Retaining players in X-TREME
Posted: Mon Feb 02, 2015 9:31 pm
This is also a suggestion forum. Please suggest ideas in small titles so I can collect them easily. Feel free to justify them.
Ie:
-Improve Interface
-Give posters to everyone
-Whatever
We had no ceremony this year or last year like we used to do, but Zorg Empire is now 6 years old. We have some players that are with us for that long. Most however, have already left for a long time.
They have not necessarily left because the game failed them. There are other reasons such as life and aging. For example if you start playing as a student, then 6 years later where you might have a kid, then your habbits will simply be a lot different.
There is one certain thing: Players come and go. The recycling is part of the game. We preder dedicated players though and this is why we persist in Zorg Empire to ASSIST old universes.
Getting new active players nowadays is very complicated. I do not want to write down a full essay on how and why but rest assured that we are well informed and this piece of information has not came for nothing. It is an advanced issue and a specialized one too. I am mentioning this because I want you to realize the level of difficulty that it is included.
I will only prompt you to look around you to ANY browser game you ever knew. Not necessarily similar to Zorg. 9 out of 10 browser games you knew 6 years ago now are completely deserted. It is a very difficult enviroment for browser games and we are fighting in a strong path for survival.
Where you can help us in players retain, is to instruct us on what features the newcomers need. We have our own ideas but the playerbase ideas help us prioritize them. There already have been suggestion we have yet not implemented - we hope to ammend this in the near future as there is going to be an increase in our workforce.
Ie:
-Improve Interface
-Give posters to everyone
-Whatever
We had no ceremony this year or last year like we used to do, but Zorg Empire is now 6 years old. We have some players that are with us for that long. Most however, have already left for a long time.
They have not necessarily left because the game failed them. There are other reasons such as life and aging. For example if you start playing as a student, then 6 years later where you might have a kid, then your habbits will simply be a lot different.
There is one certain thing: Players come and go. The recycling is part of the game. We preder dedicated players though and this is why we persist in Zorg Empire to ASSIST old universes.
Getting new active players nowadays is very complicated. I do not want to write down a full essay on how and why but rest assured that we are well informed and this piece of information has not came for nothing. It is an advanced issue and a specialized one too. I am mentioning this because I want you to realize the level of difficulty that it is included.
I will only prompt you to look around you to ANY browser game you ever knew. Not necessarily similar to Zorg. 9 out of 10 browser games you knew 6 years ago now are completely deserted. It is a very difficult enviroment for browser games and we are fighting in a strong path for survival.
Where you can help us in players retain, is to instruct us on what features the newcomers need. We have our own ideas but the playerbase ideas help us prioritize them. There already have been suggestion we have yet not implemented - we hope to ammend this in the near future as there is going to be an increase in our workforce.