Re: ACS Defend

#11
a way to limit this i think should be esp tech like some one mentioned,,,but perhaps you have to be with in range of the attackers esp tech in order to at least see when the fleets hitting(excluding fleet type) and if you have exact or more able to then see what fleet he is sending,,,,but of course it would be more useful if the defender just told you he was under attack,,,still +1 from me
All war is Brutal, and I will master it all

Re: ACS Defend

#12
athight wrote:
i would rather see attacking become easier or rather more profitable. (there is a quiet suggestion on df collection increase which few people have supported hint hint nudge nudge)
that would increase the amount of pvp
I agree,
I wish the DF was 100% and the Raiding Loot was 100% also;
If a player is going to put his fleet in the air and spend the Deut to launch,
there has to be an incentive to do so


If I am going to steal ur Wallet,
I'm gonna take all ur cash, not just a few bills,

Re: ACS Defend

#14
many things in zorg are 'instant' being able to take all resources would suggest a battle over time, that way all of the resources could be drained, instead of just taking what is 'easy'

its a pity there's no 'hostile occupation' of planets but this is zorg.
Image

Re: ACS Defend

#15
hmmm we could have an option for quick raid or full raid....quick raid will take the normal amounts we can get now as a full raid will drain it of all....which would take longer for the amount of res there....i say the delay is 1 minute per 5k of res
All war is Brutal, and I will master it all