Re: Player Protection - suggest modification

#11
SilverVixen wrote:I kinda think 100,000 is a good protection rank. At a certain point, you'll really be limiting the number of active players medium and big players can target. I think what would be more helpful than a higher protection would be a more extensive starter guide. One that explained the basics such as how to launch your first raid, what fleetsaving is, and how moons worked. I'm not saying tell them everything, but just the basics. This just my opinion but once you know how to fleetsave and how moons work, you can dodge.
yes 100,000 is good when its a account at 200,000,000 that makes sense.....not. at 100,000 you have lvl 5 nanite a few mines and research. you by no means have a handle on the game. and if all the top players in all servers did not group in one allaince they would have targets.....you seem to forget that....


200,000,000
......100,000


thats what it looks like...smh, are better yet...


150.000.000 fleet only nothing else included
......100.000 everything buildings research fleet defense included...

and with the amunt of rips floating only the ruby size moons are safe. so those without money will find it hard even if they use moons

Re: Player Protection - suggest modification

#12
king440 wrote: and with the amunt of rips floating only the ruby size moons are safe. so those without money will find it hard even if they use moons
Now this is a real issue. Can you survive as a fleeter in X without huge ruby moons if the top player is really after you? No. And that isn't right.


However, the fleeter in me says a huge "no" to 5x protection for all... Even though I know how hard I worked on X just to keep a fleet and I understand the struggle involved in playing a server where the top player has an insurmountable lead, I can also say without a doubt I am only the player I am because of it, and anyone who really wants to learn to fleet should start from scratch on X and experience being hunted by the top players. However, at times it can be a disheartening and disillusioning experience.

But then there is this: I crashed two players in the top alliance who had more than 5 times my points. Those were great moments for me; truly the highlights of my whole game experience. They are what kept me playing in X for as long as I did. Do you, the smaller fleeters who are requesting this change, want to deprive yourselves of the opportunity to eventually do something like that? I have hit players with more than 5 times my points on Speed as well... I have also hit players with less than 5 times my points and been hunted by players with more (much more) than 5 times my points. I don't want the game impossible, but I also don't want to see the game made too easy or the skill and strategy taken away.

It looks like the real issue a few players are concerned with is the fact that the power gap in Xtreme is too extreme (pardon the pun). It's just disheartening, because the top player is utterly untouchable, no one can ninja 50k+ RIP MDs, etc... options are limited. It's just tough; I've said it before. I understand the situation is somewhat similar on other servers, but it is most pronounced on X, as those who play there will know, especially because of just how far ahead the top player is and how skilled, aggressive, and relentless a few of the top players can be (all due credit to them). Is there a way to mitigate this? That, I think, is the question everyone is searching for a good and easy answer to when I doubt a good and easy answer exists.

Re: Player Protection - suggest modification

#13
Pulsar wrote:
king440 wrote: and with the amunt of rips floating only the ruby size moons are safe. so those without money will find it hard even if they use moons
Now this is a real issue. Can you survive as a fleeter in X without huge ruby moons if the top player is really after you? No. And that isn't right.


However, the fleeter in me says a huge "no" to 5x protection for all... Even though I know how hard I worked on X just to keep a fleet and I understand the struggle involved in playing a server where the top player has an insurmountable lead, I can also say without a doubt I am only the player I am because of it, and anyone who really wants to learn to fleet should start from scratch on X and experience being hunted by the top players. However, at times it can be a disheartening and disillusioning experience.

But then there is this: I crashed two players in the top alliance who had more than 5 times my points. Those were great moments for me; truly the highlights of my whole game experience. They are what kept me playing in X for as long as I did. Do you, the smaller fleeters who are requesting this change, want to deprive yourselves of the opportunity to eventually do something like that? I have hit players with more than 5 times my points on Speed as well... I have also hit players with less than 5 times my points and been hunted by players with more (much more) than 5 times my points. I don't want the game impossible, but I also don't want to see the game made too easy or the skill and strategy taken away.

