Battle Engine 2.1 has some real issues

#1
I've just discovered something very weird in the battle engine...

I use 1 RIP, vs misc fleet (having enough ships, not to kill any stack, even with max RF)

Saw the following:

having 5 RF (5 shots from 1 RIP) MAY hit 5 different stacks

NO PRIORITY on RF targets. 1 RIP hit LGs first (despite that they should have the lowest priority from RIP hits)
Last edited by DoctorWho on Fri Jul 31, 2015 12:35 pm, edited 1 time in total.
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All you need is a SickMind and a healty body.
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Re: Battle Engine 2.1

#2
Using stacks, that die from 1 hit from a RIP (with no RF counted).
the RIP kills every stack, that it has RF against

The "new" battle engine NEVER focuses on RF targets first (as every old one did)
The "new" battle engine can do no RF, against fleet composed of all RF targets + 1 non-RF target
The "new" battle engine favors "Colored fleets"... having 400k fleet kill 20k LGs = (560k fleet), with the following result:

Code: Select all

The attacker has won the battle !
You receive 0 units of Metal, 0 units of Crystal and 0 units of Deuterium.
The attacker has lost a total of 547.720.000 units.
The defender has lost a total of 2.400.000.000 units.
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All you need is a SickMind and a healty body.
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Re: Battle Engine 2.1 has some real issues

#6
The simpliest
Make the following simulation in Massacre:

5000 LF vs 1 RIP (repeat about 50-60 times, RIPs RF should be always between 7 and 10)

Now sim:

5000 LF + 1 Small shield vs 1 RIP (repeat about 50-60 times... RIPs RF climbs up to 4 once every 10 sims (or about once every 50 round))

EDIT: set the WSA to be equal on both sides
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All you need is a SickMind and a healty body.
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Re: Battle Engine 2.1 has some real issues

#9
Ok... run the following:

1 RIP vs 500k SC + 500k LF (rendering them impossible to die in single round, even with max RF)

You'll see RF over 100 once in a while, and most will be over 10


1 RIP vs 500k SC + 500k LF + 1 LG

You'll NEVER see RF over 9 (in more than 1000 simulations, I got above 5 every now and then, but never a 10 or more RF)
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All you need is a SickMind and a healty body.
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Re: Battle Engine 2.1 has some real issues

#10
Light fighters attack points is 50 is a always a bit off play +/- up 10% I have noticed but I 'l stick to fix one on the shipyard so 500 lf is 50000 damage to a rip which has 50000 shield and 75000 armor plus rips have rf against lfs so really without the need for rf one rip kills 500 lfs and small. Cargos attack points is 5 so 500x5 is 2500 add both light fighters and small cargos totals attack 52500 so one rip wins rf is low cos they get killed the battle engine in mass rips are king