Which should be RIP consumption ?

Poll ended at Sun Dec 12, 2010 3:20 pm You may select 1 option

As it is: 1 which means good as free ride
Total votes: 20 (42%)
At most 300
Total votes: 4 (8%)
Make it at most 1000
Total votes: 11 (23%)
At most 3000
Total votes: 5 (10%)
More than 3000
Total votes: 8 (17%)
Total votes: 48

Re: RIP Consumption (New poll)

#71
SPY wrote:rips have made it obsolete.
RIPs have not made in obsolete at all. This game for ages was dead wood with no one to attack, now there is more to attack mor res to find and win and its working as a 'War strategy game' which is what it is.

The only thing that ever made this game obsolete was VM runners when being attack, but as this has now been fixed by Zorg so its now what it should be a war strategy game.

I can defend myself against RIPs so everyone else should learn to do so also thats the idea of the game.

In regards to the mod comment. You trying to dictate to me what i can and cant do on a forum is not for you to say its for a mod to view it and make there point to me not you!

There have actually been many great points if you take a moment to read them and there is certainly no points for upping the rate apart from to make it more expensive for fleeters to attack but that to me is not an argument, that is just favouring miners and turtles to be stronger and as i point out so much this is a war strategy game so war should be always focused on as the main feature not mining or cruising in for an hour a day.

If i felt there was a benefit to the game by doing this i would be all for it, but there is no benefits, just deliberate disadvantages to anyone who use RIPs in there war strategy.

Re: RIP Consumption (New poll)

#72
Fish if those that voted for 300 really wanted it to stay the same then they need to get their vote changed, otherwise Spy is right in stating that there are more players that want change than don't.

Also fish if I were a mod you would have gotten at least one warning for flaming with your most resent posts, which knowing your propensity for flam could have earned you a week long ban. I as a player am asking you fish to please keep things on topic and to not attack other players.
Those with nothing to loose have the most to gain. Long live the Miner!

Re: RIP Consumption (New poll)

#73
love2scoobysnack wrote:Fish if those that voted for 300 really wanted it to stay the same then they need to get their vote changed, otherwise Spy is right in stating that there are more players that want change than don't.

Also fish if I were a mod you would have gotten at least one warning for flaming with your most resent posts, which knowing your propensity for flam could have earned you a week long ban. I as a player am asking you fish to please keep things on topic and to not attack other players.
Well maybe people should stop flamming my opinions!!!! That would stop me responding now wouldnt it.

And people did ask to change but couldnt, if you read you will see that.

Re: RIP Consumption (New poll)

#74
i think all you really want a red button cause thats what rip currently is. no cost but push it and boom!!!

try it out with other ships and tell me why u are not using them instead. the one and only reason there is for rips as choice of attack cause they give u almost raid% (if it is 1.000.000 raid profit then it is 1.000.000%) profit. no expense at all.

i see there lies ur problem. in my calculations i tried to show you even if it is taken to 300 consumptions rips are still the cheapest to maneuver. and cheapest by 1/30th fraction of the closest fleet that takes to do the same kind of damage.

i guess infinity (1.000.000% is actually close to infinity in my book) vs a few thousand deuterium cost is much more preferable.

all i am saying is that RIP needs to be costing a bit more so that it gives a player a lil of dent in resources for operation.

when we raid or fleet crash a planet if the cost of fleeting is 500K deut we (at least I) consider it as a profit if my returns are above at least 2.000.000 metals. else i consider that as a loss.

ppl have launched rips and when asked "hey i am online but what are u attacking me for why dont u recall?" most of the players supporting for no change comes up with one answer in unition.

"it only cost me 3 deuterium!!! why would i recall."

dont tell me its not obsolete cause it is obsolete that fleeters have just became too comfortable and lazy in game with rips that they dont wanna try any other ships.

if lazy fleeters is all we want for war fare then i say ze is going down for sure.

EDIT: No flame intended at all. i believe i am discussing the matter with my arguments. if it is flame i think moderators will play their part.
Barbaric nomad causing P-A-I-N.

Re: RIP Consumption (New poll)

#75
i think all you really want a red button cause thats what rip currently is. no cost but push it and boom!!!

try it out with other ships and tell me why u are not using them instead. the one and only reason there is for rips as choice of attack cause they give u almost raid% (if it is 1.000.000 raid profit then it is 1.000.000%) profit. no expense at all.

