Re: Increasing strategic options

#61
Zorg wrote:Spankie always had good ideas (good to see you back Spankie ;)

From all the replies here, I understand that:

The first major issue is that most people think that the newcomers need help - they need tutorials, guilds, war (love in short).

The second major issue is ability to avoid fleet crashes with moons being the hot topic as a strong moon seems to be the best way to avoid a coordinated attack.

For the first major issue, we will act ASAP.
For the second major issue, we need a recipe.

wow, that really means a lot Zorg. Thanks for the kind words.

One request, can we get a rough layout of the direction admin is considering before its completed and implemented. I'd hate to do all that work and not take advantage of all the really good ideas that may spark out of it... but if not, I understand :)
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Re: Increasing strategic options

#62
So...
In my short time here as both a player and a forum reader/ poster, I have seen quite a lot of ideas fly by in various different topics.

Is it a reasable request if I were to propose to list them all (or the ones from the last 6 months or so?) in one topic?
and maybe, while I'm at it... :)
add a poll option, where the player base can vote y/n or like/dislike the proposals?

again, no clue about what I'm asking has a high effort level, or is low hanging fruit, but it definitly might help getting the most desired ideas to come float up top...

Re: Increasing strategic options

#63
I don't know if this has been said yet, but maybe increasing mine production on inactives? There are many active players in X, Speed, not so much. I understand why it was implicated there but X now has fewer farms and many people that want them, so maybe by increasing the output on planets that already have mines, it could probably settle the problem.
The two most powerful warriors are patience and time

Re: Increasing strategic options

#64
Jorge, I think even Sprog suggested the possibility of increasing mine production when players go inactive as a compromise... The bigger raiders on X are all blue, and even with them gone I find I'm pulling about half what I used to in equivalent time when I raid... I imagine others are in similar straits, and that if the big raiders came back it would be far worse...

It's not what I want, but it would be something, at the very least. How about it, Zorg?