Sheperd wrote:
Defensive Government: Decrease the amount of time it takes to build defense weapons, or decrease the resource cost
Offense Government: Decrease the amount of time/ resources needed to make ships.
Research Government: Decrease the amount of time/resources it takes to research techs.
Developing Government: Decrease the amount of time/resources it takes to building buildings
Energy Efficient: Increase energy per fusinon reactor, Solar Satellites, solar Satellites station bye 100/ increase every level
Exploration government: Decrease time it takes to go from one planet to another.
Theses are just ideas and they increase in effect every level. Hope ye like it!
-Sheperd
Not bad...possibly the basic change behind the government but to name them as such would seem off...their names would be better if they were based on real types...I'll go find my list now and post some of these names (yes...I have a list of different types of governments...)...30 seconds later (that was easier then I thought it would be)...
Autocracy - Government which rests in self-derived, absolute power typified by hereditary emporer for example.
Bureaucracy - Government by department. Rule being through the heads of various departments and conducted by their chief administers.
Confederacy - Gov. by a league of (possibly diverse) social entities so designed to promote the common goal of each.
Democracy - Gov. by the people, i.e. the established body of citizens, whether direct rule or through elected representitives.
Dictatorship - Gov. whose final authority rests in the hands of one supreme head.
Feodality - Gov. of a feudal nature where each successive layer of authority derives power and authority from the one above and pledges fealty likewise.
Geniatocracy - Gov. reserved to the elderly or very old.
Gynarchy - Gov. reserved to females only.
Heirarchy - Gov. which is typically religious in nature and similar to a feodality.
Matriarchy - Gov. by the eldest females of whatever social unit exists.
Monarchy - Gov. by a sinlge sovereign, usually heriaditary, where power is absolute or limited.
Oligarchy - Gov. by a few rulers who are co-equal.
Pedocracy - Gov. by learned, savants, and scholars.
Plutocracy - Gov. by the wealthy.
Republic - Gov. by representitives of an established electorate who rule on behalf of the electors.
Theocracy - Gov. by god-rule by a representive of God, likely a preist (an extremely religious government).
Syndicracy - Gov. by a body of syndics, each representing some business interest.
Anarchy - No Goverment...(could be incorporated as a planets rebels given one changes their government - though then it would be a good idea to incorporate loyalty of the governed worlds to the capital world...).
As you can see there is a lot to choose from and these could be the names for your idea...for example a Plutocracy might generate crystals or even Zorg rubies over a period of time...maybe having access to a building of increased capacity for one or the other (off course a building the can produce Zorg Rubies ought to not produce them quickly and ought to be probably even more difficult to build then a Death Star...with chances of detection during the development phase). Basically...these are much better names then offensice government...defensive government...though they could contain the same changes according to which fits to which best.
Space politics...this would be very interesting!