New players: A new player's guide to attracting new customers.
Posted: Fri Mar 22, 2024 5:44 pm
Gripes:
I've not played Zorg for very long, creating my account around the tail in of 2022 and putting it into Vacation mode not long after. For 444.3 (SO CLOSE) days I was in that mode. Here's what I experienced in my first 2 days of exiting.
Day 1: Nothing happened. I refamiliarized myself with my empire, did a bit of scouting and raiding and then fleet saved and went off to bed.
Day 2: Near disaster. I woke up to several scouts and attacks, my stocks had been sacked. I didn't lost much, just 26m metal and 100 Voyagers that i queued up before sleeping, forgetting about them. I left the metal since my fleet couldn't carry it all and I didn't want to leave Deuterium or Crystal behind for it. This was a setback, but not completely. My fleet landed before I woke up but it hadn't been crashed. Either by mercy or compete stroke of luck. Counting my blessings I sent my fleet off to another colony to raid from there for the day.
I have 200k overall score. My attacker? Someone 665x my score. Someone I have not a single chance in hell of catching up to or beating unless they stop playing for over a year. Now, I understand that this person has earned his score, and I am not at all upset that I was attacked by this person. That's the game, its fly or die. But is it fair? Of course not. In no way do I have any actual way to defend against that. Even if I had, from the very start, put everything into defense, it would not be enough.
From what I remember, protection for me ran out around 100k. But against 655x score? I may as well quit the game; which it seems many do. I see hundreds of accounts on permanent V-mode, accounts they are unlikely to ever return and can't be farmed or used by anyone else; ever.
The game lacks any sort of protection once you are out of the newbie protection, which is very easy to get out of without any understanding of what will happen to you once you do. I get it. The game's tag line is, or was "Home of the best, too intense for the rest", but is that good? No. A game needs players to be active, to be spending money constantly; but where is everyone?
In my time of playing Zorg, at the very most I have ever only encountered maybe 50 players, across all the servers I've been on. There's thousands of inactive accounts, hundreds of accounts locked in V mode for the rest of time. I see new accounts show up sometimes, and in a month they're gone, inactive. Barely progressing beyond 10k.
Playing Zorg in 2024 is pointless for new players. It's an effort in futility. By the time you reach 100k you are ill prepared to get visits by people well over 600x your points. If you leave resources they will be snatched; and I know, that's how the game works. If you leave resources they will get snatched up, but if that new player never learned to FS, what then? Will they take the time to build back up or will they quit after seeing the massive difference in strength? It seems most quit.
How I would change it:
Zorg doesn't need to change, but it should.
Something I've always wished for is sound, some sort of auditory response to what I do in game or happens. A sound for launching fleets, clicking buttons, fleet arriving at their destination, attacks succeeding, failing, or an alarm sound for being attacked or scouted. Not having any auditory feedback or output causes you to have to constantly tab in to Zorg and refresh the page in some way to find out if something happened. Having some sort of background music or auditory responses from the game to alert me what is going on would be extremely helpful while I'm tabbed out doing other things.
Letting me tab out or go afk isn't a bad thing, it's actually a really good thing. The ability to let me go do other things and not check Zorg religiously would be an absolute god send and keep me coming back to the site and playing when I'm told something finished or happened. Zorg as a browser game should never be my primary focus, its a really good background game to do while doing other things.
Rewarding players for logging in or completing actions is another huge thing to keep players playing. Give players a login bonus once per 24 hours, maybe resources, ships, or random bonuses maybe. Hell, maybe even a Ruby or two. Rewarding players for returning or playing gets them hooked on playing it a lot more than not holding their hand or rewarding. I know some people who play some games JUST for the login rewards, even if they don't play the game much.
Letting the players Earn Rubies in some way by watching Ads or doing some sort of achievement system would be extremely beneficial in retaining the player's interest and giving them some sort of goal to achieve outside of growing their empire. Which its self is a double edged sword.
Preventing a player from doing a task that would take them out of protection without them confirming to do so would be a great benefit. If i were to build something, for example, and that would put me over my protection, the game alerting me to it with a pop up saying "You're about to leave protection, are you sure you're ready?" would give me some pause. It would let me know if I progress my protection is over, and it should tell me the ramifications of that choice.
Expanding the protections for players is possibly the best course of action, and the worst. I think for Reloaded it's 100k+ and you're free to be dog piled by anyone, or 10x up or down before that. I'm not sure. But that isn't fair to new players, is it? The moment I leave the grace of 100k I could be sent right back into it by someone I can't hold a stick to. That *****. Maybe it should only be 5x up or down you can attack, ever? It keeps you protected from big threats but also makes sure you're not punching down. It keeps the top 10 players trying to kill each other rather than prowling the galaxy screen for anyone they can hit for even small gains.
