It has been a busy time since the last update, here is a summary of the main implementations during this time:
-Icon avatars at ranking list (Massacre only)
-Player Banners/signatures ( viewtopic.php?f=5&t=8663 )
-Added Server status page ( viewtopic.php?f=5&t=8649 )
-Milking rule update + New anti-milk bot & security system ( viewtopic.php?f=5&t=8603 )
-Ze tour pages for all universes + a youtube trailer for Zorg Empire ( viewtopic.php?f=5&t=8545 )
-Community chain updates ( viewtopic.php?f=5&t=8527)
Re: Game News:What is CURRENTLY going on [Update: Oct 24 201
#132Fixed the "community chain update" link
Chat Administrator ~ 7 Gale Points
Re: Game News:What is CURRENTLY going on [Update: Oct 24 201
#133Massacre Continued Implementation (Once all schedules implementations are done, all will be copied to other universes. Follow the sticky of this topic for up-to-date information)
-Last Week Medals summary for players
-Last Week Medals summary for alliances
-Ribbons for places 4-10 (first ribbons will be given at this Friday update)
-Ribbons showplace in player profile
-Last Week Medals summary for players
-Last Week Medals summary for alliances
-Ribbons for places 4-10 (first ribbons will be given at this Friday update)
-Ribbons showplace in player profile
Re: Game News:What is CURRENTLY going on [Update: Oct 24 201
#134Expeditions:
-Fixed expedition time affect on results
-Added +2 more options for expedition time
-Earnings balanced when new resources are found (especially for Elite Cargo)
-More randomization in resource earnings
-Fixed typo for ships found
-Fixed partial destroy when sending 1 ship
-Reduced chances when few ships are sent
-Fixed expedition time affect on results
-Added +2 more options for expedition time
-Earnings balanced when new resources are found (especially for Elite Cargo)
-More randomization in resource earnings
-Fixed typo for ships found
-Fixed partial destroy when sending 1 ship
-Reduced chances when few ships are sent
Re: Game News:What is CURRENTLY going on [Update: Oct 24 201
#135-Fixed 4 exploitations across all universes (1 major + 3 minor). Speed is the only universe affected by the exploitation but we have tracked down anything exploited and reversed it. The exploitation was carried by one player which has been permanently banned. Investigation on Speed is still incomplete and is expected to finish in about 24hours.
-Further Improved Ranking script (It takes 3 seconds to complete on 5000 players in Massacre)
-Improved anti-cheat engine across all universes with new patterns.
-Inactivated Starter Pack in Massacre
-Activated Imperial Support with max resources 100k per use in Massacre (Max usage: 100 times per week)
-Reduced max resources for Imperial Support in Speed
-Fixed ribbon system bug in Massacre that prevented Ribbons from being generated last week (Massacre weekly update is every Friday)
We are currently:
-Finishing implementations in Massacre Universe. As noted in the first post, when all these implementations are over we will begin copying changes to the rest of the universes.
The remaining scheduled implementations for Massacre are:
-New messages and new incoming enemy fleets will be automatically populated, without the need of a page refresh.
-Player will be able to set a sound option if he wishes (Used to warn him when AFK).
-Resources regeneration will appear in real time at the top bar.
-All max button for Jump gates.
More implementations may be added before copying starts.
The version currently running on Massacre is very advanged, therefore the copying of the version will be done in one go. This means that once we start copying, it will take 2 hours for each universe to get all the new features. There will be no downtime.
Universe sequence for all new updates are as follows:
-X-TREME
-Speed & Standard
Once updates are verified to run smoothly in X-TREME, Speed + Standard will follow.
No game variables will be updated (This means that each universe keeps its characteristics like speed, ships and buildings cost etc). The only update will be to the game version (like player profiles, avatars, stats, medals, menu upgrades, gameplay improvements, etc)
There is no ETA when this will start as we have no ETA for current implementations. This post will serve a role of index for all players wondering when new universes get all the goodies Massacre currently has.
We will try our best to have them as soon as possible but we want to give precedence in adding as many new features as possible first.
