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Missiles Range
Posted: Thu Mar 10, 2016 12:28 pm
by Zorg
Hi all,
It has come to our knowledge a discrepancy in between the help file of Missile silos and what really happens.
Help File wrote:Each Silo level, also increases your IPMs range by 5 systems.
What really happens wrote:Impulse Tech increaces your IPms range by 5 systems per level
For us, the correct way seems to be the missile silo based one. However, you have been using current system for a long time so we though to get your feedback first.
How you think this should work?
Re: Missiles Range
Posted: Fri Mar 11, 2016 11:16 am
by mickylove
Before. I vote a)will have build my silos lvls to match imp lvls for the same range
b)mass and speed have smaller planets will be using more building slots will there increase for this
Re: Missiles Range
Posted: Fri Mar 11, 2016 8:16 pm
by Pulsar
I think I would actually prefer if both silo level and impulse engine increased missile range; impulse engine increasing general range, and silo level increasing range for a particular planet. This would prevent the problem where someone needs a huge number of fields taken up with silos just to get a decent missile range. As such, I will abstain from voting.
Re: Missiles Range
Posted: Fri Mar 11, 2016 8:20 pm
by Ozymandias
Pulsar wrote:I think I would actually prefer if both silo level and impulse engine increased missile range; impulse engine increasing general range, and silo level increasing range for a particular planet. This would prevent the problem where someone needs a huge number of fields taken up with silos just to get a decent missile range. As such, I will abstain from voting.
Seconded.
Re: Missiles Range
Posted: Sun Mar 13, 2016 8:45 am
by Igotaquestion
I like Pulsars idea ! Sounds like a good solution.
Re: Missiles Range
Posted: Tue Mar 15, 2016 12:37 pm
by Zorg
Poor participation so far. 2 days left.
Pulsar idea could work. Since not many votes are coming in, feedback seems more important at this issue.
Re: Missiles Range
Posted: Sat Mar 19, 2016 12:45 am
by Igotaquestion
So how did you decide, Master Zorg ?
Will Pulsars solution find a way into the game ?
Re: Missiles Range
Posted: Sat Mar 19, 2016 12:54 pm
by Zorg
Pulsar suggestion seems good indeed. We just need some more feedback. I know that there are players out there that they can give it so I will wait a few days more.
Re: Missiles Range
Posted: Mon Mar 28, 2016 8:38 am
by Igotaquestion
Maybe you also think about implementing an automatic combat report for Missileattacks. The "manual" scan that has to be done by the launcher afterwards is somehow tiresome, don't you think so ?
Re: Missiles Range
Posted: Mon Mar 28, 2016 11:07 am
by Ozymandias
The difference with IPM's is they are not true combat, hence no combat report.