Vmode shouldnt be forever. I will admit, I was in Vmode for over a year, but isn't that too long? It's a vacation, it shouldn't be forever, should it? 444.3 days is a very long time and If I came back to my account being forced out of it and hit into the dirt, i would understand. It would suck, but I would get it. I shouldn't of been gone for over a year. That's on me. Though from what I know, most Vmode accounts never intend to come back, thats a lot of resources and such tied up indefinitely.
Suggestions:
A new building, lets call it the Planetary Shield. Theres two possibilities for this.
1) It would protect a planet completely, rendering it unable to be attacked. However, it would consume a million Deut per hour of operation, and can be activated for no less than one hour. While activated no ships may enter or exit the planet, all fleets leaving or coming to the planet must be parked before the shield can come up. No attacks or probes may be coming or going from the planet. Resource generation of Deut would be halted to prevent players from turtling indefinitely. Once activated there would be a timer in the overview screen to when the shield is protected to fall.
2) It would do the same, but be based on the Energy resource. However, one big difference is that it could be destroyed by deploying 100x the Energy in fleet combat power to that planet. Ships that scale based on the Plasma technology would have a bonus against the shield. Once destroyed, the planet can be attacked like normal.
New ships and Technology.
Stealth Technology - Required to build ships and go undetected by Phalanx or Espionage Ships. Only applies for ships that are from this Technology, and is scaled against Espionage Technology and or the level of the Phalanx x2. So for each level of Stealth, Espionage would need to be at least one level above it to see fleets containing these ships.
Stealth Espionage Ship - A espionage ship, but depending on the Stealth Technology vs Espionage Technology, you wouldn't be notified in any way of being Espionaged.
Cloaked Cruiser- The only actual Stealth combat ship. Same stats as a regular Cruiser and matchups, but can raid a planet without the attack being detected (obviously based off of the Stealth Technology vs Espionage Technology / Phalanx
Thanks for entertaining the incoherent ramblings of a new player's shower thoughts. Feel free to pick this apart and tell me to get good lol.
Edit: Sorry, 200k is the protection for Reloaded, not 100k.
Edit 2: The universe that was teased, Juniper, has the best player protection. 5m being the newbie safe cap is by far the best possible outcome.
I've not played Zorg for very long, creating my account around the tail in of 2022 and putting it into Vacation mode not long after. For 444.3 (SO CLOSE) days I was in that mode. Here's what I experienced in my first 2 days of exiting.
Day 1: Nothing happened. I refamiliarized myself with my empire, did a bit of scouting and raiding and then fleet saved and went off to bed.
Day 2: Near disaster. I woke up to several scouts and attacks, my stocks had been sacked. I didn't lost much, just 26m metal and 100 Voyagers that i queued up before sleeping, forgetting about them. I left the metal since my fleet couldn't carry it all and I didn't want to leave Deuterium or Crystal behind for it. This was a setback, but not completely. My fleet landed before I woke up but it hadn't been crashed. Either by mercy or compete stroke of luck. Counting my blessings I sent my fleet off to another colony to raid from there for the day.
I have 200k overall score. My attacker? Someone 665x my score. Someone I have not a single chance in hell of catching up to or beating unless they stop playing for over a year. Now, I understand that this person has earned his score, and I am not at all upset that I was attacked by this person. That's the game, its fly or die. But is it fair? Of course not. In no way do I have any actual way to defend against that. Even if I had, from the very start, put everything into defense, it would not be enough.
From what I remember, protection for me ran out around 100k. But against 655x score? I may as well quit the game; which it seems many do. I see hundreds of accounts on permanent V-mode, accounts they are unlikely to ever return and can't be farmed or used by anyone else; ever.
The game lacks any sort of protection once you are out of the newbie protection, which is very easy to get out of without any understanding of what will happen to you once you do. I get it. The game's tag line is, or was "Home of the best, too intense for the rest", but is that good? No. A game needs players to be active, to be spending money constantly; but where is everyone?
In my time of playing Zorg, at the very most I have ever only encountered maybe 50 players, across all the servers I've been on. There's thousands of inactive accounts, hundreds of accounts locked in V mode for the rest of time. I see new accounts show up sometimes, and in a month they're gone, inactive. Barely progressing beyond 10k.
Playing Zorg in 2024 is pointless for new players. It's an effort in futility. By the time you reach 100k you are ill prepared to get visits by people well over 600x your points. If you leave resources they will be snatched; and I know, that's how the game works. If you leave resources they will get snatched up, but if that new player never learned to FS, what then? Will they take the time to build back up or will they quit after seeing the massive difference in strength? It seems most quit.
