From the land of what if
Posted: Fri Oct 24, 2014 11:09 am
As the other posts about a game improvement seem to be dying I thought I would throw in this for discussion
if (yes wrap your head around that) Z decided to improve our little game where would you actually like to see the improvements pop up?
We have planets that are used soley for building mines etc (which other games out there have) but really not much else is being done by them?
is there something that could be included to allow greater depth for planet use?
we have the expression 'roamer' - I read a sci fi book once where the planet actually made random appearances, not just a moon, the planet and everything built on it moved.
Moons, what if a tech could be researched allowing large rocks to be thrown at planets for an attack or for planet defence against incoming fleets?
what if players could research and build orbiting planet defence with weapons they have researched the more research done the stronger the weapons able to be built. (hell why not be able to increase the size of a floating fort/base thus increasing the defence)
What if an expedition crossed over and sent a fleet into a totally new universe with unknown and aggressive aliens. New Tech might be acquired in any clashes but death could follow quickly
Maybe an expedition is the only way to obtain a new priceless res required for a planet buster weapon.
What if planets can build and send out infantry and tank units which could attempt to take over planets? Being in an alliance might limit the time a planet could be held hostage
What if we have assault carriers which can transport attacking troops to planets
I am interested in players being able to build their own preferred weapons on ships. adding the unknown to any fleet action
Maybe a fleet killer ship armed with a rail gun/s
ok as normal hit me with your thoughts
if (yes wrap your head around that) Z decided to improve our little game where would you actually like to see the improvements pop up?
We have planets that are used soley for building mines etc (which other games out there have) but really not much else is being done by them?
is there something that could be included to allow greater depth for planet use?
we have the expression 'roamer' - I read a sci fi book once where the planet actually made random appearances, not just a moon, the planet and everything built on it moved.
Moons, what if a tech could be researched allowing large rocks to be thrown at planets for an attack or for planet defence against incoming fleets?
what if players could research and build orbiting planet defence with weapons they have researched the more research done the stronger the weapons able to be built. (hell why not be able to increase the size of a floating fort/base thus increasing the defence)
What if an expedition crossed over and sent a fleet into a totally new universe with unknown and aggressive aliens. New Tech might be acquired in any clashes but death could follow quickly
Maybe an expedition is the only way to obtain a new priceless res required for a planet buster weapon.
What if planets can build and send out infantry and tank units which could attempt to take over planets? Being in an alliance might limit the time a planet could be held hostage
What if we have assault carriers which can transport attacking troops to planets
I am interested in players being able to build their own preferred weapons on ships. adding the unknown to any fleet action
Maybe a fleet killer ship armed with a rail gun/s
ok as normal hit me with your thoughts