See if you were a fleeter you would understand more. I use all my ships, to me its all on working on a 0 loss, and if its possible for me to use my BC's or BS's i use them as they are quicker and because i want the quick hit i dont mind the cost of them as they are fast and there is less risk of losing my deut on the hit. Now if i was to use RIPs (Main reason because someone has a huge turtle) its cheap but i have to wait upto 2 hours for a hit instead of 8 minutes now if there was massive cost involved this would not stop a fleeter pulling out, he would more likely hit you for the fact he is annoyed you moved your fleet. Hey i will pay 3000 per DS if they move at the same speed as my other ships

i see there lies ur problem. in my calculations i tried to show you even if it is taken to 300 consumptions rips are still the cheapest to maneuver. and cheapest by 1/30th fraction of the closest fleet that takes to do the same kind of damage.

If changing it to 300 wouldnt see a difference then why change something thats not broken

i guess infinity (1.000.000% is actually close to infinity in my book) vs a few thousand deuterium cost is much more preferable.

all i am saying is that RIP needs to be costing a bit more so that it gives a player a lil of dent in resources for operation.

There is no justification to change the current costs because nothing is being alterered elsewhere on the ship (i.e speed of building costs). If you change the cost of the RIPs hell change the costs of all the ships

when we raid or fleet crash a planet if the cost of fleeting is 500K deut we (at least I) consider it as a profit if my returns are above at least 2.000.000 metals. else i consider that as a loss.

Well a fleeter only hits for profit, finding a fleet and MS is part of finding the profit

ppl have launched rips and when asked "hey i am online but what are u attacking me for why dont u recall?" most of the players supporting for no change comes up with one answer in unition.

"it only cost me 3 deuterium!!! why would i recall."

Well thats some players. If i was set on an ms i would not recall as its a war strategy mission to take out the moon thats got no defence on it. In regards to Planets again, if you cant defend it then why should they pull out. If i was sending BS and BC i wouldnt pull out either as id already made the hit. There is no argument to that statement; i for one do not recall any hits unless i feel a ninja

dont tell me its not obsolete cause it is obsolete that fleeters have just became too comfortable and lazy in game with rips that they dont wanna try any other ships.

I build all ships and no way are fleeters lazy. In fact Fleeters are the most pro active players in the game fact! Raiding hunting constantly which keeps players on there toes and at the same time always keeps players online. Mining and turtling doesnt take time whereas fleeting does. There is nothing lazy about building RIPs to hunt, they are used for strategy. Also as mentioned above, i use all my ships.

if lazy fleeters is all we want for war fare then i say ze is going down for sure.

Fleeters are far from lazy; Thats a very opinionated view from someone who is not a fleeter

EDIT: No flame intended at all. i believe i am discussing the matter with my arguments. if it is flame i think moderators will play their part

You flame many of my posts. but lets just ignore that fr now

Re: RIP Consumption (New poll)

#76
ok i will bite. lets here ur example of cost effectiveness of rips?

i am giving u 1000 RIPs and u define what is its cost of operation at 300 1000 3000 in respect to 1.

someone said fs cost. come up with 1000 rip fs cost as well lets compare what you would loose as per the increase of costs.

beside the above, lemme clarify why i am for increasing the consumption rate. u still have not said anything about how it is fair to have a ship that cost nothing to operate. and i am saying again, RIPs cost nothing (100 deut per day is nothing in my book) at all to operate. so where is the strategy there?

the reason why i posted that convo between the attacker and defender is that the attacker do not need to consider any cost while attacking. you said it yourself fleeters always hit for profit. can u come up with a scenario that will show me that with rips attack if the attack is successfull against a defense raid the attack is not profitable?

if u can show me that i will ask zorg to change my vote to "lets keep it as it is" i promise that.
Barbaric nomad causing P-A-I-N.

Re: RIP Consumption (New poll)

#79
And here I thought I would have to read some posts and finally make a real arguement,but Rj summed it all up.all we can do is urge how much to change it but even that won't work with this impass.
Gale points:ummm to far behind to care and too long since I got one to remember
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That which is written without effort is usually read without enjoyment.

Re: RIP Consumption (New poll)

#80
40 votes.

It quite clearly shows there should be no change..

A poll is based on those who vote, if this vote was out of 1000 people it would come to a similar conclusion, similar to how real life polls work. How often do we here 'We asked 100 people' That gives you a good indictaion just like the 40 in here do, otherwis it wud suggest different.

Im glad this is coming to a sensible conclusion (i hope).
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