@Istalris
I like how you analyzed it this time.
Modified to:
Speed 5000, Consuption 1500, RF to 10
Open to more suggestion when accompanies with analytics
Re: [Implemented] New Ship: Lunar Guardian
#132I really don't see a reason for not increasing the speed to 7500 since they have to be used in massive numbers, even 1500 consumption is high if your hit fails 'cause it's to slow.
I say:
CONSUMPTION 1500
RF 10
SPEED 7500
and lets get it implemented already
I say:
CONSUMPTION 1500
RF 10
SPEED 7500
and lets get it implemented already
if yer gonna be stupid ya gotta be tough
Re: [Implemented] New Ship: Lunar Guardian
#133I think either
Speed: 7500
RF: 10
Fuel: 1250
OR
Speed: 5000
RF: 10
Fuel: 1500
Fuel cost is major concern for these things, we NEED them to be used offensively and high fuel cost hinders that immensely.
Speed: 7500
RF: 10
Fuel: 1250
OR
Speed: 5000
RF: 10
Fuel: 1500
Fuel cost is major concern for these things, we NEED them to be used offensively and high fuel cost hinders that immensely.
When people ask me plz because it's shorter than please, i feel inclined to respond no because it's shorter than yes...
Re: [Implemented] New Ship: Lunar Guardian
#134We will go for
Speed: 7500
RF: 10
Fuel: 1250
and we will review in 1 month again.
Speed: 7500
RF: 10
Fuel: 1250
and we will review in 1 month again.
Re: [Implemented] New Ship: Lunar Guardian
#135We have updated Lunar Guardian in X-TREME.
The Cargo Space has been halved as consumption was halved. More specifically the cargo is now 4500.
What will be reviewed in 1 month, is mostly consumption and cargo space values.
If no further tweaks are suggested in this thread within one month, LG construction will be finalized.
We understand that this ship design took a long time to conclude (still unfinished) but we ask for your understanding as we are trying to cautiously balance the game where needed.
We believe that adding a new ship was a huge step which needed to be very cautious.
Our will is to now focus on current ships tweaking rather than add any new ones.
Regarding the Battle Engine suggestions, please use the sticky dedicated for this purpose. We want to improve the game, we got people working on the game daily. We can improve the game. We want your help.
The Cargo Space has been halved as consumption was halved. More specifically the cargo is now 4500.
What will be reviewed in 1 month, is mostly consumption and cargo space values.
If no further tweaks are suggested in this thread within one month, LG construction will be finalized.
We understand that this ship design took a long time to conclude (still unfinished) but we ask for your understanding as we are trying to cautiously balance the game where needed.
We believe that adding a new ship was a huge step which needed to be very cautious.
Our will is to now focus on current ships tweaking rather than add any new ones.
Regarding the Battle Engine suggestions, please use the sticky dedicated for this purpose. We want to improve the game, we got people working on the game daily. We can improve the game. We want your help.
Re: [Implemented] New Ship: Lunar Guardian
#136I think that we should be proud of Lunar Guardian. It is the collective result of many participants. Let us not forget that there was other threads that were used for the creation of this one and the initial suggestion. Then all the people who participated in the discussion.
Re: [Implemented] New Ship: Lunar Guardian
#137Great. Now implement it in Speed please
if yer gonna be stupid ya gotta be tough
Re: [Implemented] New Ship: Lunar Guardian
#138Standard and Speed ImplementationThe wrote:Great. Now implement it in Speed please
Chat Administrator ~ 7 Gale Points
Re: [Implemented] New Ship: Lunar Guardian
#139Dear Zorg,
The implementation on LGs techs are great, I have maybe the biggest LG fleet in ZE, so I can say from first hand that deut cost is still very high, i just lost a great hit as the cost was prohibitive just as an example I will give smallest numbers than I should use for the mentioned target, which the sim says the TD: would be 9 Bil and the DF around 5 BIl.
So 10KLGS to travel full speed 3950 distance needs 12 Mil deut, so you can see that for the hit above the cost would be very big as I was using only LGs and few other ships as fodder,
Comparing the previous costs we have around 4% less, believe me not enough.
If you need more details I can email you complete data for that hit.
looking forward to hearing from you soon, keep doing the fine work up to date.
The implementation on LGs techs are great, I have maybe the biggest LG fleet in ZE, so I can say from first hand that deut cost is still very high, i just lost a great hit as the cost was prohibitive just as an example I will give smallest numbers than I should use for the mentioned target, which the sim says the TD: would be 9 Bil and the DF around 5 BIl.
So 10KLGS to travel full speed 3950 distance needs 12 Mil deut, so you can see that for the hit above the cost would be very big as I was using only LGs and few other ships as fodder,
Comparing the previous costs we have around 4% less, believe me not enough.
If you need more details I can email you complete data for that hit.
looking forward to hearing from you soon, keep doing the fine work up to date.
Re: [Implemented] New Ship: Lunar Guardian
#140That's much deuterium...Pkromm wrote:Dear Zorg,
The implementation on LGs techs are great, I have maybe the biggest LG fleet in ZE, so I can say from first hand that deut cost is still very high, i just lost a great hit as the cost was prohibitive just as an example I will give smallest numbers than I should use for the mentioned target, which the sim says the TD: would be 9 Bil and the DF around 5 BIl.
So 10KLGS to travel full speed 3950 distance needs 12 Mil deut, so you can see that for the hit above the cost would be very big as I was using only LGs and few other ships as fodder,
Comparing the previous costs we have around 4% less, believe me not enough.
If you need more details I can email you complete data for that hit.
looking forward to hearing from you soon, keep doing the fine work up to date.
The bad thing is that we already issued all implementations on this issue.
The good thing is that it is still early to issue one more correction.
How much you think the deuterium consumption should be ?