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Sim still reports Regenerating Defenses as TD.

Posted: Wed Mar 27, 2013 11:48 am
by Torgard
Zorg wrote: Post subject: Re: Changelog
Unread postPosted: Wed Sep 26, 2012 8:29 am
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Posts: 2310

September 26, 2012:
-From now on, non-destroyed (regenerated) defence is not counted as damage.
I just saw this change regarding the defenses not being counted as TD because they are being regenerated. Now if you can fix the Battle Simulator so that the TD is not counted as well. I find the differences between the BE and the real CR are staggering different in the report of TD.

Not sure how difficult it will be to fix, but I just thought you might want to know this is a flaw. :)

Re: Battle Simulator still reports Regenerating Defenses as

Posted: Wed Mar 27, 2013 11:57 am
by Zorg
The changelog entry refers to the user stats. It should still show normally in the combat report page (so in the sim as well).

I have updated the changelog entry to avoid such confusion.

Re: [No Bug] Sim still reports Regenerating Defenses as TD.

Posted: Wed Mar 27, 2013 1:19 pm
by Torgard
Okay, well the bug still exists then. If you do a sim the TD is far more than the real CR. With the same Defenses being destroyed, the TD on the combat report is far less than what the Battle Simulator reports. I will pick a random victim and post my results (minus the name and coordinates) to make my point.

By the way this is for Xtreme Universe, so I cannot attest to any other universe if this is happening there as well. ;)

Re: [No Bug] Sim still reports Regenerating Defenses as TD.

Posted: Wed Mar 27, 2013 1:50 pm
by Torgard
Here is my first example where the TD does not match. If you do a MD and that moon has defenses, should'nt the defense TD be calculated as a total loss? It does not on the CR but it does on the battle simulator. Below are the results. I am doing another test but the ships are in the air on attack at the moment and I will post the results of that battle as well.


Battle Simulator

Attacker Attacker [0:0:0]
Type
RIP
Number 15
Weapon 589.000
Shield 162.750
Armor 2.325.000

Defender Defender [0:0:0]
Type
R.Launcher
Light Lsr
Gauss C.
Ion C.
Plasma C.
Small S.D.
Large S.D.
Number 6.403 21 12 70 5 1 1
Weapon 180 196 2.255 349 10.260 0 0
Shield 39 64 442 1.288 669 3.726 19.090
Armor 625 250 7.500 1.875 25.000 5.000 25.000
The attacking fleet fires 2 times for a total of 17.670.000 points of damage on the defender. The defender shields absorb 353.216 points of damage.
The defensive fleet fires back 1 times for a total of 1.259.428 points of damage against the attacker. The attacker shields absorb 1.259.428 points of damage.

Attacker Attacker [0:0:0]
Type
RIP
Number 15
Weapon 688.200
Shield 72.785
Armor 2.325.000

Defender Defender [0:0:0]
Type
Ion C.
Plasma C.
Small S.D.
Large S.D.
Number 68 5 1 1
Weapon 443 9.662 0 0
Shield 0 0 2.574 25.639
Armor 1.875 25.000 5.000 25.000
The attacking fleet fires 1 times for a total of 10.323.000 points of damage on the defender. The defender shields absorb 28.213 points of damage.
The defensive fleet fires back 1 times for a total of 78.397 points of damage against the attacker. The attacker shields absorb 78.397 points of damage.

Attacker Attacker [0:0:0]
Type
RIP
Number 15
Weapon 607.600
Shield 66.862
Armor 2.325.000

Defender Defender [0:0:0]
Destroyed!
The attacker has won the battle !
You receive 0 units of Metal, 0 units of Crystal and 0 units of Deuterium.
The attacker has lost a total of 0 units.
The defender has lost a total of 17.533.500 units.
A debris field containing 0 units of Metal and 0 units of Crystal has formed in orbit around the planet.

Report created in 0.000 seconds
Attack Report [::]

Attacker Loss: 0 Defender Loss:17.533.500
winnings Metal:0 Crystal:0 Deuterium:0
Debris Metal:0 Crystal:0




Actual Combat Report.

Attacker Torgard [X:XXX:X]
Type RIP
Number 15
Weapon 502.200
Shield 158.100
Armor 2.325.000

Defender RandomVictim [X:XXX:X]
Type R.Launcher Light Lsr Gauss C. Ion C. Plasma C. Small S.D. Large S.D.
Number 6.403 21 12 70 5 1 1
Weapon 240 156 2.338 409 6.075 0 0
Shield 40 55 382 1.185 635 4.048 27.600
Armor 625 250 7.500 1.875 25.000 5.000 25.000

The attacking fleet fires 1 times for a total of 7.533.000 points of damage on the defender. The defender shields absorb 345.481 points of damage.
The defensive fleet fires back 1 times for a total of 1.627.028 points of damage against the attacker. The attacker shields absorb 1.627.028 points of damage.

Attacker Torgard [X:XXX:X]
Type RIP
Number 15
Weapon 657.200
Shield 53.524
Armor 2.325.000

Defender RandomVictim [X:XXX:X]
Type Gauss C. Ion C. Plasma C. Small S.D. Large S.D.
Number 11 70 5 1 1
Weapon 2.310 424 8.775 0 0
Shield 0 23 0 2.826 26.223
Armor 7.500 1.875 25.000 5.000 25.000

The attacking fleet fires 1 times for a total of 9.858.000 points of damage on the defender. The defender shields absorb 30.660 points of damage.
The defensive fleet fires back 1 times for a total of 98.947 points of damage against the attacker. The attacker shields absorb 98.947 points of damage.

