Negotiator wrote:I think a medium should be met. If Extreme is 4X fleet and the speed is 8x...
Fleet speed: 5-6X
Production:2.5X
Max planets: 15(+1) - Allows about 1 fleet per planet slot after tech has been researched well
Map-Medium-Large(perhaps 9 gal with 350-400)
I agree. Although we will escape .5 for simplicity sake. Most probable scenario for production, remains 2x. X-TREME has worked wonders so far with the same rate. I cannot yet rule out production speed. It might get to 3x but this will only happen if we give a brave increase in DF generation. Fleet/Game speed may be eventually get locked at 5 to give all the needed difference SPEED universe requires in terms of speed. IT is true, if you want fast gameplay, go to SPEED. It has more than enough. The 8x fleet speed is really brutal and 3x production is enormous. You cannot really simply raise production speed, what most would think as best. The reason is that if you raise production speed without raising the rest, you are favoring certain strategies and most importantly a mining strategy which tends to be the less exciting. And any fleet speed above 8x is really hard to manage as it leaves only seconds between attacks from close planets.
Regarding map, I think Speed map which is a ready thing, will serve well.
Now, regarding other remarks and proposals.
I can see there is some talk about ships. We will first need to see how the new engine will perform. Then we can discuss more precisely.
The hideout will be a common building. If percentages are too troublesome, we can set it to fixed amounts, taking in mind storages. It will serve nearly the same and eventually this might be a better way to do it (although the % way can be more challenging for the player). Probably the easy solution for a new building should be preferred. Therefore, it will go like this (I will use completely example numbers):
Level 1: Hide 40k of each resource
Level 2: Hide 60k
Level 3: 100k etc
So let's say you got 1million of each resource. The attacker cargo is more than enough for all your resources.
There are 2 ways to do it:
1)Attacker steals 960k of each resource (at level 1) and leaves
2)Attacker steals 960k/2 of each resource (based on current ruling)
I personally prefer 1) as it is more simple for newbies. In this case we can have more normal pricing for this building. In case 2) the pricing will need to be high. The exact numbers will be calculated based on mine prices (similar cost / output=capacity). We will add +25 fields to starting planets and +40 fields to biggest planet sizes to meet the extra building requirements.
Regarding destruction, it will work like Moon Destroy with only difference that it will deduct levels and not completely.
Regarding the case where a player loses its hideout, it will be nearly the same with current situation where he will need to fleetsave etc. Still, he will be able to rebuild it and continue from the same strategy. Eventually yes, you will need to fs for your resources but the whole feature can prove beneficial for raiders and for starting players. I think that the most important point in this whole issue is how we will define hideout destruction.
The elite rec is still an unfinished idea that lacks a solid base and is therefore ruled out for the new universe. It will first need to make beta stage. We are very cautious with new ships. Current ship set is more than enough in terms of number. We could add 20 new ships tomorrow. The newbs would rejoice and the veterans would leave. Once the newbs would start to realize, they would leave too. No thanks, we are not interested.
Regarding a real fast ship, there is one and it is called Battle Cruiser.
It is encouraging that you like the 15+1 planets idea. It is a big point.
I would like to hear more suggestions regarding the DF % issue, reasoning is welcomed.
We want to launch the new universe within September. We will know where we stand at September 20 where our internal timeframe for shceduled works, ends. I really hope we will be within September, it is vital for us to succeed.
Expeditions are the so called by us PvE part of the game. We are mostly interested in the PvP part of the game. For those that like PvE, I would gladly discuss a future universe with complete focus there. With a revamped expedition and a lot more ideas that you have never imagined but you will surely enjoy (if you like PvE). For now, we will need to stay focused at the PvP part and therefore expeditions will get a lower priority.
This second communication has been more fruitful and I enjoyed some of the responses. Feel free to bring more issues regarding the new universe.