Trid, I really like this idea, it seems very logical for game play and realism, I think it will add a new dimension to game play, with attacks from fleet (or possibly siege ships
) that reduce the population that aren’t in bomb shelters, although I like the idea of having a food resource, I think that that level of micromanagement is to in-depth for an online mmo, but will more likely be a technology, such as agricultural technology that buts a cap on the population that you can have. Don’t get me wrong I love the idea of a resource, I just think that the development team has their handful and the technology would be a nice start. I believe that this would closely be tied to siegeing planets, allowing for a "resource" that could make seigeing worth the risk (such as reduced resource production with a reduced population) and a ground style combat with marine and boarding parties. This idea has a lot of potential and I hope the development team gives this a good look over.