Bashing
It is not allowed to attack any given planet or moon owned by a player over 5 times in a single 24 hours period.
Bashing is only allowed when your Alliance is at war with another Alliance.
The War must be announced on the official Zorg Empire Forums, under Alliances thread.
Note: Attacking fleets that are completely destroyed and Interplanetary missile attacks do not count towards the bashing rule. Moon destruction missions do count towards the bashing rules.
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Should the bashing rule be revised?
In my humble opinion...
Hitting a planet 5 times leaves only about 3% of their previous total resource. Somebody said "You should be able to raid as many resource as much as you can". As often as you can?
Let's say you attack a planet storing 2m of metal. 1st ATK 1m ; 2nd ATK 500k ; 3rd 250k ; 4th 125k ; 5th 62.5k
(I don't care about people leaving 10m of resources behind. Maybe they don't really need it.)
If you are above the 10k point barrier do you really need the 4th or the 5th attack? I think inactives are more profitable than that.
What would the defender do with 62.5k? Rebuild?
Then attack him again the next day? "No I would give him more time to rebuild." Yeah right. "Swear."
I have seen discussion similar to that. They say they hit a planet then move on. Who knows?
People seem to agree that people who got hit need more time to recover. So who says we change the bashing rule? 2 or 3 attacks per day or maybe 1? Or 7 attacks per week. No? 3 attacks every 3 days?
This would give declaring war a purpose. (I still don't get why people are declaring war right now.)
I think more inputs are needed.
Have you been paying attention to the progress of the "Active users" and the "Players Online"?
Save the endangered species!
This is the General Discussion board. Come here to to discuss not to flame.
Re: Bashing Rule
#2Its rare for someone to attack any planet more than 2/3 times unless there is considerable profit or the attacker doesnt like you. IMO, lowering the limit of attacks will increase wars and the end result will be the same. The best cure is prevention. Dont leave enough res to attract such attacks. You can slap as many limits you want on. More limits, more good players leave. Less, poor players leave.
The problem with some people in this game is that they log off and leave millions of res and a very profitable fleet sitting in a highly populated area with next to no defense and expect to come online to see it still sitting there. This is a war game, not sim city. You wouldnt leave your wallet in plain view in your car on a busy street while you are not around. Why? You know it wont be there when you get back. If you treat your resources and fleet as you do your personal belongings, you will do good in this game.
Some people decide to build a large defense to stop would be attackers. Does a car alarm stop people breaking into a car? No. Build ALL the defense you want but all it needs is a well organized alliance or a big enough player to wipe the defense. Dont leave your fleet or res sitting on your planet. This part is called fleetsaving. Its easy, set your fleet on a mission for the entire time you are offline and be online for its arrival. There are various FS's.
Planet - DF - Harvest mission. Ok for a small fleet but others can see with a Phalanx.
Planet - Planet - Transport mission. Same as above, dont rely on it. Also, if you are carrying res it will be dumped on the planet while you are offline.
Planet - Planet - Deploy mission. Best option for those moonless players. Be online for when deploy lands, should someone try attack, you can recall.
Moon - Moon / Moon - DF - Safest fleetsave by far. Invisible to lanx.
If you FS and res save, you are 99% better off. If people still attack, turn down mine production until they forget about you, cos they will. Build some defense to make sure they cant profit. If all comes to all, move location.
This is only a start but follow these instructions and your on your way. Its nobody's fault if you are crashed, its your own carelessness and your own fault.
Defenses should only be used to protect overnight production, fleetsaving is the ONLY defense for your fleet!
Good gaming.
The problem with some people in this game is that they log off and leave millions of res and a very profitable fleet sitting in a highly populated area with next to no defense and expect to come online to see it still sitting there. This is a war game, not sim city. You wouldnt leave your wallet in plain view in your car on a busy street while you are not around. Why? You know it wont be there when you get back. If you treat your resources and fleet as you do your personal belongings, you will do good in this game.
Some people decide to build a large defense to stop would be attackers. Does a car alarm stop people breaking into a car? No. Build ALL the defense you want but all it needs is a well organized alliance or a big enough player to wipe the defense. Dont leave your fleet or res sitting on your planet. This part is called fleetsaving. Its easy, set your fleet on a mission for the entire time you are offline and be online for its arrival. There are various FS's.
Planet - DF - Harvest mission. Ok for a small fleet but others can see with a Phalanx.
Planet - Planet - Transport mission. Same as above, dont rely on it. Also, if you are carrying res it will be dumped on the planet while you are offline.
Planet - Planet - Deploy mission. Best option for those moonless players. Be online for when deploy lands, should someone try attack, you can recall.
Moon - Moon / Moon - DF - Safest fleetsave by far. Invisible to lanx.
If you FS and res save, you are 99% better off. If people still attack, turn down mine production until they forget about you, cos they will. Build some defense to make sure they cant profit. If all comes to all, move location.
This is only a start but follow these instructions and your on your way. Its nobody's fault if you are crashed, its your own carelessness and your own fault.
Defenses should only be used to protect overnight production, fleetsaving is the ONLY defense for your fleet!
