Improving the game - Free for all discussion
Posted: Sat Nov 17, 2012 4:13 pm
Greetings everyone,
A new development era has been scheduled. Most probably this era will start in January and it will last 1 to 3 months.
For those that are new to the way we work in Zorg Empire, we do work in periods on the game development. We are always available for maintenance and administration but new features/improvements are mostly added in these developing periods where we put our main focus on this game. This usually results in huge improvements.
The last time we did so, was in August and the result was the Generals Universe which brought a lot of new elements and an extra approach to the game that has been loved by some.
For this time implementation, we do not currently have a main focus on our schedule and this is what we will primary look to decide through this discussion.
Here are some ideas we currently have:
1)Massacre Engine reform. The new engine will be applied to Massacre universe and will be used in any future universes we launch. Specifically, the reform will target in making the rf less stronger (rf wimp). It will in fact be the first upgrade of this engine and the time is good as Massacre has just become about 13 months old.
2)Assembling the ideas of Generals Universe into a format that will be worthwhile for an everlasting universe. Again, any decided changes will be applied in Massacre and may be used in any future universes.
3)We also got this list:
viewtopic.php?f=7&t=3047
Which we will be using. Some of these ideas may be incorporated to all existing universes as they are all improvements that do not mess with gameplay.
4)Perhaps Expedition missions reform, for all universes.
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What else we are looking for ?
Ship ideas are the most common among the playerbase. So I want to analyze a couple of things regarding them.
Universes that are using Battle Engine 1.1 (X-TREME, Standard, Speed) are using stack to stack RF. This means that extra stacks will imbalance current system and will lead to uncontrollable battles.
The only universe where adding extra ships is not causing havoc in battles, is Massacre, which uses Massacre Engine which in turn uses Ship to Ship RF.
Still, adding new ship types must have a greater cause and extend the strategy somehow. Simply adding a ship that beats all else or a ship that is faster than all else has no meaning: SUCH ships already exist.
Generally, the more ship types, the worse, unless there are specific roles( like we did in Generals universe!). Many ship types sure APPEAL to MOST newcomers but they are harmful to game strategy. Same goes for defence.
We are always more fond on improving current ship types than adding new
Don't be afraid to reveal your thoughts
If you got something really revolutionary in your mind, speak it out. We are capable of coding any of your thoughts and we even want it. The only limitation we have is that your idea must extend current gameplay and not change it.
What is next?
Generally speaking, we want to tweak Massacre universe to an extend that it will be completely different than all three universes. We want to make it like a really improved version that will have extended gameplay, incorporating some of the ideas we had for Generals.
There are many reasons on why massacre is our choice but I would need to write an essay to explain them all. I will just say that we have considered it for a long time and we ended up that this is our best choice right now.
No new universes for now
I want also to inform everyone that there will be no new universes at least till February 2013 while most probably this will be the case till September 2013.
Generals universe re-launch does not count and as I have said before, Generals relaunch will be solely decided by the number of interested players we got (you signup here, at the bottom of the page: http://generals.zorgempire.org/winners.php if you are interested and have not done so already).
The main reason for not choosing to launch a new universe is that we want to support current universes. In short-term financing, since we ALREADY got the necessary server power, it is far more profitable for us to open a new universe. However this results in an unhappy playerbase in the long term as the danger of creating empty universes in the process is visible. So far, we are doing great as we maintain a 4-year old universe (X-TREME) ACTIVE and ENGAGING.
Playerbase support
Zorg Empire will become 4 years old in 3 months. During this time we have received the support from many players and we would like to thank you.
We have remained true to our word so far and ZE is still around, strong. Our vision is to continue doing so for the decades to come.
Keep this discussion on...
Imagine how a better ZE could be, then write us what we need to do for it.
A new development era has been scheduled. Most probably this era will start in January and it will last 1 to 3 months.
For those that are new to the way we work in Zorg Empire, we do work in periods on the game development. We are always available for maintenance and administration but new features/improvements are mostly added in these developing periods where we put our main focus on this game. This usually results in huge improvements.
The last time we did so, was in August and the result was the Generals Universe which brought a lot of new elements and an extra approach to the game that has been loved by some.
For this time implementation, we do not currently have a main focus on our schedule and this is what we will primary look to decide through this discussion.
Here are some ideas we currently have:
1)Massacre Engine reform. The new engine will be applied to Massacre universe and will be used in any future universes we launch. Specifically, the reform will target in making the rf less stronger (rf wimp). It will in fact be the first upgrade of this engine and the time is good as Massacre has just become about 13 months old.
2)Assembling the ideas of Generals Universe into a format that will be worthwhile for an everlasting universe. Again, any decided changes will be applied in Massacre and may be used in any future universes.
3)We also got this list:
viewtopic.php?f=7&t=3047
Which we will be using. Some of these ideas may be incorporated to all existing universes as they are all improvements that do not mess with gameplay.
4)Perhaps Expedition missions reform, for all universes.
-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=--=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-==-=-=-=
What else we are looking for ?
- Ideas that would extend current strategies
- Ideas that would help newcomers find their way easier/engage them faster
- Ideas that would improve control (interface department)
Ship ideas are the most common among the playerbase. So I want to analyze a couple of things regarding them.
Universes that are using Battle Engine 1.1 (X-TREME, Standard, Speed) are using stack to stack RF. This means that extra stacks will imbalance current system and will lead to uncontrollable battles.
The only universe where adding extra ships is not causing havoc in battles, is Massacre, which uses Massacre Engine which in turn uses Ship to Ship RF.
Still, adding new ship types must have a greater cause and extend the strategy somehow. Simply adding a ship that beats all else or a ship that is faster than all else has no meaning: SUCH ships already exist.
Generally, the more ship types, the worse, unless there are specific roles( like we did in Generals universe!). Many ship types sure APPEAL to MOST newcomers but they are harmful to game strategy. Same goes for defence.
We are always more fond on improving current ship types than adding new
Don't be afraid to reveal your thoughts
If you got something really revolutionary in your mind, speak it out. We are capable of coding any of your thoughts and we even want it. The only limitation we have is that your idea must extend current gameplay and not change it.
What is next?
Generally speaking, we want to tweak Massacre universe to an extend that it will be completely different than all three universes. We want to make it like a really improved version that will have extended gameplay, incorporating some of the ideas we had for Generals.
There are many reasons on why massacre is our choice but I would need to write an essay to explain them all. I will just say that we have considered it for a long time and we ended up that this is our best choice right now.
No new universes for now
I want also to inform everyone that there will be no new universes at least till February 2013 while most probably this will be the case till September 2013.
Generals universe re-launch does not count and as I have said before, Generals relaunch will be solely decided by the number of interested players we got (you signup here, at the bottom of the page: http://generals.zorgempire.org/winners.php if you are interested and have not done so already).
The main reason for not choosing to launch a new universe is that we want to support current universes. In short-term financing, since we ALREADY got the necessary server power, it is far more profitable for us to open a new universe. However this results in an unhappy playerbase in the long term as the danger of creating empty universes in the process is visible. So far, we are doing great as we maintain a 4-year old universe (X-TREME) ACTIVE and ENGAGING.
Playerbase support
Zorg Empire will become 4 years old in 3 months. During this time we have received the support from many players and we would like to thank you.
We have remained true to our word so far and ZE is still around, strong. Our vision is to continue doing so for the decades to come.
Keep this discussion on...
Imagine how a better ZE could be, then write us what we need to do for it.