Retaining new players..
Posted: Sat Apr 11, 2015 2:03 pm
I know that the following ideas have been mentioned one way or another before... Yet I would like to see a higher retention rate of new players to all universes..as I am sure we all do..
So may be a vote to see if any of the following suggestions can be implemented:- listed in no particular order.
30 days of free imperial support...eg.
Description Duration Cost Action
+25% Production: Metal (All Planets)
+25% Production: Crystal (All Planets)
+25% Production: Deuterium (All Planets)
+25% Production: Energy (All Planets)
+15% Weapons Power (All Fleets)
+15% Shields Power (All Fleets)
+15% Armor Power (All Fleets)
Increase buildings queue by 3 (All planets)
Ship production becomes faster by 25% (All planets)
This option helps new players only and can not be manipulated or help boost existing players.
Option 2.. all new accounts start at a higher lvl or production than a existing player...for example..metal crystal and deut mines begin at say lvl 10...(yet remain at lower cost and duration to build as say lvl1) research time is reduced to half for the first 30 days...this will also allow a new player to develop much quicker...
Option 3.. on attack new players or players under say 500k points retain 10% of fleet ..eg... 10% of fleet is returned after 1hr.. and can not be attacked again for the next 24 hrs this gives them time to log in and save what they have left.
Sadly I do not think an increase in the level of the protection rule would help new players just make an increase in the amount of players that bottom feed by creating a huge fleet yet still remain in protection them selves... this would simply allow this type of player to become even bigger and more dangerous to new players.
This is just a few ideas please post yours as well or give your opinion on the above... but please try and look at this as a way to maintain this game and not slag each other off.. lets be productive.
So may be a vote to see if any of the following suggestions can be implemented:- listed in no particular order.
30 days of free imperial support...eg.
Description Duration Cost Action
+25% Production: Metal (All Planets)
+25% Production: Crystal (All Planets)
+25% Production: Deuterium (All Planets)
+25% Production: Energy (All Planets)
+15% Weapons Power (All Fleets)
+15% Shields Power (All Fleets)
+15% Armor Power (All Fleets)
Increase buildings queue by 3 (All planets)
Ship production becomes faster by 25% (All planets)
This option helps new players only and can not be manipulated or help boost existing players.
Option 2.. all new accounts start at a higher lvl or production than a existing player...for example..metal crystal and deut mines begin at say lvl 10...(yet remain at lower cost and duration to build as say lvl1) research time is reduced to half for the first 30 days...this will also allow a new player to develop much quicker...
Option 3.. on attack new players or players under say 500k points retain 10% of fleet ..eg... 10% of fleet is returned after 1hr.. and can not be attacked again for the next 24 hrs this gives them time to log in and save what they have left.
Sadly I do not think an increase in the level of the protection rule would help new players just make an increase in the amount of players that bottom feed by creating a huge fleet yet still remain in protection them selves... this would simply allow this type of player to become even bigger and more dangerous to new players.
This is just a few ideas please post yours as well or give your opinion on the above... but please try and look at this as a way to maintain this game and not slag each other off.. lets be productive.