what about allowing other alliance members to use your jump gates? alliance Jump gate networks
not sure how complicated it would be and in all honesty it could just be to intricate to implement but it would be extremely cool. just an idea not even sure how cool downs would work with it but it makes sense i mean why not? maybe Gate lvl 5 or higher with IGN lvl 5 and hyperspace tech lvl 12 and require ACS depo lvl 5 on both moons.
Re: Jump Gates
#2I believe this has been suggested before, and it was disapproved. As you mentioned, it would be difficult to implement and code and such with a lot of exploits, not to mention the actual specs of how the mission would work would be hard to define.
Forum Moderator: The Chill One ~ Gale Points: 52
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Re: Jump Gates
#3yah i figured it would be but i kinda feel something big is needed in the Zorg universe something that adds some real fundamental changes to the statuesque "fleet save, build, raid, fleet save, build, raid" we need something, maybe its just me...
Re: Jump Gates
#4You forgot turtling Anyway, I was the one who suggested this before, and yeah, there's just too many exploitations
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Re: Jump Gates
#5The idea itself is great, and would be very handy, but yea it would be pain in the butt to code
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The Trouble Maker
As Swift as the Wind that carries the Sand comes your DEATH
Omega Class Thank You to Devola/Gale for this super amazing sig.