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[Disapproved] Mines tweak

Posted: Sat May 19, 2012 1:47 pm
by DoctorWho
As I never built mines and recently started building them, I've came to a shocking fact...

Time for mines to payout... (Calculated the metal and crystal required at 2:1 ratio, as it is in merchant).
Calculated only for the increasing in output, not for income of level 35 mine, but the income of level 35 mine minus income of level 34 mine... Which is the actual improvement.


Calculated for Xtreme/Massacre... In brackets - (Standard / Speed)
Metal mine:
30 - 63 days (126 days / 42 days)
31 - 84 days (168 / 56)
32 - 112 days (224 / 74,7)
33 - 149 days (298 / 99,3)
34 - 198 days (396 / 132)
35 - 352 days (704 / 234,7)

Crystal mine:
28 - 162 days (324 / 108)
29 - 231 days (462 / 154)
30 - 327 days (654 / 218)


All mines are at 50% cost increase (taking the current level as 1, the next level requires 1.5)... The increase of the output is between 8% and 9% (for only above level 20 calculated)

So, for mine level 35 to become profitable - it has to works 352 days. Isn't that a pretty slow paying out?

If we consider a 25% plus in the income (for 5 rubies), metal mine 35 becomes profitable after 282 days...


I'm proposing to be tweaked a little - to have 20% increased output (Increased, as level 31 mine gives 20% more than level 30 mine)

Re: Mines tweak

Posted: Sat May 19, 2012 1:49 pm
by Pein
am with this idea

Re: Mines tweak

Posted: Sat May 19, 2012 1:52 pm
by Stempf
dont forget the solar plants two.

Re: Mines tweak

Posted: Sat May 19, 2012 1:53 pm
by Thinman
i agree as well. make them worth the effort.

Re: Mines tweak

Posted: Sat May 19, 2012 1:54 pm
by DoctorWho
Stempf wrote:dont forget the solar plants two.

You have Solar satellites, and fusion reactor... Which leads 3 ways to get energy... And only 1 way to mine Metal/Crystal/Deut.

First few levels of mines actually have 20% increase... But each next level gets less and less... Just to be fixed at 20%...

Re: Mines tweak

Posted: Sat May 19, 2012 6:07 pm
by God_of_Death
i agree with this lolonly thing worth investing beyond 100 mil in is deut mine

Re: Mines tweak

Posted: Fri May 25, 2012 8:05 pm
by DoctorWho
Still waiting for more players to comment - also, needing opinion from the admin team...

Re: Mines tweak

Posted: Fri May 25, 2012 10:53 pm
by SilverFox31990
8-) I'd like mines to make more. It doesn't make sense to spend tens of millions of resources just to get like what a couple hundred thousand more resources per day? Plus it will make raiding people more profitable...It will give the miners a chance to get decent resources. Everyone wins. :dance:

Re: Mines tweak

Posted: Sat May 26, 2012 7:06 am
by Unholy
+1 for this.
Would enhance the game's speed by a bit and the newcomers would develop quickly.. could be added into the "Making new comers more important", yeah?

Re: Mines tweak

Posted: Sat May 26, 2012 11:52 am
by Zorg
DoctorWho wrote:As I never built mines and recently started building them, I've came to a shocking fact...
Welcome :D

If you don't like the rates, don't build them. :boohoo:

Disapproved.