#54
by Shandris
hey, uhm, yeah, with this new update you made it worse than it was before... let me explain using death stars as the example...
the first shot fired by a ship seems to spread normally and damage/destroy any ships like it should, but when rapid fire activates it only targets one ship group, sometimes the rapid fire can go on for a long time and send damage into the billions... but once the targeted ship group dies the rest of the damage simply disappears and doesnt affect any of the other ship groups..
so now with your new update, a death star can only rapid fire against one ship type per round, which is randomly selected, so, this actually makes your simulator worthless since battles against death stars are now decided through random chance, could be good could be bad, there is no definate outcome.
i ran some simulations, normally 5k bs fighting against 25 death stars would get destroyed easily by the death stars... but now, if you send 1 of each other ship type with the 5k bs, they act as decoys, if the death star chooses one of your decoy ship groups and rapid fires against that, once the 1 unit is dead the rest of the rapid fire damage does nothing, allowing the 5k bs to win against what should destroy them easily. my alliance mates can back me up with this information as we have tested it.
in short, the simulator is now useless and battles are decided upon a random outcome.
thanks for the awesome sig surrias <3