Which should be RIP consumption ?

Poll ended at Sun Dec 12, 2010 3:20 pm You may select 1 option

As it is: 1 which means good as free ride
Total votes: 20 (42%)
At most 300
Total votes: 4 (8%)
Make it at most 1000
Total votes: 11 (23%)
At most 3000
Total votes: 5 (10%)
More than 3000
Total votes: 8 (17%)
Total votes: 48

Re: RIP Consumption (New poll)

#54
Participant count 30.
number of players do not want change 11.
players feels that think are to be changed 19.
just so you know statistics most of the time lies because it is presented differently. interpretation is important.

edit: may be this can be looked at if there is a change needed or not. then decide what should be the cost.
Barbaric nomad causing P-A-I-N.

Re: RIP Consumption (New poll)

#55
I haven't been active in this game for a while but after hearing about this I felt the need to chime in.

I do agree that RIPs and insanely OP, nobody can deny that. However, why not take the Blizzard approach to balance and buff up other ships/defences instead of nerfing the top players. Making something worse is always going to make people mad when that was their chosen tactic.

The Zorg admins clearly are on an anti Fleeter kick right now with the top 5 or so fleeters all being in one alliance and having fun with the ships they have been working hard over the course of months or years to build up. It's all about spin. You want to make RIPs less of a defacto fleet choice? Why not make a counter measure?

1. New ship or defensive structure that is strictly anit-RIP.
2. Juice up current defenses.
3. Reduce Rapid Fire slightly.
4. Hell, even reduce RIP attack, again slightly.

But don't make the thousands of RIPs already out prohibitively expensive to use.

In any kind of niche game like this you always want to cater to your hardcore fans, give them new things to do, new tactics to employ, not alienate them.


But that's just me.




PS I find the "Build Fearsome Fleets" bit of the Zorg sig to be amusing considering current developments.

Re: RIP Consumption (New poll)

#56
You have not played in a while so that greatly explains why you think zorg is anti fleeter.This is the first recent push against fleeters to try and balance.all other implementations including the new Speed uni well beneifit primarily fleeters as opposed to the other classes.
Gale points:ummm to far behind to care and too long since I got one to remember
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That which is written without effort is usually read without enjoyment.

Re: RIP Consumption (New poll)

#58
RIPs are so slow it makes since for them to run on 1 deut, especially since gravition technology was gained through collecting SOLAR energy, which makes it clear that the ship should not rely greatly on fuel.

Also, it already costs 1.5 mill to create a deathstar which is quite a bit on its own. The RIP definately deserves only 1 deut consumption
Leader of Eldrith Pirates

Re: RIP Consumption (New poll)

#59
Dr_triad3 wrote:You have not played in a while so that greatly explains why you think zorg is anti fleeter.This is the first recent push against fleeters to try and balance.all other implementations including the new Speed uni well beneifit primarily fleeters as opposed to the other classes.
No, I did not say that the game is, in it's entirety, balanced in such a way to make fleeting a non-viable option. I said that the current administration is on "an anti-fleeter kick". The 1% fail chance on moon destroys and this current RIP fuel consumption change and the first shots across the proverbial bow of the super heavy fleeters. Which to be honest is basically just I.B.

They way this, on all other games in this exact same mold (most notably the game of O's which I played for a few years) work is that mine production is exponential. So the longer you have played the faster you can grow. And RIPs are currently the only real "end game" option. That and the ridiculous colony cap (I feel the game would be better balanced if it capped at 6-8) means that anyone who has played long enough to reach 25+ level mines on 15+ planets is producing so much resources that there isn't much to do beyond turtle, or fleet.

Turtling is easy and was what I primarily did when I played.

Fleeting is much harder, higher risk, and therefore should rightfully yield greater profits.

But, turtling is only going to get you so far and if you are going to play games of this nature seriously you are going to end up doing some pretty heavy fleeting if nothing else than to break the monotony of clicking build defenses.

Don't nerf the end game, encourage more people to take part in it.

Re: RIP Consumption (New poll)

#60
Firstly I was refering to zorg the charecter in adminastration

Fleeting is higher risk and those with skill can make lots of profit with it.The problem is rips are removing loss,RIPs have very little fuel consumption and can if you have a number of them be launched to effectively annihilate the enemy planet with little risk.

now if you are saying everyone will end up fleeting[once again the game has changed and miners and hybrids are more prevalent than ever]and the RIP is the paramount of fleeting then it would be used by innevitably all.however as it stands this is not the case.First off other styles simply do not want to try fleeting.Second and most important not everyone is fleetin because to start with such realativly cheap power in the hands of the elite they can prevent others from using the RIP.now even if everyone was equal on the RIP playing field still little profit would be made and eventually it snowballs into one person owning all RIPs

Your arguement contradicts itself because as it stands no one can take part in it and if they did the system would disentagrate.
Gale points:ummm to far behind to care and too long since I got one to remember
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That which is written without effort is usually read without enjoyment.
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