Squirrel wrote:Bellig...
Even if you could destroy a mobile colony, the chances are there is nothing bar a silo on it. It will take the fleeter what? An hour to get it back? How could you differentiate between a mobile and a perm colony? I could just sent a perm colony and destroy it when I'm
done! And don't give me the spiel that you cannot delete a perm colony because then everyone will be stuck with crappy planet sizes. It simply WONT work.
Hi Squirrel,
Himmm?, How can I say it to make sense... Say you had 3-4 perm colony planets right, with heaps of resources and had good def
and some fleet sitting but I needed to get rid of your def to make my plan work, so I put a colony planet along side yours!,
the planet I just put there has no resources?. And is there for only 1 reason which you know, so why shouldn't you be able to take
out that planet? to save your own perm colony planets.....
Or say you had a perm colony planet with heaps of resources as such can not be destroyed buy anyone and say you got sick of that
colony planet and decide to destroy it your self to move it somewhere else and start from scratch again, then it be a target and
can be destroyed by others if they think your after them...
Perm colony planets should be like a main planet as long as they show good resources and only your self can destroy it..
A colony planet with on resources or small resources should be fair game as if no real work went into them, then there be
no loss!... But I don't think a fleet should be able to destroy a colony planet maybe DS or new planet missile?...
A new player only needs 1 planet when first starting and since it can't be destroyed the colony planets would be a testing
time for them to learn?...
Food for thought
...
Cheers..
Bellig...