I assume u mean 1000rips vs 100k pc else i dont see the point.100 Rips and 100k PCs
One with 0 weapons both, the other with weapons 3 on PCs
Then try
10 000 Rips and 1 000 000 PCS
Again with 0 weapons both, then with weapons 3 on PCs
However increasing the numbers all by 10x doesn't make that much difference as I look at the outcome.
I did some tests in the sim. A u can see i tested PC's at 20 and 25 since that is about what the improvemtn will be if you add the % damages up.
The 5 weapons on top of the 20 would be similar to archieve increases the pc about 18% damage output. so it would be close to 19% thats doable since if you upgrade the plama tech untill it costs over 500mil crystal u get the 54% increase. wich if probabbly the max most people would ever go for.
only advantage of Plasma Cannon:
* PC have advantage battling rips over Gaus and RL ONLY due to all 3 having low shielding and the RF from the rip.
* PC is good early in the same when the numbers of defences are like below 100. (here high structure points play a more vital role).
Hope the image helps to see that the only good defences to build are the LL and ions.
The rest are kinda obsolete when u start mass producing them.
Balance:
* You see that the ion has the HIGHEST shielding and LOWEST damage.
* The LL has HIGHEST damage and 2ND BEST shielding. (even with the RF disatvantage it seems unballanced)
* PC most expensive LOWEST shielding, LOWEST damage(with update 2nd lowest) (even with the RF advantage it makes them only better over the RL and Gaus in most cases).
I would like to see all defences balanced.
So that they have the same value to cost ratio.
This can be done by balancing damage and shielding and RF.
Balancing shielding and damage is easy but balancing with the added RF makes live hard....
I would love to see:
RL = medium shielding/little melow medium firepower (function=making a buffer for damage in structure points)
IONS= highest shielding, lowest damage (already the case)
LL = 2nd best shielding / little melow medium firepower OR low shield and high damage
HL = medium shielding/ medium firepower
Gaus = 2nd highest damage / 2nd lowest shielding
PC = Highest damage / Lowest Shielding
Only with those RF numbers this is hard to balance.
And u dont want to just change everything at once since that cause chaos in zorg