Ranking & Protection.
Posted: Wed Jul 10, 2019 4:55 am
First off, I wish to say that I'm entirely new to posting on these kinds of forums, so if I have made a mistake such as posting on the wrong board I am sorry ahead of time.
I've been playing Zorg on and off for a few years, I've never gotten too far before I leave for reasons I would rather not get into entirely but since A reason ties into this suggestion it's best I talk about it from a newer player's point of view. My writing style is probably not appropriate for forums but I'll try to make it readable and/or understandable.
Protection.
New players aren't usually well informed, probably haven't gone rooting around for any tutorials either. I know my self, I do well for my self until I'm out of protection and into the lion's den though it's from being mauled that I pick up on things. That's me though, new players don't enjoy being savagely ripped to shreds by Sir 100 Million points when they're just out of 10k. I understand this game is made to be difficult, though I personally believe that the difficulty isn't lowered by what I will suggest.
Now, the topic is ranking so let me get to it.
Ranking.
I'm probably suggesting an approved or disapproved idea, feature or other sorts of things but I'll give my two cents.
0 - 100
100 - 500
500 - 1,000
1,000 - 2,500
2,500 - 5,000
5,000 - 7,500
7,500 - 10,000
10,000 - 25,000
25,000 - 50,000
50,000 - 75,000
75,000 - 100,000
100,000 - 250,000
250,000 - 500,000
500,000 - 750,000
750,000 - 1,000,000
1,000,000 - 5,000,000
5,000,000 - 10,000,000
10,000,000 - 50,000,000
After 50,000,000 that is it, you are in the final tier and are able to attack and be attacked by anyone above you, or anyone at 50,000,000.
Phew, that's a lot of numbers and tiers! Perhaps too many, but that's just what I could think of to make it more balanced and keep a certain level of challenge to the game. This allows players of all sorts to only really be able to fight among each other, allowing the better player to obviously advance and still keep to their own tier, not being attacked or being able to attack people in other tiers. Obviously, this excludes inactive as usual.
Some people reading this might wonder why this is necessary, or how this could possibly change anything. While obviously there are flaws with anything I suggest, I just believe that something similar to this could really help out new players and not have them completely overwhelmed after leaving the current level of protection. How can a child be expected to play on the same level as an adult?
As I said, I probably did, said, or posted something or somewhere wrong. For that, I am sorry. This is just my thoughts.
[Edit 1] It has come to my attention, that, in fact, at least for reloaded, the protection period is to 200k. Or at the very least that is what I have so far been informed of.
I've been playing Zorg on and off for a few years, I've never gotten too far before I leave for reasons I would rather not get into entirely but since A reason ties into this suggestion it's best I talk about it from a newer player's point of view. My writing style is probably not appropriate for forums but I'll try to make it readable and/or understandable.
Protection.
New players aren't usually well informed, probably haven't gone rooting around for any tutorials either. I know my self, I do well for my self until I'm out of protection and into the lion's den though it's from being mauled that I pick up on things. That's me though, new players don't enjoy being savagely ripped to shreds by Sir 100 Million points when they're just out of 10k. I understand this game is made to be difficult, though I personally believe that the difficulty isn't lowered by what I will suggest.
Now, the topic is ranking so let me get to it.
Ranking.
I'm probably suggesting an approved or disapproved idea, feature or other sorts of things but I'll give my two cents.
0 - 100
100 - 500
500 - 1,000
1,000 - 2,500
2,500 - 5,000
5,000 - 7,500
7,500 - 10,000
10,000 - 25,000
25,000 - 50,000
50,000 - 75,000
75,000 - 100,000
100,000 - 250,000
250,000 - 500,000
500,000 - 750,000
750,000 - 1,000,000
1,000,000 - 5,000,000
5,000,000 - 10,000,000
10,000,000 - 50,000,000
After 50,000,000 that is it, you are in the final tier and are able to attack and be attacked by anyone above you, or anyone at 50,000,000.
Phew, that's a lot of numbers and tiers! Perhaps too many, but that's just what I could think of to make it more balanced and keep a certain level of challenge to the game. This allows players of all sorts to only really be able to fight among each other, allowing the better player to obviously advance and still keep to their own tier, not being attacked or being able to attack people in other tiers. Obviously, this excludes inactive as usual.
Some people reading this might wonder why this is necessary, or how this could possibly change anything. While obviously there are flaws with anything I suggest, I just believe that something similar to this could really help out new players and not have them completely overwhelmed after leaving the current level of protection. How can a child be expected to play on the same level as an adult?
As I said, I probably did, said, or posted something or somewhere wrong. For that, I am sorry. This is just my thoughts.
[Edit 1] It has come to my attention, that, in fact, at least for reloaded, the protection period is to 200k. Or at the very least that is what I have so far been informed of.