Re: Tactical Fleet Destroyer

#42
SPY wrote:Honestly!? you guys are arguing over how long it takes to fs properly?

really???

all it takes to find 1 point to where u want to send ur fleet out. and u dont even have to find the system first.

just select all the ships and set speed to 10% or 20% or 30% which ever is convenient and find systems that fits ur fs time. then just go to that system and find a target around there for fs point.

if u tell me it takes u more than 10 mins i must say u are just lazy bunch and mentally challenged.

learning to fs properly is a very important skill that is a must to survive in this game. with ur fleet or ur resources if u do not have an impenetrable turtle shell.

every games needs for u to learn few of its HOW TOs ZE requires u to learn to fs. if u cant learn just buzz off and find a puzzle games.
I have to agree with Spy here.

Okay, so the #1 guy doesn't have to FS, big deal. Just because they are the biggest doesn't make them invincible. Use some strategy to survive and grow big enough to take some of them out of the game. I see a lot of suggestions that just look like players want an easy road to the top. It's not easy for anyone - it requires some amount of thought and commitment. Don't be lazy and seek an easy route - just play the game using the tools available, enjoy yourself, and make the best of it. :)
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Re: Tactical Fleet Destroyer

#43
Choke wrote:Just because they are the biggest doesn't make them invincible. Use some strategy to survive and grow big enough to take some of them out of the game. I see a lot of suggestions that just look like players want an easy road to the top. It's not easy for anyone - it requires some amount of thought and commitment. Don't be lazy and seek an easy route - just play the game using the tools available, enjoy yourself, and make the best of it. :)
nicely said choke. i will just want to add to the strategy part to elaborate the fact that just attacking head on top players is not one and only way to take them down. they have a certain growth rate + the growth from their fleeting incomes. deprive them off the fleeting income by being unable to be attacked upon and also take away all or any targets around you, because trust me if a big fleeter is around you unless u are taking those targets first they sure not going to wait for you.

added to the obvious you can always arrange traps and nice ninja's to chip out few bits and pieces of the top players fleet power. but point to see is that many a time when a successful ninja was done against a big player in later time they always some how manage to take the fleet they lost from you and in double or tripple size.

what i am trying to say is that they are persistant and prey on ur weakness. if u are not weak and consistent with ur game play... becoming # 1 is just a matter of time. but you have to be dedicated and consistent.
Barbaric nomad causing P-A-I-N.

Balance

#44
Only suggesting there are balance issues in a game that uses a false premise (unlimited building with no maintenance), a combat system where beyond a certain superiority there is no defence (and no losses to the bigger player), and where the only way to build without being regularly re-zero'd by big players is an artificially large deut maintenance to FS, that is not required by the biggest players.

It's a big -ve impact on little players, and they are the future of the game, so debate is due don't you think?

Re: Balance

#45
richtoven wrote:a false premise (unlimited building with no maintenance)
what would be maintenance in ur view?
richtoven wrote:a combat system where beyond a certain superiority there is no defence (and no losses to the bigger player)
if u put elephant against ants i dont need to state who will win. the point is what will elephant gain from crashing an ant?

as we have been trying to get through to you, that profit is the key. other than that dont bug big players if ur defense is too precious to you. also i would like u to show an example of what you are talking about.

richtoven wrote:the only way to build without being regularly re-zero'd by big players is an artificially large deut maintenance to FS, that is not required by the biggest players.
i have checked your mining score. trust me u do not have big enough mines. in extreme right now players have the biggest mines and ask any top 20 miners (building ranking) u will see all of them fs their resources regularly. when the big miners do not have any problem and they have been playing this game for more than 2 years, it really seems like u are just being lazy.

richtoven wrote:It's a big -ve impact on little players, and they are the future of the game, so debate is due don't you think?
i have started where u were when i first came in. the top miners had a point advatage of 5 million points over me. and i have reached top 10 in extreme. tho not active atm. so did all the players whom i played with and are along my points.

so dont talk about stuffs that says this game is not for beginners.
Barbaric nomad causing P-A-I-N.

Re: Tactical Fleet Destroyer

#46
SPY wrote:
Choke wrote:Just because they are the biggest doesn't make them invincible. Use some strategy to survive and grow big enough to take some of them out of the game. I see a lot of suggestions that just look like players want an easy road to the top. It's not easy for anyone - it requires some amount of thought and commitment. Don't be lazy and seek an easy route - just play the game using the tools available, enjoy yourself, and make the best of it. :)
nicely said choke. i will just want to add to the strategy part to elaborate the fact that just attacking head on top players is not one and only way to take them down. they have a certain growth rate + the growth from their fleeting incomes. deprive them off the fleeting income by being unable to be attacked upon and also take away all or any targets around you, because trust me if a big fleeter is around you unless u are taking those targets first they sure not going to wait for you.

added to the obvious you can always arrange traps and nice ninja's to chip out few bits and pieces of the top players fleet power. but point to see is that many a time when a successful ninja was done against a big player in later time they always some how manage to take the fleet they lost from you and in double or tripple size.

what i am trying to say is that they are persistant and prey on ur weakness. if u are not weak and consistent with ur game play... becoming # 1 is just a matter of time. but you have to be dedicated and consistent.

And what does all this have to do with the topic at hand? Please stay on topic. :roll:


I still don't like the Tactical Fleet Destroyer idea. :think:

Re: Tactical Fleet Destroyer

#48
Torgard wrote:And what does all this have to do with the topic at hand? Please stay on topic.
Fair enough statement -

I don't like the idea of a tactical fleet destroyer. I don't think it will bring balance to the game. Start sending missiles at top players and take out fleet, mines, nanites, what have you, and I would be willing to bet they will make your game experience much less enjoyable than you already (apparently) find it.

I also don't like the idea of a maintanence deuterium drain for idle fleets. I don't see how this would balance the game for smaller players because they would be affected by this drain as well.
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Re: Tactical Fleet Destroyer

#49
the smaller players, like the one complaining would be affected MOST because the larger players would just have to raid him that much more to keep their ships idle on their planet lol.

i know of one player in speed that doesnt feel the need to FS, so he must be talking about X or im totally lost when he talks about numerous players not having to FS.
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Re: Tactical Fleet Destroyer

#50
This thread has evolved much I can see and I remember watching it a while back but it now seems to have enormous posts. I would appreciate a summary from someone who supports the idea and a summary from someone that does not support it. Thanks before hand.
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