Re: Retaining new players..

#81
I agree, newbies joining now will probably have an easier time. (I didn't really specify) but the new server might attract anyone not-so-satisfied from the other servers, who will believe they have a better chance. if the medium to largish players vmode to try out the new server it would diminish activity.

I have played other games which also are of a similar nature and reset. what often has to happen is you get a dedicated core player base, requiring spending to get you on top. Of course, some of those players not buying anything can still (have to be) competitive
RL has been a b****. maybe for once I can stay around long enough to make a name for myself...

~the V-mode Fleeter~

Re: Retaining new players..

#82
Can we try to be a LITTLE more respectful of other's ideas and opinions (i.e. not call them things like a "LOAD OF TRASH" or utter nonsense)? Call me conflict adverse, but this discussion does not exactly inspire me to contribute/further explain my opinions. Have a great day, everyone. :)

Re: Retaining new players..

#83
Oz, I love how you can bash our ideas since you are a mod. I can take a bashing but I can't give it which is why I am mad. Anyways, the 1,2,3,4 or maybe 5 people that want a resetting universe are all the players currently posting in this section aside from maybe you, Gozar and Zorg. I restarted in Speed 2 months ago and I have crashed players 3 or 4 times bigger than I am and hit the top 30 mark. I've seen players grow faster who just raid and build... But Zorg has said before raiding isn't part of the game which is why they are deleting inactive planets. So what happens when you get a large player with huge mines vs one or two new players who doesn't even know how to keep their energy out of the negative and then you take raiding out of the picture? A game full of a few large players... Just like zorgs sister game which doesnt even get updated because only 5 or 6 people play. I have played longer than you Oz, not consistently, but overall... So don't tell me how things run in this game, shut your mouth. The players want a resetting game... If zorg can't figure out how to make it work cost effectively why make the players suffer? When you ask and the players answer... Take that answer and make it work, don't try to fond something else where you can make more money... Besides the longer the original servers are up the bigger the gap becomes and for the bigger players rubies only become something they use for bargaining or trading resources to the merchant. I know hardly any large players who buy a ton of rubies because they don't need them. To retain new players a resetting universe will give them that competitive taste in their mouths and when it resets they will give it another run... Most players who don't like it will quit before joining into the over powered current servers. The players who like it will join in the older servers, will know what to do before permanently screwing up by wasting colony slots on planets with 100 building slots, by taking all planets to negatives and losing their fleet... Go ahead knock that one down Oz, I will probably run away whimpering and crying because I get criticism on my post. Just read what I said earlier... I got mad because if I speak my mind in the forums I get banned meanwhile the mods can bash, trash and rape our stuff and get commended

Re: Retaining new players..

#85
Boulder, that chip, it must be the size of a sack of spuds by now! lol.

A good constructive argument there, the wording really helps make your case......"I have played longer than you Oz, not consistently, but overall... So don't tell me how things run in this game, shut your mouth" Excellent Point!!! Haha.

Again, you wrote " When you ask and the players answer... Take that answer and make it work, don't try to fond something else where you can make more money.."

The world works with this miraculous stuff called money. As I keep asking, but you seem to be missing the point, how will this be funded?? Lol, it's like a roundabout at a playground, only you seem to want it to spin faster and faster and not get off! lol.


Now, you asked a question. "If zorg can't figure out how to make it work cost effectively why make the players suffer?"

Quite simply, it's a business. If they can't figure out how to make it work, players get penalised because they are a business, not a charity! Simple economics.


Now, if you want to cry and whimper as you so eloquently put it, that's your prerogative.

Last point, yet again, lol, how do you suggest funding this?

No doubt you will have an idea, but you will get upset when someone points out to you that this probably wouldn't work.

Re: Retaining new players..

#86
mightyoz wrote:MickyLove wrote "Just because you wouldt does not mean others would not for me oz ur only looking at what only want u would do and not looking at others see or would do"

WHAT A LOAD OF TRASH! lol. Again, it seems we are going to go down the route of Boulder and others, yet again.
Me looking at only what I want to see???? lol. I think you need a mirror!
ftr, I have read everything, Oz. I think that quote demonstrates what I mean, although I wasn't only referring to you. Of course you can say whatever you please, but it doesn't exactly inspire others to contribute. Anyway, that is really all I have to say. :)

Re: Retaining new players..

#87
I'm crying right now, please it hurts when you criticize me!! I just don't want to get banned. So unless you can promise me that,then I have to be careful on what I say and do...

About the funding, once again I will say it is up to zorg as the business to come up with the idea. It has always been up to the company to fix these problems, not the customers. They need to come to us with cost effective ideas and we say yes or no. Of course we can offer ideas and they can take them into consideration.

They had generals universe, which was a great idea... Not cost effective from what they tell us but did it create activity and bring players into other universes once finished, yes... Its like advertising or free play which is what they advertise.. You can't advertise free play and tell people to pay for it if they want to keep it alive and running. If they are out for money make it a paid game and force all players to pay 5 US dollars a month... If you want to make players happy and retain newer players then do as I have suggested many times before.

Re: Retaining new players..

#89
Oz one simple way to fund it introduce monthly fee €2. And u get a set amount of rubies or get some of plus and u still buy more on top there are many more ways to get more money,


I have not talk trash about you oz its u that posted aggressivly and come across as not seeing other point of view on resetting universe we not calling for ur server to be reset nor have blamed anyone or u to find what is wrong with the game we first have realise what is wrong one is the gap between top and bottom is massive I know u have tried help newbies I have it can be hard, that's because we have the experience have the strategys they don't

Re: Retaining new players..

#90
Regardless of you being unable to control your emotions, not my problem. It's your problem.

About the funding, once again I will say it is up to zorg as the business to come up with the idea. It has always been up to the company to fix these problems, not the customers. They need to come to us with cost effective ideas and we say yes or no. Of course we can offer ideas and they can take them into consideration.

If it's up to Zorg, as a business as you say, then surely the fact that the previous incarnation of a finite time server being too expensive and therefore ceasing highlights the fact that they will not do it. It's been tried, didn't work because of those costs, it ceases! Which is plain and simple business. Unfortunately for us, a business cannot and will not make itself lose money to satisfy its customers. A business with no income, or indeed a negative income will eventually fold. Market forces. For you to say it's up to them to find a way, well quite frankly, it doesn't work like that. I am sure that if they thought a new server could make them more money then indeed it would appear before you knew it. But as I said, unfortunately it doesn't work like that. A company is there to make money. If it does'nt, they will not implement something just to satisfy folk at their cost.

I'm crying right now, please it hurts when you criticize me!! I just don't want to get banned. So unless you can promise me that,then I have to be careful on what I say and do...

How many players have I ever banned??? Do you swear? No. Do you question my parentage? No. Then discuss without fear of banning.

If you, I or anyone else wants a new server, whether is is finite in a time limit period or not, Zorg has already said it is not an option because of previously mentioned costs. Therefore, when I ask, "How would this be funded", it's a straightforward question. If you could answer this, perhaps it could be used as an argument for the ultimate realization of a new server.

If this was to work, then further arguments could be but forward as to what you really want, a time limited, resettable server.