and Bob's your uncle the top fleeter VM's ...would that not pi** you off.
Failing all this ..Just change the name of VM to the "save my fleet mode" then ZE can add an extra option to a war game where no one can attack anyone. just call it Miners world.. You would not need Turtles because no one can attack.. Please people get some common sense
If any of you and I know there are many who have played a game very similar to ZE (without mentioning its name ). You will also know that YOU can NOT enter VM with anything in research, build, ship production or with any FLEET in flight. These rules were put into effect from day one.. For the very reasons that have already been stated.. For goodness sake.. If this rule is global in all games of this type ..It figures that it is the most logical rule.. Surely the rest of the gaming world is not wrong and ZE has been the only one to get it right.. NO
However ZE is now correcting this over sight..just be grateful you have had this free option for so long.. Like waiting for acs attack (also adopted in games of this type from day one) The rules are the same for us all.
Just think you get a top fleeters fleet on lanx and you make all those circular messages getting the biggest ACS attack ZE has seen.....and Bob's your uncle the top fleeter VM's ...would that not pi** you off.
Failing all this ..Just change the name of VM to the "save my fleet mode" then ZE can add an extra option to a war game where no one can attack anyone. just call it Miners world.. You would not need Turtles because no one can attack.. Please people get some common sense
Re: Vm while active
#167 i wonder what unique feature ze has as its own left now!!!
lemme guess pretty soon none. why do i play ze anyway?
lemme guess pretty soon none. why do i play ze anyway?
Barbaric nomad causing P-A-I-N.
Re: V-mode cure all.
#168I would like to add my full support to Karroth's idea which everyone seems to be conveniently ignoring. It solves the problem of people fleeing into VM to save their fleet and keeps the power of lanx in play, but also gives the freedom to not need to wait around if a real emergency pops up. Not sure how difficult it is to program, but by far the most crowd pleasing idea out there.KarrothMelu wrote:And so, I reiterate my earlier idea. You can enter VM whenever you want regarding activity, but if you have fleets in the air, you will not actually be IN VM until all your fleets land. As stated, if you're on FS or raiding or whatever, odds are your fleet will be safe anyway UNLESS you get lanxed, which is the reason fleeters wanted the exploit fixed.KarrothMelu wrote:I think production should pause in these cases, not prevent VM from being entered.
My suggested fix: delay VM until the fleet lands. This enables fleeters to still lanx and hit if they can, but still protects the player in case of a RL emergency.Zorg wrote:Requirements to enter VMODE:
-No fleets in air (besides the rest)
Feedback?
And before the thread turns into a flame war again, listen to each others ideas and try to discuss sensibly guys. No one has an absolute, no one is right or wrong
When people ask me plz because it's shorter than please, i feel inclined to respond no because it's shorter than yes...
Re: Vm while active
#169You can still lanx someone in vmode correct? If the player is smart you won't find thier fleet even after you pop thier moon anyways. 3 days is more then enough penalty to the defender even if the above is not the case. Gump can still pop 99% of the moons even with the new addition (even though this was just a restoration to the way thing were BEFORE). And in that 3 days, the attack now know where the fleet will be, and set up accordingly. Zorg should go back to where it was at the beginning, and stop evolving into other *-game clones. Also, regarding Gozar's last post, why not make these the conditions for war? That would make wars more common nowadays and promote activity. The recent changes have all benefited fleeters, miners need something to hold onto against all you guys who pop moons just because you saw a fleet there, or bash turtles, "because you can".
Also, what does "(Besides the rest)" mean regarding Zorg's post? And if you could code the game (prolly not) to not allow vmode if the your fleet on lanx, or will be in ~3hrs?
Also, what does "(Besides the rest)" mean regarding Zorg's post? And if you could code the game (prolly not) to not allow vmode if the your fleet on lanx, or will be in ~3hrs?
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Standard Uni - Zorgon1
Speed Uni - Swerg
Massacre Uni - Pokemon_Master
Phear me o_O
New V mode Feature
#170Due to the new V mode feature, you cannot v mode while fleet is in FS. Due to this, my 1 mill point fleet is self crashed to never fleet again. I would think that alot of players with less time to play would end up quitting as well, as they can no longer v mode and keep fleet points hidden anymore, to now find that when they come outa v mode moons start popping due to this. I think this new feature kills more players from wanting to fleet, My opinion it is a fail and only benefits the hardcore player hunting for fleets to crash