just as a side point, this ship is an attack vessel meant to make it easier to destroy death stars, i doubt very much it will change the way people destroy moons at all.. if i see these on a moon ill just send more death stars and collect the debris.. just an added bonus..
i mean, i dont hesitate sending bs when i see a bc fleet, so why would i hesitate here? if you want something done about moons destructions then thats something for another suggestion imo.
Re: New Ship: Zorg Frigate
#22Good question. However, except in rare circumstances, there is always someone bigger than you. By making the "anti-RIP" a planetary or moon-based defense, you remove the ability for an alliance to use the "anti-RIP" in ACS defend, making it practically impossible for those who need it the most to produce enough to make it effective. Any "anti-RIP" must therefore be at least somewhat more maneuverable than a RIP, ruling out planetary defenses.nobody wrote:As this is to be an anti RIP DEFENSIVE idea, why not make it a new kind of planitary Defense gun, Perhaps avalable to be ONLY built on moons. Make it very expensive as discussed, but, perhaps, have it increase the Moons apparent size vs Destroy Missions. Each gun increases the moons diameter by say, 500 to 1000 km non random. Or maby by 5%.
Re: New Ship: Zorg Frigate
#23I have thought of another problem. People usually destroy your moons while you are FSing to try to lanx you. Well wouldn't you FS your TGEs too? There would be no way to defend your moon still. I think the best defence was something in the moons suggestions post, like maybe RIPs would have to kamikaze in to moons to destroy them, so it destroys RIPs too.
Re: New Ship: Zorg Frigate
#24or destroys not all of the RIPs but at least one. Then make it chance to see if it destroys the rest.
Leader of Eldrith Pirates
Re: New Ship: Zorg Frigate
#25Well I always thought about having a % chance on Rips getting destroyed because of the explosion of the moon. Therefore haveing a few or % loss in Rips. not all like it happens now. (Now its like when you have enough you never loose them...)
You could also use the size of the moon in this calculation since it would create more debree when exploding increasing the chance rips get hit by the debree.
But anyway this topic should be about a ship:
I would like to point out that a higher speed than the rip would be crucial. If it's only 2x the speed, that would make intercepting rips pretty hard to intercept a fleet of rips from a enemy that just made a colony in your solar system.
Example:
Rips hit in +/- 48min
Anti-rips would then need 24min to get in position.
Leaving only +/- 20 min for you to respond.
now 48min or even the 20min response time to save an inmovable object is hard to check all day long.
Since they can do it any time of the day, its more common it happens when your not behind your pc.
And you cannot afford to leave the anti-Rips on a moon. (you will fleet save them)
Therefore incercepting a Rip assault is very unlikely on a moon destroy.
You just have to be lucky to be online and Use the gateway to move the anti-rips in place. That would be the only way to do this.
(but you probabbly will be cursing the heavens that you have your slow anti-rips still in fleetsave when they do destroy your moons.)
So basicly this new ship will only be good for destroying Rips some people forgot to fleet save. And in hits agains phalanxed fleets of rips.
(but to do that you probabbly need to destroy there moons first )
Basicly I think this ship would just make the 1000rips fellas stronger, since they get a cheaper way to destroy your Rips before you get a 1000 of them.
You could also use the size of the moon in this calculation since it would create more debree when exploding increasing the chance rips get hit by the debree.
But anyway this topic should be about a ship:
I would like to point out that a higher speed than the rip would be crucial. If it's only 2x the speed, that would make intercepting rips pretty hard to intercept a fleet of rips from a enemy that just made a colony in your solar system.
Example:
Rips hit in +/- 48min
Anti-rips would then need 24min to get in position.
Leaving only +/- 20 min for you to respond.
now 48min or even the 20min response time to save an inmovable object is hard to check all day long.
Since they can do it any time of the day, its more common it happens when your not behind your pc.
And you cannot afford to leave the anti-Rips on a moon. (you will fleet save them)
Therefore incercepting a Rip assault is very unlikely on a moon destroy.
You just have to be lucky to be online and Use the gateway to move the anti-rips in place. That would be the only way to do this.
(but you probabbly will be cursing the heavens that you have your slow anti-rips still in fleetsave when they do destroy your moons.)
So basicly this new ship will only be good for destroying Rips some people forgot to fleet save. And in hits agains phalanxed fleets of rips.
(but to do that you probabbly need to destroy there moons first )
Basicly I think this ship would just make the 1000rips fellas stronger, since they get a cheaper way to destroy your Rips before you get a 1000 of them.
In the zorg universe, if you go to sleep expect to smell napalm in the morning.
Re: New Ship: Zorg Frigate
#26Historically, wasn't a frigate a small mobile ship used to out-maneuver the large clumsy ships? Why build another super-ship to counter our dominant ship, when we already have ships with no need right now? LFs for example, serve no true purpose once players reach a certain level... Why not give LFs a rapid fire on RIPs and say that the LFs are able to avoid the majority of graviton weaponry, and plasma cannons etc aboard the RIPs. The counter for the biggest ship is usually a small speedier ship, ie Spanish Armada's defeat at the hands of the British... LFs would still be useless against other ships, but would at least be given a worthwhile purpose in ZE...
