r/AskZorg, Describe in your own words these tactics.
Posted: Fri Jul 12, 2019 12:26 am
by BlackWolf
So I thought I'd ask people about some game mechanics, so hopefully, someone can come by here and read these and get some information they need.
What is a Crash?
How do you pull it off?
What could be the effects of it?
What is a Ninja?
How do you pull it off?
What could be the effects of it?
How is fleet saving?
How do you pull it off?
What could be the effects of it?
Do you have any advice for players of all levels?
Re: r/AskZorg, Describe in your own words these tactics.
Posted: Fri Jul 12, 2019 9:57 am
by Runcho
1. "Crash" is a term where a fleet battle happens and the defender is wiped out.
2. Defender's fleet is spotted, attacker sends ships and destroys defender's fleet.
3. When ships are destroyed, there is DF (debris field). It contains 60% of the metal and crystal that was invested into the destroyed ships. The DF can be picked up with recyclers or elite recyclers.
4. Ninja is a term for attacker getting destroyed. Attacker spots fleet and sends ships to destroy it. Defender however is online and plays it cool and either jumps more fleet to defeat the attackers fleet or ask an ally that can send ships in aid. Either way attackers fleet is defeated.
5. You need precise timing. The aid fleet needs to arrive before the attackers, but the attacker can also spy few seconds before the hit and pull back. You should look for a small window of max 2 seconds if you want to be sure, otherwise attacker will have time to react and pull back.
6. See 3.
7,8,9 It's a big discussion. Please have a look at this topic:
https://www.zorgempire.net/forums/viewt ... afe#p76768
Re: r/AskZorg, Describe in your own words these tactics.
Posted: Fri Jul 12, 2019 4:54 pm
by Pulsar
Everything Runcho says is right. I’m going to say more about fleetsave, however, because I think Torgard’s guide is too outdated to give the best possible idea of what a fleetsave that is good and almost guaranteed to keep your ships safe is, and a lot of people in the comments are offering more opinions on personal tactics than really solid strategic advice that is universal, though there is certainly good information there.
In short, to fleetsave is to send all your fleet and resources away for a period of time, generally the period of time you will be away from the game to keep it safe. However, doing this alone is nowhere near enough to keep you safe. Here are several important points:
1. All fleetsaves absolutely MUST involve a moon. This is to avoid your fleet being caught on a sensor phalanx. Phalanx is a way other players can observe fleet movements, but it only reveals fleet movements that DO NOT involve a moon (planet to planet attacks, defends, or transports or recycle missions from planet to DF). So as long as at least one moon is involved, your fleet is hidden.
2. Even if you don’t have a moon yourself, you can still fleetsave. You can ACS defend an alliance mate. You can also find inactives with moons. If the inactive moon has an ACS depot, you can ACS defend it. If it does not have a depot but has no defense, you can attack it. Be sure all ACS defend fleetsaves are set to zero hours of hold time.
3. Even if you do the above, someone can still destroy your moon or the one you are fleetsaving to (“MD” or “moon pop”). If they do this, they can find you on sensor phalanx and time a hit to arrive the same second or just a second or two after your fleet returns, destroying you.
4. In order to avoid (3) you can do several things: First, you can make sure no one knows where you are fleetsaving from or to by moving your fleet when spotted. You can fleetsave in unpredictable locations, involve more than one moon, and use unpredictable moons. Second, you can fleetsave from or to VERY large moons. Larger moons are harder to destroy and require more RIPs. Zorg has a moon destruction calculator under the Zorg Tools tab. For this method, you must ensure the largest player on the server does not have enough RIPs to pop the moon you are using to guarantee safety. You also absolutely must ensure that you are online when your fleet returns. This is true in all cases but especially if you are being hunted and players know where you are fleetsaving from.
Extra note: Reloaded is different from the other servers, in that fleetpoints always show. The advantage for the defender here is that no one can tell whether your fleet is down unless they actively probe you. On the other servers, fleets only show when they are on the ground, making it theoretically possible to conceal the size of your fleet, but also making it possible for hunters to passively watch and identify downed fleets. The update on this happens every hour, and the time of update is different on every server. Many players will time their fleetsaves to return after the update, though on Reloaded this point is of course irrelevant.