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Think about these for future improvements

Posted: Sat Sep 15, 2012 1:42 am
by Badlands
Thoughts for your new version..

(1) We can select what targets our missiles will hit when we send them to another planet.. Is it possible to be able to select in coming ships for targetting? ie LGs and Bcs are coming at me in the hundreds and a couple of thousand probes have been thrown in to soak up defence hits from my plantet.. But if I could select where my fire will go.... the hit will go through but I can get a little payback for his time.. he can take his probes home just minus more ships than he wished..

(2) We have missiles to kill defence and missiles to kill missiles.. where are the missiles to kill ships? look at any Army/Navy/Airforce around our globe... everybody has this... it would add some spice to the game.... ship killers I like that ....

(3) Lastly, what about allowing attacking fleets to be able to not only attack/raid and collect res but also be able to sit and occupy for a while.. if the planet mines are still operating the occupying fleet would be able to collect a % of its production.. If the planet is active, turning off the mines (no more res) or friendly fleets coming to the rescue would make him move on... if the planet is ia, it would be like gaining an extra planet.. you could throw in a time limit so one player could not milk the universe...

as the prompt said.. these are just ideas....

its a great game..

Re: Think about these for future improvements

Posted: Sat Sep 15, 2012 3:17 am
by Richard98
for 1, that would be pretty cool but would be code heavy IMO even thou I don't know any coding :D
just the remaking of the combat sim seems to be complicated
2 is a little not worth it
do they drop DF or not? and if they do, sort of unfair to the person with the fleet. But maybe can be adjusted a little.
3 Not really, the ppl with huge comp tech will get extremely unfair advantage over others
therefor the gap between us new generation ppl and ppl from the start from the uni will increase. D:
But also it can be confusing and such...and ppl will always do that instead of raiding actives and turn it on through the wholenight... promoting dbash and such.

Re: Think about these for future improvements

Posted: Thu Sep 20, 2012 6:35 am
by Talim
I would say any debries would end up at a random point between A and B. Random within a certain area. That or they might not create any field because it would be moving too fast for a recycler to collect.

What about this?

Posted: Sun Sep 23, 2012 3:43 am
by Badlands
Admin is here to make money (as a business) and to improve their customer service (make us happy). Open a new Universe... Call it "Ruby Wars' The aim is for players to join and spend money building bigger and better fleets.. Admin could set it up so you can buy lots of 100 or 1000 ship types at a time.. as long as you have the shipyard and tech to build.. you can buy.. (yes, you could buy defence as well in lots)

Every one who thinks they are a natural fleeter would give it a try at least once..

But make sure you give me my ship killing missiles.........

I will pay money for these.. I dont care about picking up any df (well I do but its second to survival).. I only care about keeping a large fleet from hitting my moon/planet...

Re: Think about these for future improvements

Posted: Thu Sep 27, 2012 1:46 pm
by Badlands
Ok... What about an orbital defence platform.. it cant move, it only mounts defence.... but it can hold heavy fighters to defend your planet when your offline.. the larger you build it (yes it would have levels) the heavier the defence you select to place in it and the more fighters you can store inside it....

Re: Think about these for future improvements

Posted: Fri Sep 28, 2012 2:25 am
by wulfzen
ummm badlands...why would you put ships in it?
you could leave your fleet sitting on the planet/moon and have the same effect

Re: Think about these for future improvements

Posted: Fri Sep 28, 2012 5:12 am
by Badlands
the fighters would launch themselves when your off line and attacked.. dont you ever read SF??? nearly every book about space fighting has this feature..

Re: Think about these for future improvements

Posted: Fri Sep 28, 2012 10:17 am
by Badlands
what about fighter carriers. instead of spending all the duet to fly a fighter along with a strike fleet to attack.. put them in a carrier (could be the same size as an EC - thus same duet cost for distance) and they deploy to fight on arrival... bombers could also be carried this way... a lot faster for attacks to arrive

Re: Think about these for future improvements

Posted: Mon Nov 19, 2012 6:04 am
by Richard98
Badlands that is actually a REALLY good idea imo +1 on the carrier

Re: Think about these for future improvements

Posted: Mon Nov 19, 2012 5:50 pm
by Desert_Reaper
Badlands wrote:what about fighter carriers. instead of spending all the duet to fly a fighter along with a strike fleet to attack.. put them in a carrier (could be the same size as an EC - thus same duet cost for distance) and they deploy to fight on arrival... bombers could also be carried this way... a lot faster for attacks to arrive
For bombers, MAYBE. For fighters, definitely not. Most people use Light Fighters as fodder ships because they are cheap to build and move.

Orbital bases, a definite no, Heavy Fighters are only really used as fodder ships and aren't even that great as fodder. Having something deploy ships automatically while you are offline is completely pointless and would just be useless code. Why? Because battles are automated already. standing fleet and defences automatically engage any attacking fleet that lands, therefore as I said, orbital bases would just be useless.

as for #1 on your first post, you need to clarify-are you suggesting that the targeting capacity of IPMs be expanded to include ships, or do you just want the ability to narrow down the target period? If the latter, you can already do so, the interface allows you to select which defense to blast.