Re: New Battle Engine 2.0 set for Massacre Debut
#71So zorg u not going to change any rf for any ships
As we stand now, we find no reason to do so; results are stable from a first look. Now, if you spot something, we are open to suggestions. Like always actually.mickylove wrote:So zorg u not going to change any rf for any ships
I know that most do not check the forums. As I know that those checking and commenting are not always reading everything.mickylove wrote:Ok when will vote take place not all my members in my alliance check the forums and u want change the engine next week
Nautilus<>Zero wrote:Fodders still working in mass.
Using lots of cheap lf /probes I can dissipate between 50-80% of incoming damage in the first round.
Btw I'm curious about this breaking point....
The biggest hit in ze history was made with the old massacre engine, it seemed to (not break ) be fine.
@Micky what would you want to change about the engine and why?
it seems fine to me
mickylove wrote:Just a one (cruisers or battle ship)to have rf against bombers most other ships have rf for or against one ship (a part from rips which has rf against every ship) I believe than we have balance fully its the weak point I see in the new engine other than this I think the engine once everyone does a few hits they like the new engine and see why its better all-around
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