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enough ress for raiding

Posted: Mon Jul 16, 2012 7:26 pm
by isklar
Raw Materials xxx [x:xxx:x] at 16-07-2012 19:03:14
Metal 1.960.463 Crystal 4.904
Deuterium 63.138 Energy 21.432

Attack
Simulate
Probability of the destruction of the fleets intelligence : 0 %
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I have now attacked with 15 vans and they do not get full!

why is that?

[combat]66ccc95b026b21fdb91174edcc18dc86[/combat]



The following fleets faced Mon, 16 Jul 2012 19:02:20 +0000 :

Attacker xxx [x:xxx:x]
Weapons: 20 % Shields: 50 % Armor: 70 %
Type L.Cargo
Number 15
Weapon 6
Shield 38
Armor 2.550

Defender xxx [x:xxx:x]
Weapons: 140 % Shields: 140 % Armor: 140 %
Destroyed!
The attacker has won the battle !
You receive 125.000 units of Metal, 4.898 units of Crystal and 63.071 units of Deuterium.
The attacker has lost a total of 0 units.
The defender has lost a total of 0 units.
A debris field containing 0 units of Metal and 0 units of Crystal has formed in orbit around the planet.

Re: enough ress for raiding

Posted: Mon Jul 16, 2012 11:22 pm
by DuctTape
you will win 1/3 of each res unless you send more ships.

Re: enough ress for raiding

Posted: Tue Jul 17, 2012 5:24 am
by isklar
Only 1/3 not 50%

Re: enough ress for raiding

Posted: Tue Jul 17, 2012 8:48 am
by Cypher
ZE does not employ the plunder algorithm, therefore on a planet 50% of each resource available on the planet is set aside for looting, then your ships cargo space is took into consideration, a third of the space is set aside for each resource and filled in accordance