-Further Improved Ranking script (It takes 3 seconds to complete on 5000 players in Massacre)
-Improved anti-cheat engine across all universes with new patterns.
-Inactivated Starter Pack in Massacre
-Activated Imperial Support with max resources 100k per use in Massacre (Max usage: 100 times per week)
-Reduced max resources for Imperial Support in Speed
-Fixed ribbon system bug in Massacre that prevented Ribbons from being generated last week (Massacre weekly update is every Friday)
We are currently:
-Finishing implementations in Massacre Universe. As noted in the first post, when all these implementations are over we will begin copying changes to the rest of the universes.
The remaining scheduled implementations for Massacre are:
-New messages and new incoming enemy fleets will be automatically populated, without the need of a page refresh.
-Player will be able to set a sound option if he wishes (Used to warn him when AFK).
-Resources regeneration will appear in real time at the top bar.
-All max button for Jump gates.
More implementations may be added before copying starts.
The version currently running on Massacre is very advanged, therefore the copying of the version will be done in one go. This means that once we start copying, it will take 2 hours for each universe to get all the new features. There will be no downtime.
Universe sequence for all new updates are as follows:
-X-TREME
-Speed & Standard
Once updates are verified to run smoothly in X-TREME, Speed + Standard will follow.
No game variables will be updated (This means that each universe keeps its characteristics like speed, ships and buildings cost etc). The only update will be to the game version (like player profiles, avatars, stats, medals, menu upgrades, gameplay improvements, etc)
There is no ETA when this will start as we have no ETA for current implementations. This post will serve a role of index for all players wondering when new universes get all the goodies Massacre currently has.
We will try our best to have them as soon as possible but we want to give precedence in adding as many new features as possible first.
Re: Game News:What is CURRENTLY going on [Update: Oct 24 201
#136nice zorg but when you start copying to others server make extreme first because it has more players then others
Re: Game News:What is CURRENTLY going on [Update: Oct 24 201
#137-Anti-Cheat system further improved across all four universes.
Re: Game News:What is CURRENTLY going on [Update: Oct 24 201
#138Basic Production across all universes is now the same:
1000 Metal
500 Crystal
100 Deuterium
1000 Metal
500 Crystal
100 Deuterium
Re: Game News:What is CURRENTLY going on [Update: Oct 24 201
#139-FIXED TYPO deploy message in Massacre where %s appeared instead of target name.
-FIXED TYPO for overview screen, FLEET RETURN TITLES for ACS DEFEND, ACROSS ALL UNIVERSES (Now works splendid with "Overview screen - Show fleet return" option, in options page. This option is disabled by default to allow a prettier and more understandable list of fleets. With the typo, returning ACS defend missions did not show up unless this option was checked. Now, returning fleets always appear in overview screen. This option is only taking place when the fleet has not yet reached its target by preventing the excess return message. Details can still be tracked at fleet page when this option is disabled. Ultimately it gets down to each user to decide which version they like more).
-From NOW on, RECALLED DEPLOY mission DO APPEAR in overview screen, ACROSS ALL UNIVERSES.
-FIXED TYPO for overview screen, FLEET RETURN TITLES for ACS DEFEND, ACROSS ALL UNIVERSES (Now works splendid with "Overview screen - Show fleet return" option, in options page. This option is disabled by default to allow a prettier and more understandable list of fleets. With the typo, returning ACS defend missions did not show up unless this option was checked. Now, returning fleets always appear in overview screen. This option is only taking place when the fleet has not yet reached its target by preventing the excess return message. Details can still be tracked at fleet page when this option is disabled. Ultimately it gets down to each user to decide which version they like more).
-From NOW on, RECALLED DEPLOY mission DO APPEAR in overview screen, ACROSS ALL UNIVERSES.
Re: Game News:What is CURRENTLY going on [Update: Oct 24 201
#140-Yet another update on Simulators, this time a graphical update
-Slight rephrase of various ship short names.
-Surveys implemented across all universes
-Slight rephrase of various ship short names.
-Surveys implemented across all universes