It looks like the real issue a few players are concerned with is the fact that the power gap in Xtreme is too extreme (pardon the pun). It's just disheartening, because the top player is utterly untouchable, no one can ninja 50k+ RIP MDs, etc... options are limited. It's just tough; I've said it before. I understand the situation is somewhat similar on other servers, but it is most pronounced on X, as those who play there will know, especially because of just how far ahead the top player is and how skilled, aggressive, and relentless a few of the top players can be (all due credit to them). Is there a way to mitigate this? That, I think, is the question everyone is searching for a good and easy answer to when I doubt a good and easy answer exists.
beautifully said. the power gap is to far and as you said it is very dishearting but its not only because of one player. its alot of things even the way i play i mean look at greek and myself both under 200k and have up to 4 mil fleet points alone. i see where it is unfair to some but no diffrent from us facing a 150 mil fleet. it would be like someone with 1 bc fighting someone with 250 bc....the power gap is to far. would they dare put a cap on fleet points? that may seem like a option.

and no i have no intrest in hitting those 5x over me as i have not so far for a reason. its retarded, yea let me send my fleet annd get smashed by 100000bc haha no thx ill stick to my sizr are smaller. its nothing wrong with hitting bigger players but not everyone is fearless as you where and have no wish to hit bigger ppl 5x higher then them

Re: Player Protection - suggest modification

#14
You are taking on the same mentality as that number one player with 200.000.000 points that you want the protection from.

"haha no thx ill stick to my sizr are smaller. its nothing wrong with hitting bigger players but not everyone is fearless as you where and have no wish to hit bigger ppl 5x higher then them"

You want protection from these people who can take down your fleet, yet you want to attack people who have no chance against your fleet.
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Re: Player Protection - suggest modification

#15
Even if there were smaller alliances, the fact is there are only so many people in game.

If you don't think 100,000 is enough. How high do you think it is?

If you are going to compare everyone to the top account in X, you could make a case for almost any protection limit. Because really 100, 1 million, 5 million, 15 million, they all have about the same chance against someone that size.

I think by 100,000 you've probably learned most of the basics and if you get crashed by someone at that level, it's nothing that you can't rebuild. I remember getting some of my fleet crashed because I was probing and didn't notice the attack coming on my screen. It's a learning experience. It's never fun to be the little guy.


Regard your soldiers as your children, and they will follow you into the deepest valleys; look on them as your own beloved sons, and they will stand by you even unto death.
Sun Tzu

Re: Player Protection - suggest modification

#16
SilverVixen wrote:Even if there were smaller alliances, the fact is there are only so many people in game.

If you don't think 100,000 is enough. How high do you think it is?

If you are going to compare everyone to the top account in X, you could make a case for almost any protection limit. Because really 100, 1 million, 5 million, 15 million, they all have about the same chance against someone that size.

I think by 100,000 you've probably learned most of the basics and if you get crashed by someone at that level, it's nothing that you can't rebuild. I remember getting some of my fleet crashed because I was probing and didn't notice the attack coming on my screen. It's a learning experience. It's never fun to be the little guy.
as i have said i think 1 mil the same as standard would be fine, and oz himself said it has brought more players and kept them in there with it being raised to such. if it worked in standard it will work in x. all the lower players are asking for it, it has been years since you are any of the top 10 players was under 200k so you forgot the struggle and even if you have not at the time you were that low the struggle was diffrant as ppl where not as big as they are now. so your past experiences means nothing to a certain point as you never faced what we face now. games evolve they always do, you cant say i was 200k and its fine , maybe but when you happened to be 200k you did not face the numbers we now face. and yes i can base it on one player as i know for a fact they will hit anyone with just 50k fleet points showing. think about 150 million fleet actively looking for someone barely over 200k just for having 50 thousand point fleet. and thats a fact, if you have a 20k fleet u will be mapped and hunting by him. no matter how many points or how much protection if he wants u he will get you its only a matter of time, the point of raising it is not to stop that just give the lower player with 20 thousand point fleet a little longer to live and learn before getting hit with 1 millon lunars or if u want to not use the top player i saw a top 10 player with 100000 lunars. stop trying to hurt the newer players. it will just make it longer before you higher ups can farm them making them quit so your agaisnst it, but facts are facts, zorg said numbers has dropped oz has said numbers has gone up in standard with the 1 mil protection placed. only makes sense to do the same for x and increase player base. this is about increasing the newer players not about making them learn anything. it doesnt matter how long you think they need to learn the game all that matters is keeping them playing. and its been proving that raising it to 1 mil works to get and keep them.

