Balance of Power and Alliances

#1
Warning: First couple paragraphs are fluff, feel free to skip them since the main idea is contained ion later paragraphs.

I'm sure a number of you are familiar with the old philosophy of a "balance of power" being used to keep large scale war to a minimum. Of course, attempts at such "balances of power" have lead to large wars because of the pent up tension and large advances in technology relative to tactics (I bring you WWI as a glowing example of this, the Franco-Prussian War serves as one as well).

Looking at the Alliance Ranking page, there is already a set up for a WWI type scenario; though as those of us who have seen this set up before know, it wouldn't end up being much of a competition if such a fight actually broke out. I'm not going to rant about futility or any such nonsense, I'm just saying that in this case the Central Powers win through superior armaments and superior execution (and the Ottoman Empire breaking through the Caucasus, pushing Russia out of the war in 1915). Kindly ignore the fact that "wars" in this game don't serve any real purpose nor would a "balance of power" have even the vaguest hope of preventing one :whistle:



Fluff aside, I want to bring into question the need for alliances. Alliances have the potential to be quite useful, circular messages save a lot of time and energy and allow for great coordination. However, in alliances which have many similarities to Sons of Anarchy (either branch) it has been seen that communication often breaks down rendering the greatest strength of an alliance moot.

Rather than creating a large alliance and striving for the #1 alliance rank that way (if that's even your goal to begin with) I submit that it would be preferable to form a tightly-knit group of friends rather than a sprawling alliance. I further submit that the creation of an alliance simply for the sake of being the #1 alliance is rather pointless, it's just a number and a misleading one at that.

Make use of the Friend List feature, coordinate defenses, trades, rec support via PM. Establish a personal relationship with people, earn their trust and respect and in time these people will have rendered you greater service than most alliance mates would have; some will have made great sacrifices on your behalf, sacrifices which wouldn't have necessarily been in the interest of the alliance (whether for political or practical reasons).

I'll remind you of the attempted ninja Istalris pulled on SOC, I remember that night rather vividly. It was impressive to see such an attempt come together, it was something which I would have gladly been an active part of (if I'd had a moon, I would have been only too happy to sacrifice my fleet for the chance to knock out a chunk of SOC's fleet and help out a friend).

It's been said many times and in many ways, I'm just choosing to hope that some of you will stop and listen this time. I'll encourage those of you who think I'm just blowing smoke to look up the ~V~ vs Azguard war in Xtreme. Some things to remember:
1: Agreements with those who are stronger than you are often not to be trusted, they have little reason to keep their end of the bargain when they can take what they please from you. So either prove yourself indispensable or be too nebulous to hit.
2: Lines of communication are vital. If communication breaks down, or if intelligence is incompletely passed on then only disaster awaits.
3: If your in an alliance, authority can only take you so far. If you're a sergeant, then those under you will fight on your order. If you're a sergeant who is respected by his men, they will fight in your interest. If you're a sergeant who is beloved by his men, then they will sacrifice everything on your behalf; even if the situation is futile.
4 (perhaps the most important one to remember): Never fight a land war in Asia. They have the numbers and the terrain to make it too hellish for the spoils to be worth it.

Re: Balance of Power and Alliances

#7
Its not being on top. Being I play on the other server as well as this one. We had a big Alliance till we cut it in to. Let some of our good players run our training Alliance. The people inside our alliance has played games like this one or plays the other server. The people in my alliance are ppl that i know well from other games and this game. But I like your post on whats important in an alliance and what not. But just bc we had many players in our alliance....we do what we feel is best for our group ya know. I have no idea really what else to say...LOL im tired...sorry :wall:
Talk All The Stink You Want! But In The End It's Because You Could Never Be One Of Us.



Evil Grins Devil Eyes For I'm The One That Will Make You Cry

Re: Balance of Power and Alliances

#9
As of right now....Most of our players are over 10,000 and not many players are even close to that mark. This being a new server No one really has good hits on there yet...Once after the game starts picking up in a month or two there will be alot more people that will be able to hit others. If more people played the game there would be more hits. LOL
Talk All The Stink You Want! But In The End It's Because You Could Never Be One Of Us.



Evil Grins Devil Eyes For I'm The One That Will Make You Cry

Re: Balance of Power and Alliances

#10
ReaperzOlLady wrote:As of right now....Most of our players are over 10,000 and not many players are even close to that mark. This being a new server No one really has good hits on there yet...Once after the game starts picking up in a month or two there will be alot more people that will be able to hit others. If more people played the game there would be more hits. LOL
actually the # that will play is gonna decrease.

Of all the people i have talked with the biggest thing people are already quiting over is the amount of resource regen rate.The active player list may read over 2000 but i have already uncovered a good 400 accounts that have dropped from player protection (means they have not logged in for 48 hours),and another 180 inactive tags.One could say this is good in a sense for those that remain for a farm base but with no standard regen for deut most of those will not be worth hitting but maybe 1 time in the 45 days they will around.

Now add in the fact that all of us that used rubies to get a jump start compared to those that can not afford them has them dropping as well and sad when a lvl 30 metal mine in new uni does not even stack up to a lvl 15 in extreme but has an equal cost to build.

not gonna make this long winded but unless someone can play 16 17 hours a day just to see at the end of the day the chance to upgrade 1 mine..maybe..things are gonna die out fast and already is
cron