How I would change it:
Zorg doesn't need to change, but it should.
Something I've always wished for is sound, some sort of auditory response to what I do in game or happens. A sound for launching fleets, clicking buttons, fleet arriving at their destination, attacks succeeding, failing, or an alarm sound for being attacked or scouted. Not having any auditory feedback or output causes you to have to constantly tab in to Zorg and refresh the page in some way to find out if something happened. Having some sort of background music or auditory responses from the game to alert me what is going on would be extremely helpful while I'm tabbed out doing other things.
Letting me tab out or go afk isn't a bad thing, it's actually a really good thing. The ability to let me go do other things and not check Zorg religiously would be an absolute god send and keep me coming back to the site and playing when I'm told something finished or happened. Zorg as a browser game should never be my primary focus, its a really good background game to do while doing other things.
Rewarding players for logging in or completing actions is another huge thing to keep players playing. Give players a login bonus once per 24 hours, maybe resources, ships, or random bonuses maybe. Hell, maybe even a Ruby or two. Rewarding players for returning or playing gets them hooked on playing it a lot more than not holding their hand or rewarding. I know some people who play some games JUST for the login rewards, even if they don't play the game much.
Letting the players Earn Rubies in some way by watching Ads or doing some sort of achievement system would be extremely beneficial in retaining the player's interest and giving them some sort of goal to achieve outside of growing their empire. Which its self is a double edged sword.
Preventing a player from doing a task that would take them out of protection without them confirming to do so would be a great benefit. If i were to build something, for example, and that would put me over my protection, the game alerting me to it with a pop up saying "You're about to leave protection, are you sure you're ready?" would give me some pause. It would let me know if I progress my protection is over, and it should tell me the ramifications of that choice.
Expanding the protections for players is possibly the best course of action, and the worst. I think for Reloaded it's 100k+ and you're free to be dog piled by anyone, or 10x up or down before that. I'm not sure. But that isn't fair to new players, is it? The moment I leave the grace of 100k I could be sent right back into it by someone I can't hold a stick to. That *****. Maybe it should only be 5x up or down you can attack, ever? It keeps you protected from big threats but also makes sure you're not punching down. It keeps the top 10 players trying to kill each other rather than prowling the galaxy screen for anyone they can hit for even small gains.
Vmode shouldnt be forever. I will admit, I was in Vmode for over a year, but isn't that too long? It's a vacation, it shouldn't be forever, should it? 444.3 days is a very long time and If I came back to my account being forced out of it and hit into the dirt, i would understand. It would suck, but I would get it. I shouldn't of been gone for over a year. That's on me. Though from what I know, most Vmode accounts never intend to come back, thats a lot of resources and such tied up indefinitely.
Suggestions:
A new building, lets call it the Planetary Shield. Theres two possibilities for this.
1) It would protect a planet completely, rendering it unable to be attacked. However, it would consume a million Deut per hour of operation, and can be activated for no less than one hour. While activated no ships may enter or exit the planet, all fleets leaving or coming to the planet must be parked before the shield can come up. No attacks or probes may be coming or going from the planet. Resource generation of Deut would be halted to prevent players from turtling indefinitely. Once activated there would be a timer in the overview screen to when the shield is protected to fall.
2) It would do the same, but be based on the Energy resource. However, one big difference is that it could be destroyed by deploying 100x the Energy in fleet combat power to that planet. Ships that scale based on the Plasma technology would have a bonus against the shield. Once destroyed, the planet can be attacked like normal.
New ships and Technology.
Stealth Technology - Required to build ships and go undetected by Phalanx or Espionage Ships. Only applies for ships that are from this Technology, and is scaled against Espionage Technology and or the level of the Phalanx x2. So for each level of Stealth, Espionage would need to be at least one level above it to see fleets containing these ships.
Stealth Espionage Ship - A espionage ship, but depending on the Stealth Technology vs Espionage Technology, you wouldn't be notified in any way of being Espionaged.
Cloaked Cruiser- The only actual Stealth combat ship. Same stats as a regular Cruiser and matchups, but can raid a planet without the attack being detected (obviously based off of the Stealth Technology vs Espionage Technology / Phalanx
Thanks for entertaining the incoherent ramblings of a new player's shower thoughts. Feel free to pick this apart and tell me to get good lol.
Edit: Sorry, 200k is the protection for Reloaded, not 100k.
Edit 2: The universe that was teased, Juniper, has the best player protection. 5m being the newbie safe cap is by far the best possible outcome.