Deuterium building cost reduced to 15k.
We are thinking that Zorg Physics should affect the rapid fire against Death star
Base 2 + Zorg Physics level = 6 at Zorg Physics level which is required to build this. 12 at Level 10
What do you think about it ?
Final decisions after the beta testing.
Re: New Ship: Lunar Guardian (Ex Zorg Frigate)
#82While I think that would be interesting...Those that pump out 15 levels of this would have a ball crashing RIPs. While those with just level 6 or so, would still be struggling.Zorg wrote:Deuterium building cost reduced to 15k.
We are thinking that Zorg Physics should affect the rapid fire against Death star
Base 2 + Zorg Physics level = 6 at Zorg Physics level which is required to build this. 12 at Level 10
What do you think about it ?
Final decisions after the beta testing.
Not sure this should happen. I think just keeping the RF at a permanent 6 would suffice.
Re: New Ship: Lunar Guardian (Ex Zorg Frigate)
#83to be honest, those that have the capacity to get 15 levels of this will be having a ball crashing rips regardless of if this ship is implemented or notUrweirdsaysi wrote:While I think that would be interesting...Those that pump out 15 levels of this would have a ball crashing RIPs. While those with just level 6 or so, would still be struggling.Zorg wrote:Deuterium building cost reduced to 15k.
We are thinking that Zorg Physics should affect the rapid fire against Death star
Base 2 + Zorg Physics level = 6 at Zorg Physics level which is required to build this. 12 at Level 10
What do you think about it ?
Final decisions after the beta testing.
Not sure this should happen. I think just keeping the RF at a permanent 6 would suffice.
thanks for the awesome sig surrias <3
Re: New Ship: Lunar Guardian (Ex Zorg Frigate)
#84Good point...
Ok, so, the LOWEST RF against RIPs would be 6, correct?
As long as it's not going to be below 6, I could go with having it increase for each tech level.
Ok, so, the LOWEST RF against RIPs would be 6, correct?
As long as it's not going to be below 6, I could go with having it increase for each tech level.
Re: New Ship: Lunar Guardian (Ex Zorg Frigate)
#85You will be able to take safer assumptions through beta testing as in our tests, we have got the deut cost down in order to meet the cost of rip where the guardian will win.
As it is now with the same cost, guardians will outmuscle the rip with some casualties.
We have several options at hand to make it count. Like
->Making it Rapid fire against rip = Zorg Physics lvl
->Increase guardian cost (deuterium)
->Increase Physics cost
->Increase guardian cost relatively with Physics (deuterium)
As it is now with the same cost, guardians will outmuscle the rip with some casualties.
We have several options at hand to make it count. Like
->Making it Rapid fire against rip = Zorg Physics lvl
->Increase guardian cost (deuterium)
->Increase Physics cost
->Increase guardian cost relatively with Physics (deuterium)
Re: New Ship: Lunar Guardian (Ex Zorg Frigate)
#86By the last option, what exactly do you mean? Increase the cost of the ship for every level of Physics? Or decrease?Zorg wrote:You will be able to take safer assumptions through beta testing as in our tests, we have got the deut cost down in order to meet the cost of rip where the guardian will win.
As it is now with the same cost, guardians will outmuscle the rip with some casualties.
We have several options at hand to make it count. Like
->Making it Rapid fire against rip = Zorg Physics lvl
->Increase guardian cost (deuterium)
->Increase Physics cost
->Increase guardian cost relatively with Physics (deuterium)
I'm liking either the first or third option. Don't agree with increasing Deut costs...It's hard enough to come by as-is.
Re: New Ship: Lunar Guardian (Ex Zorg Frigate)
#88I would say yes to the first and third option!
[Showing no mercy!
Re: New Ship: Lunar Guardian (Ex Zorg Frigate)
#89After doing some quick math...I believe you need to either set options 1 AND 3 or no options at all.
If you make Zorg Physics equal the Rapid-Fire value, it will obviously be a very valuable technology. For a level 15 Zorg Physics, with the current rate of increase and base cost, you'd need: 92,442,129 Metal and 61,628,086 Crystal. This is, honestly, not that much. I could gain this within about a week of just mining, not even calculating in any raids.
If you change the rate of increase to just 1.25x, you suddenly need 170,530,257 Metal and 113,686,838 Crystal for level 15. MUCH more difficult. However, at lower levels, the increase is negligible, to say the least.
This makes it useful, however it keeps everyone from having ships with 15+RF on a RIP, simply because the cost at these levels is outrageous. A 1.3x increase is also acceptable, but anything over 1.5x is just insane (It puts level 15 at over 2.6 bil metal).
If you make Zorg Physics equal the Rapid-Fire value, it will obviously be a very valuable technology. For a level 15 Zorg Physics, with the current rate of increase and base cost, you'd need: 92,442,129 Metal and 61,628,086 Crystal. This is, honestly, not that much. I could gain this within about a week of just mining, not even calculating in any raids.
If you change the rate of increase to just 1.25x, you suddenly need 170,530,257 Metal and 113,686,838 Crystal for level 15. MUCH more difficult. However, at lower levels, the increase is negligible, to say the least.
This makes it useful, however it keeps everyone from having ships with 15+RF on a RIP, simply because the cost at these levels is outrageous. A 1.3x increase is also acceptable, but anything over 1.5x is just insane (It puts level 15 at over 2.6 bil metal).