Level of Strategy

#1
Since it seems that the player-base and developers have taken a certain interest in sharing ideas about
improvements for Zorg, I would like to see what the general perception of the level of strategy is. I have been interested in looking at the current mechanics of the battle engine, efficiency of different ships/defenses, and play-style of the game. By play-style of the game I mean how the players actually grasp the technicalities of the battle engine or efficiency ratios in their play (most notably in battle). I would say that strategy is one of the cornerstone qualities that keeps the game playable. That is to say, for a text based game they most important aspect is the strategy that is used to play it; however, this is NOT to say it is the only thing that is important.

I have a few concepts myself that I am curious as if others are thinking along the same lines so I will not share them for the first post. Right now I am just curious as to what the community thinks about this topic. Some question to get the ball rolling could be one like "What game-mechanic/interface-design/ship/etc. gives the deepest level of strategy, and do you think that feature should be expanded or shrunk?" Also, "What in the game makes that feature strategic?" My aim is to get a few ideas to help me (and hopefully the community) refine what really defines this game: the strategy.
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Re: Level of Strategy

#2
why not a new defensive ship...i find larger players love to overpower people that dont have the fleets to overpower them...why not create a new ship that has a major use in defense,,,just to give the people who can build it a chance...people who can build it being close to 100K of course becuase thats when everybody can attack you :/
still this is just an idea...i doubt Zorg would implement such an idea so quickly after the ER was implemented still...worth looking into
All war is Brutal, and I will master it all

Re: Level of Strategy

#3
There is already a provision for that built in to the different ships strengths and weaknesses. LG's beat RIP's, Light Fighters (in heavy numbers) slaughter LG's, BC's beat BS's, and so on. More ships, I think there are enough of an assortment already in that department. However, the Elite Recycler, incorporated in to ALL servers would be a great addition.

Re: Level of Strategy

#4
yea but a new ship is always fun to play around with....its not always use the same ship over and over again...we need a ship that makes us think more about whom we are attacking ...such as a ship with an insane defense but low attack
All war is Brutal, and I will master it all
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