Attacker Torgard [X:XXX:X]
Type RIP
Number 15
Weapon 558.000
Shield 34.129
Armor 2.325.000

Defender RandomVictim [X:XXX:X]
Destroyed!
The attacker has won the battle !
You receive 25.741 units of Metal, 14.294 units of Crystal and 10.459 units of Deuterium.
The attacker has lost a total of 0 units.
The defender has lost a total of 5.151.500 units.
A debris field containing 0 units of Metal and 0 units of Crystal has formed in orbit around the planet.
A fleet of the planet [X:XXX:X] to the moon of the planet [X:XXX:X]
The fleets deathstar concentrated their graviton shocks on the moon, causing the moon to tear itself apart. All buildings are destroyed - Mission accomplished !The moon is destroyed! The fleet begun its return journey.
The probablity of the destruction of the moon is : 99 %

Re: [No Bug] Sim still reports Regenerating Defenses as TD.

Posted: Wed Mar 27, 2013 1:57 pm
by Zorg
It seems to me that the sim engine does not regenerate any defence, thus the difference.
So we could probably add an extra row in the simulator to also show probable TD taking in mind regeneration chances.

Would this be good enough?

Re: [No Bug] Sim still reports Regenerating Defenses as TD.

Posted: Wed Mar 27, 2013 3:18 pm
by Torgard
Okay, so this time instead of a MD I sent a RIP raid. Below are the Battle Simulation and the actual Combat Reports. All defenses were destroyed on both the Sim and CR.

There should not be such a gross difference between what you think it should be and the actual CR. Something is just not right. Please fix this issue. It is annoying to say the least. :?


Battle Simulation:
Attacker Attacker [0:0:0]
Type
RIP
Number 2.000
Weapon 719.200
Shield 176.700
Armor 2.325.000

Defender Defender [0:0:0]
Type
Solar Sat
R.Launcher
Light Lsr
Heavy Lsr
Gauss C.
Ion C.
Plasma C.
Small S.D.
Large S.D.
Number 3.900 4.871 4.077 1 2 2 81 1 1
Weapon 2 241 187 732 3.350 374 10.044 0 0
Shield 32 49 57 252 616 1.232 840 4.928 22.680
Armor 154 700 280 1.820 8.400 2.100 28.000 5.600 28.000
The attacking fleet fires 1 times for a total of 1.438.400.000 points of damage on the defender. The defender shields absorb 696.510 points of damage.
The defensive fleet fires back 1 times for a total of 2.767.486 points of damage against the attacker. The attacker shields absorb 2.767.486 points of damage.

Attacker Attacker [0:0:0]
Type
RIP
Number 2.000
Weapon 496.000
Shield 149.173
Armor 2.325.000

Defender Defender [0:0:0]
Destroyed!

The attacker has won the battle !
You receive 400844 units of Metal, 380316 units of Crystal and 208448 units of Deuterium.
The attacker has lost a total of 0 units.
The defender has lost a total of 26.701.000 units.
A debris field containing 117.000 units of Metal and 1.170.000 units of Crystal has formed in orbit around the planet.
The probability of creating a moon is : 12 %
Report created in 0.000 seconds
Attack Report [::]





Actual Combat Report:
Attacker Torgard [X:XXX:X]
Type RIP
Number 2.000
Weapon 576.600
Shield 139.500
Armor 2.325.000

Defender Victim2 [X:XXX:X]
Type Solar Sat R.Launcher Light Lsr Heavy Lsr Gauss C. Ion C. Plasma C. Small S.D. Large S.D.
Number 3.900 4.871 4.077 1 2 2 81 1 1
Weapon 3 186 199 754 2.935 509 7.395 0 0
Shield 28 45 81 302 476 1.274 932 4.816 29.960
Armor 154 700 280 1.820 8.400 2.100 28.000 5.600 28.000

The attacking fleet fires 1 times for a total of 1.153.200.000 points of damage on the defender. The defender shields absorb 773.668 points of damage.
The defensive fleet fires back 1 times for a total of 2.333.421 points of damage against the attacker. The attacker shields absorb 2.333.421 points of damage.

Attacker Torgard [X:XXX:X]
Type RIP
Number 2.000
Weapon 558.000
Shield 133.722
Armor 2.325.000

Defender Victim2 [X:XXX:X]
Destroyed!
The attacker has won the battle !
You receive 492.463 units of Metal, 417.464 units of Crystal and 225.997 units of Deuterium.
The attacker has lost a total of 0 units.
The defender has lost a total of 9.629.500 units.
A debris field containing 117.000 units of Metal and 1.170.000 units of Crystal has formed in orbit around the planet.
The probability of creating a moon is : 12 %

Report created in 0.000 seconds

Re: [No Bug] Sim still reports Regenerating Defenses as TD.

Posted: Wed Mar 27, 2013 4:48 pm
by Zorg
I wonder if you have even read my response above.

Re: [No Bug] Sim still reports Regenerating Defenses as TD.

Posted: Wed Mar 27, 2013 5:00 pm
by Torgard
I read your question to me whether I think your solution is good enough. I leave that up to you and your developers as to whether that fixes this bug or not.

Re: [No Bug] Sim still reports Regenerating Defenses as TD.

Posted: Wed Mar 27, 2013 9:37 pm
by Ace
I think that he was just making a thorough investigation out of it, Zorg. Making sure that it wasn't just a Moon Destroy mission bug.

Re: [No Bug] Sim still reports Regenerating Defenses as TD.

Posted: Wed Mar 27, 2013 9:53 pm
by Zorg
Zorg wrote:It seems to me that the sim engine does not regenerate any defence, thus the difference.
So we could probably add an extra row in the simulator to also show probable TD taking in mind regeneration chances.