Forthcoming Battle Engine Changes
Posted: Wed Jun 15, 2011 8:24 am
We would like to announce two issues about our Battle Engine
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FIRST ISSUE
Current Battle Engine is 1.06 and runs in all universes.
We will be replacing this engine with an improved version (we will skip straight to 1.1 for landmark reasons). This engine will be used in X-TREME, SPEED and Standard. There will be 1 fix in the new engine:
1)Shields regeneration in RF shooting will cease. This is a bug and it has to be addressed.
Example:
After this fix, the attacker shields in the example, will absorb 87k damage as supposed (In this example). It will mean no difference in such kind of battle but it will mean a lot of difference to most of other ocassions.
We will be implementing this FIX and NEW battle engine version in X-TREME universe today. Speed and Standard will follow within 24 hours. There will be in-game announcements when battle engine is updated.
-=-=-=-=-=-=-=-
SECOND ISSUE
There has been a long talk and dispute in 2 further spots of the Battle Engine.
a)Stack/Individual firing
b)Shield regeneration after each round
Therefore we have decided that we will develop a new battle engine which will be named as Massacre Engine Version 1.0
The Massacre Engine will be different from the current engine in 2 areas:
a)Individual RF (Individual firing is already how current engine works but current engine uses Stack RF and this is the reason many would confuse how it works)
b)No shield regeneration ever (This will mostly affect RIPs but still affects won't be great, especially in big combats. Also, combats will end a lot sooner - fewer rounds.)
However both points will result in considerably different results from current engine.
Therefore:
-Massacre Engine will never be used in existing universes.
-Massacre Engine will be surely used in one universe at least and surely in the next Universe we will create (Which will be named Massacre after the engine name).
-There is no estimated time for the new engine or universe; it will depend on many factors, therefore we have no answer.
Any discussion about it, please use the existing thread at:
viewtopic.php?f=7&t=3065&start=90
For simple approve/dissaprove posts, you may reply here.
-=-=-=-=
FIRST ISSUE
Current Battle Engine is 1.06 and runs in all universes.
We will be replacing this engine with an improved version (we will skip straight to 1.1 for landmark reasons). This engine will be used in X-TREME, SPEED and Standard. There will be 1 fix in the new engine:
1)Shields regeneration in RF shooting will cease. This is a bug and it has to be addressed.
Example:
Code: Select all
Attacker Attacker [0:0:0]
Weapons: 100 % Armor: 100 % Shields: 100 %
Type RIP
Number 1
Weapon 336.000
Shield 87.000
Armor 1.500.000
Defender Defender [0:0:0]
Weapons: 100 % Armor: 100 % Shields: 100 %
Type L.Guardian
Number 8.000
Weapon 4.640
Shield 1.302
Armor 24.000
The attacking fleet fires 1 times for a total of 336.000 points of damage on the defender. The defender shields absord 336.000 points of damage.
The defensive fleet fires back 7 times for a total of 259.840.000 points of damage against the attacker. The attacker shields absorb 609.000 points of damage.
We will be implementing this FIX and NEW battle engine version in X-TREME universe today. Speed and Standard will follow within 24 hours. There will be in-game announcements when battle engine is updated.
-=-=-=-=-=-=-=-
SECOND ISSUE
There has been a long talk and dispute in 2 further spots of the Battle Engine.
a)Stack/Individual firing
b)Shield regeneration after each round
Therefore we have decided that we will develop a new battle engine which will be named as Massacre Engine Version 1.0
The Massacre Engine will be different from the current engine in 2 areas:
a)Individual RF (Individual firing is already how current engine works but current engine uses Stack RF and this is the reason many would confuse how it works)
b)No shield regeneration ever (This will mostly affect RIPs but still affects won't be great, especially in big combats. Also, combats will end a lot sooner - fewer rounds.)
However both points will result in considerably different results from current engine.
Therefore:
-Massacre Engine will never be used in existing universes.
-Massacre Engine will be surely used in one universe at least and surely in the next Universe we will create (Which will be named Massacre after the engine name).
-There is no estimated time for the new engine or universe; it will depend on many factors, therefore we have no answer.
Any discussion about it, please use the existing thread at:
viewtopic.php?f=7&t=3065&start=90
For simple approve/dissaprove posts, you may reply here.