Increasing strategic options
Posted: Mon Feb 02, 2015 9:44 pm
I want to collect suggestions on how we can give some tools to small players to either defend better or attack better. Even against a much stronger opponent.
Right now, a small player is prone to a big player who can pop all his moons and eat his fleet. The weaker player can do few things right now.
Based in this scenario, we want:
-A list of ALL current options a small player has.
-A list of proposed options a small player should get up to a point that a strong player will need to think twice before playing hatefully against him.
Take in mind that these tools will also be used to similar users so they need to be balanced somehow. It can be tweaks or whatever.
PLEASE USE TITLES for each SUGGESTION
Example list of suggestions (personal , they come as I write, quote my post to get the code below ):
(EDIT: I improved my (personal - not official) suggestions a bit. They do not look as allien now).
Right now, a small player is prone to a big player who can pop all his moons and eat his fleet. The weaker player can do few things right now.
Based in this scenario, we want:
-A list of ALL current options a small player has.
-A list of proposed options a small player should get up to a point that a strong player will need to think twice before playing hatefully against him.
Take in mind that these tools will also be used to similar users so they need to be balanced somehow. It can be tweaks or whatever.
PLEASE USE TITLES for each SUGGESTION
Example list of suggestions (personal , they come as I write, quote my post to get the code below ):
- Graviton Missiles For every developed (ie lunar base at least level 3) moon lost to a stronger player, you are granted a graviton missile at your homeworld. These undestructuble,untargetable,unmovable missiles can be used against the same enemy anywhere in the universe to conduct massive damage. (Perhaps even destroy mines and/or buildings - 1 level each time).
- Zorg Defence technology For every X points of defense lost, you earn a level. Every level increases defence regeneration.
- Brave new world technology ->For every missed expedition, you earn research points. At X points you earn a level. Every level increases your success rates and winnings. ->Not available to top 10 strongest players (they are busy ruling existing world, not searching for new ones)
- Harpies ->Every player get to choose whether they can build RIPs or Harpies. They can only produce only one ship type and they can possess only one ship type between the two. ->Harpies catch fleet in air (as it flies) and conduct damage to ships included. They have relative long construction time but their cost is minimal. ->Can only be used to fleets travelling to or returning from one of your planets. ->Perhaps it can only target RIPs, 1 harpie for 1 rip if caught on air. Details can be defined later.
- New moon destroy formula ->A new formula, more riskier but with less rips involved so moon pop will not be only possible with huge amount of RIPS but also possible with few rips (still risky though). In this way, dozens of players will be able to destroy moons instead of several.
(EDIT: I improved my (personal - not official) suggestions a bit. They do not look as allien now).