Re: Player Protection - suggest modification

#17
Lol no disrespect intended here, but I started playing probably in 2010 or 2011 I think. The power gaps that you speak of have always been huge as long as I've played the game. They are bigger now. But to a 100k player, is it really that big of a difference if it was a 50 million or 200 million player gunning for them?

If they decide to raise it to a million, I'm not going to fight the issue. We do need to find a way to retain players. My personal thought again is a bit more of a detailed guide and maybe more starting resources. (Say maybe 100k or 1 million of each resource.) would be a big help.

If raising it to a million makes the numbers increase, then that would be good.


Regard your soldiers as your children, and they will follow you into the deepest valleys; look on them as your own beloved sons, and they will stand by you even unto death.
Sun Tzu

Re: Player Protection - suggest modification

#18
SilverVixen wrote:Lol no disrespect intended here, but I started playing probably in 2010 or 2011 I think. The power gaps that you speak of have always been huge as long as I've played the game. They are bigger now. But to a 100k player, is it really that big of a difference if it was a 50 million or 200 million player gunning for them?

If they decide to raise it to a million, I'm not going to fight the issue. We do need to find a way to retain players. My personal thought again is a bit more of a detailed guide and maybe more starting resources. (Say maybe 100k or 1 million of each resource.) would be a big help.

If raising it to a million makes the numbers increase, then that would be good.

I cannot agree more. The provision of a starting bundle of resources and of course, that terrible, tiny world that you start with, the one you can't abandon, give it a moon! So big that it can't be popped. At least you can raid without being phalanxed. This in conjunction with raising the protection, it's all a good head start for new players.

Re: Player Protection - suggest modification

#19
SilverVixen wrote:Lol no disrespect intended here, but I started playing probably in 2010 or 2011 I think. The power gaps that you speak of have always been huge as long as I've played the game. They are bigger now. But to a 100k player, is it really that big of a difference if it was a 50 million or 200 million player gunning for them?

If they decide to raise it to a million, I'm not going to fight the issue. We do need to find a way to retain players. My personal thought again is a bit more of a detailed guide and maybe more starting resources. (Say maybe 100k or 1 million of each resource.) would be a big help.

If raising it to a million makes the numbers increase, then that would be good.
yes it is a diffrance a 50 mil point player would not have 60,000 rips and be able to pop small ruby moons. and i like your ideas as well but not all new players come to forums so a guide would not count for all players (even if they dont join forums im taking it we still want them to stay ingame playing), some learn by jumping in head first,

Re: Player Protection - suggest modification

#20
Sprog suggested losing all protection after a set time period regardless of size. This has been suggested in the past as well and has the added benefit of preventing supernoobs. I would support something like this. However, I think an opt out button would be necessary for skilled players with prior experience who would probably just end up bored if they were in protection for that long.

But I would like to reiterate: I don't think there is an easy solution to the sorts of issues seen on X. Someone with 20 million building points and 10 million fleet still has no chance at being able to defend against 60k RIPs. You're looking for an easy solution to an insurmountable problem. It's my opinion that increasing protection to 5x for everyone will water down the game play while still ultimately failing to solve this issue.
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