[Disapproved] Mines tweak
Posted: Sat May 19, 2012 1:47 pm
As I never built mines and recently started building them, I've came to a shocking fact...
Time for mines to payout... (Calculated the metal and crystal required at 2:1 ratio, as it is in merchant).
Calculated only for the increasing in output, not for income of level 35 mine, but the income of level 35 mine minus income of level 34 mine... Which is the actual improvement.
Calculated for Xtreme/Massacre... In brackets - (Standard / Speed)
Metal mine:
30 - 63 days (126 days / 42 days)
31 - 84 days (168 / 56)
32 - 112 days (224 / 74,7)
33 - 149 days (298 / 99,3)
34 - 198 days (396 / 132)
35 - 352 days (704 / 234,7)
Crystal mine:
28 - 162 days (324 / 108)
29 - 231 days (462 / 154)
30 - 327 days (654 / 218)
All mines are at 50% cost increase (taking the current level as 1, the next level requires 1.5)... The increase of the output is between 8% and 9% (for only above level 20 calculated)
So, for mine level 35 to become profitable - it has to works 352 days. Isn't that a pretty slow paying out?
If we consider a 25% plus in the income (for 5 rubies), metal mine 35 becomes profitable after 282 days...
I'm proposing to be tweaked a little - to have 20% increased output (Increased, as level 31 mine gives 20% more than level 30 mine)
Time for mines to payout... (Calculated the metal and crystal required at 2:1 ratio, as it is in merchant).
Calculated only for the increasing in output, not for income of level 35 mine, but the income of level 35 mine minus income of level 34 mine... Which is the actual improvement.
Calculated for Xtreme/Massacre... In brackets - (Standard / Speed)
Metal mine:
30 - 63 days (126 days / 42 days)
31 - 84 days (168 / 56)
32 - 112 days (224 / 74,7)
33 - 149 days (298 / 99,3)
34 - 198 days (396 / 132)
35 - 352 days (704 / 234,7)
Crystal mine:
28 - 162 days (324 / 108)
29 - 231 days (462 / 154)
30 - 327 days (654 / 218)
All mines are at 50% cost increase (taking the current level as 1, the next level requires 1.5)... The increase of the output is between 8% and 9% (for only above level 20 calculated)
So, for mine level 35 to become profitable - it has to works 352 days. Isn't that a pretty slow paying out?
If we consider a 25% plus in the income (for 5 rubies), metal mine 35 becomes profitable after 282 days...
I'm proposing to be tweaked a little - to have 20% increased output (Increased, as level 31 mine gives 20% more than level 30 mine)