Death begins with life's first breath, and life begins at the touch of death.
Re: New Ship: Zorg Frigate
#27I love the idea of LF being effective vs Rips yet even with RF of 4 vs Rips you still need alot of them.
Right now you need
10.000 LF (45mil M value) : Metal: 15.000.000 Crystal: 15.000.000
to kill 1 Rip (14.5Mil M value): Metal: 5.000.000 Crystal: 2.500.000 Deuterium: 1.500.000
this will result in all destroyed or a few LF left.
would be nice if the LF cost would be below 14mil to kill 1 rip. yet..... there will be many losses of LF if the LF win. yet the other way around when a rip wins there is no loss.
you need 22.000 LF for a flawwless victory (all above is at equal tech levels)
Right now you need
10.000 LF (45mil M value) : Metal: 15.000.000 Crystal: 15.000.000
to kill 1 Rip (14.5Mil M value): Metal: 5.000.000 Crystal: 2.500.000 Deuterium: 1.500.000
this will result in all destroyed or a few LF left.
would be nice if the LF cost would be below 14mil to kill 1 rip. yet..... there will be many losses of LF if the LF win. yet the other way around when a rip wins there is no loss.
you need 22.000 LF for a flawwless victory (all above is at equal tech levels)
In the zorg universe, if you go to sleep expect to smell napalm in the morning.
Re: New Ship: Zorg Frigate
#28Tried suggesting a similar idea in the Anti-Deathstar thread. Don't recall a lot of people taking notice to it, though.IKICKAYOUWASSNOW wrote:Historically, wasn't a frigate a small mobile ship used to out-maneuver the large clumsy ships? Why build another super-ship to counter our dominant ship, when we already have ships with no need right now? LFs for example, serve no true purpose once players reach a certain level... Why not give LFs a rapid fire on RIPs and say that the LFs are able to avoid the majority of graviton weaponry, and plasma cannons etc aboard the RIPs. The counter for the biggest ship is usually a small speedier ship, ie Spanish Armada's defeat at the hands of the British... LFs would still be useless against other ships, but would at least be given a worthwhile purpose in ZE...
I honestly think it's a damned good idea.
Re: New Ship: Zorg Frigate
#29It seems that the last few posts have been arguing over the disadvantages of the anti-RIP ship. In this tug-of-war match, I'll have to side with the poster, Nobody.
First off, I loved Kick's idea about making a light fighter have rapid fire against RIPs, but the cost would be massive, especially to face Death Stars in numbers ranging from 2-3 or above. An anti-Rip ship would just give the million ranking players a ship to use to destroy any Rips the lower levels have. I say to just leave the Ship Blasting to the planetary and lunar defences, and give the turtles something new to experiment with.
I'd say to give something, such as a Proton Accelerator Cannon, or PAC for short. It could require a special research, such as proton accelerating, and could have rapid fire against RIPs and Destroyers, and have rapid fire only from small and heavy fighters. That would give uses to some of the ships that nobody wants anymore. Just give it some massive structure points, low shield points, and OK damage points, and it would be the perfect solution.
Well, I don't completely agree with what he said. The thing I'd rather see is a weapon available on all planets and moons (with the right research and technology, of course) to be an anti rip gun. I have several reasons to state this.nobody wrote:I should probably start a new post for this, but, at the same time its relavant to this post.
As this is to be an anti RIP DEFENSIVE idea, why not make it a new kind of planitary Defense gun, Perhaps avalable to be ONLY built on moons. Make it very expensive as discussed, but, perhaps, have it increase the Moons apparent size vs Destroy Missions. Each gun increases the moons diameter by say, 500 to 1000 km non random. Or maby by 5%.
Im still too much of a noob to do the numbers (and I suck at math) But it seems closer to what you guys are really saying you want.
NOTE: IT does NOT actualy increase moon size. Just in relation to Destroy missions.
You know... It woldnt even have to be a weapon... Could be something like "Graviton Shield" Build only on moons and decreases chance for successful Destroy Mission by 5%? 10%? per level.
Just my thoughts
First off, I loved Kick's idea about making a light fighter have rapid fire against RIPs, but the cost would be massive, especially to face Death Stars in numbers ranging from 2-3 or above. An anti-Rip ship would just give the million ranking players a ship to use to destroy any Rips the lower levels have. I say to just leave the Ship Blasting to the planetary and lunar defences, and give the turtles something new to experiment with.
I'd say to give something, such as a Proton Accelerator Cannon, or PAC for short. It could require a special research, such as proton accelerating, and could have rapid fire against RIPs and Destroyers, and have rapid fire only from small and heavy fighters. That would give uses to some of the ships that nobody wants anymore. Just give it some massive structure points, low shield points, and OK damage points, and it would be the perfect solution.
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Re: New Ship: Zorg Frigate
#30Only problem: if it's defense it can be IPMed. If the attacker is using RIPs, they'll be within IPM distance and be high enough to spam IPMs rendering defense pointless.
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