SPY wrote:the farther breakdown of the fleet speed will give the following advantages.
> more air time for fleet saving.
> a much better adjustment to match rec fleet and attack fleet.
i am still debating if i want this or not. i will wait for more reasons.
I don't really have any other reasons other than the one I originally stated, After over a year without being vmode I have lost countless hours of sleep waiting for just the right time to FS, I have also missed out on other portions of my life because I couldn't find a suitable fleetsaving spot. I am just looking for a more realistic Zorg/Real life balance. This may also help to retain newer players who find this game to demanding on their real life obligations.
neoshagrath wrote:Pros:
You don't need to have strategic planet locations for safer FS.
Less fuel consumption.
Cons:
It might make some of the coolest tricks: Blind lanx and half blind lanx, obsolete.
Trying to track down which moons a player is using for FS becomes harder.
Easier fleetsaving and less fuel consumption may encourage more people to create fleets, making more potential targets for fleeters.
neoshagrath wrote:
Remember all that debate about the moon in slot 16?
The main problem with the slot 16 moon was that it wasn't in play, it could not be destroyed at all. Making for 100% no risk fleetsaving. All fleets would remain in play, The difficulty of finding the moons people are fleetsaving to might actually remain neutral as it is in most peoples nature to save deut. Making the moons closest to them the best place to start looking.
These are just random thoughts, mainly speculating. I still believe that in order for this game to appeal to more people it needs to be more of a game, and less of a lifestyle. That is just my opinion though.