Good gaming.
Re: Bashing Rule
#3I'm not sure about that.Squirrel wrote:IMO, lowering the limit of attacks will increase wars and the end result will be the same.
Who are the good players? I don't see how modifying the bashing rule would make good players leave.Squirrel wrote:More limits, more good players leave. Less, poor players leave.
Top players deploy the highest number of fleet, create the largest debris but that doesn't mean they are the only ones playing.
There are also skirmishes in the lower ranked players. Maybe even more competitive than those of the top players.
Squirrel wrote:Its rare for someone to attack any planet more than 2/3 times unless there is considerable profit
If that's the case then why not change the bashing rule?
Seasons end.
Re: Bashing Rule
#4Personally, I don't think hitting a planet 5 times is excessive. I have come across planets with resources as high as 4-7 million. In cases like that, it takes 5 hits to get the stuff. I think the Bashing rule was put in place to prevent malicious intent. A guy getting hit repeatedly so that he could never recover. For those cases, it is 100% appropriate.
However, in most cases a player who is hit for a severe loss is going to see their rating drop and fall into noob protection. I have seen players drop down to protected status after a particular nasty hit or series of hits by myself or other players. So those players have the protection they need to rebuild.
The problem with the Bashing rule is that it does not protect from coordinated attacks. So even if hitting a planet is reduced to 3 times per day, what is to stop any number of Alliances from sending 5 or more players to perform the same activity?
I think 5 times is appropriate.
However, in most cases a player who is hit for a severe loss is going to see their rating drop and fall into noob protection. I have seen players drop down to protected status after a particular nasty hit or series of hits by myself or other players. So those players have the protection they need to rebuild.
The problem with the Bashing rule is that it does not protect from coordinated attacks. So even if hitting a planet is reduced to 3 times per day, what is to stop any number of Alliances from sending 5 or more players to perform the same activity?
I think 5 times is appropriate.
"You are in a position to demand nothing. I however, am in a position to grant nothing."
Khan Noonian Singh
Re: Bashing Rule
#5You can still bash a player until he can't do anything (5 attacks a day, spread out, is enough to cripple anyone) with the current rule, so that argument is pretty void o.O
I think the rule is fine, though. Those that can't take a few hits without getting upset and leaving aren't the ones that help Zorg grow. The ones that adapt and recover are the ones that are going to support Zorg.
I think the rule is fine, though. Those that can't take a few hits without getting upset and leaving aren't the ones that help Zorg grow. The ones that adapt and recover are the ones that are going to support Zorg.
Re: Bashing Rule
#6Didnt anyone read the note that followed my discussion? Especially Neo. If you DONT leave res there, you wont be hit 5 times. I have explained how to avoid it in easy terms. Its your own fault if someone feels the need to hit you 5 times. You cant rely on the rules to save you from people farming you. You need to learn to play the game instead of getting upset about being farmed.
Re: Bashing Rule
#7You seem to say that fleet save is the only way to survive.
But not everyone can fleet save. Like people who have a very hectic schedule they don't know when they will log in again. Maybe this game is not fit for them?
Even slash's fleet was destroyed once. I'm sure he fleet saves religiously.
So I think we should fix some things so that fleet save is not the only option.
But not everyone can fleet save. Like people who have a very hectic schedule they don't know when they will log in again. Maybe this game is not fit for them?
Even slash's fleet was destroyed once. I'm sure he fleet saves religiously.
So I think we should fix some things so that fleet save is not the only option.
Seasons end.
Re: Bashing Rule
#8Yes, fleetsaving is THE most important thing in this game. If you have a hectic schedule, Im not going to say the game is not for you but you have less chance of surviving. A tool that helps people with a hectic schedule is a smart phone, you can log in and check up. This game requires ALOT of dedication and online time to get to the top. Ask any of the top 10 players and a guarantee you they have at least 8 - 10 hours of access to a PC a day. Some people just dont sleep!neoshagrath wrote:You seem to say that fleet save is the only way to survive.
But not everyone can fleet save. Like people who have a very hectic schedule they don't know when they will log in again. Maybe this game is not fit for them?
Even slash's fleet was destroyed once. I'm sure he fleet saves religiously.
So I think we should fix some things so that fleet save is not the only option.
Slash got hit because his FS was caught on sensor phalanx. If Slash had a moon at the time and FS'd from it, he wouldnt have been hit. If there is one thing that people needed to learn in this game, it is to FS. When you FS, people wont crash you.
Re: Bashing Rule
#9its true i dont sleep! and i FS when i go take a dump!
You can't stop me I'm on a boat!
Re: Bashing Rule
#10Great point there.Squirrel wrote:Yes, fleetsaving is THE most important thing in this game. If you have a hectic schedule, Im not going to say the game is not for you but you have less chance of surviving. A tool that helps people with a hectic schedule is a smart phone, you can log in and check up. This game requires ALOT of dedication and online time to get to the top. Ask any of the top 10 players and a guarantee you they have at least 8 - 10 hours of access to a PC a day. Some people just dont sleep!
Any chance we can make an alternative for fleet save?
Seasons end.