Re: Retaining new players..

#41
0z , Can you remember how we requested admin to add elite recylers to game ? can you remember HOW MUCH we pleased?!
Many Many Many Many Times , All of Players Said it and After a Long Long Long Time it Happened.
Now Once Again Look at User's Posts...
Opposite ideas....And You Think Something Huge Will Happen in a Near Future Yea????
in X When a Player Reaches 100k Gozar and Azg Start to Hit Him/Her For NO PROFIT....They Destroy Newcomers' Moons
in Other Servers is The Same , too
I'm Sure Gozar Will Delete This Post and Will Bann me
Mr.Mark , Hit The Players , it is Legal and Your Right
But Hit For Profit NOT For Revenge
an Example ; When Rj Was #1 of Speed : has he ever hit newcomers?
has he ever destroyed newcomers' 5k moons JUST FOR FUN?
He used to hit only top 20 players
All We Will Die One Day
and
Just Whispers Will Remain

Re: Retaining new players..

#44
Whippet, you are changing your argument mid way through. FIrstly, you moan about nothing happening, no matter what you say, then you say this,

"0z , Can you remember how we requested admin to add elite recylers to game ? can you remember HOW MUCH we pleased?! Many Many Many Many Times , All of Players Said it and After a Long Long Long Time it Happened."

So, you pleaded for something to happen and it did. So, your argument holds little weight there, Make a good idea, persevere with it. Gather other players to plead your argument. Then again, it may get put in to practice if the powers that be see some promise in it.

Second point, you then start spouting about bigger players hitting smaller players. Please, put it in a different topic. Two topics for different reasons. If nothing else, you will be fueling the forums for topics to discuss, a good thing.

Last point, banning you. If you make an argument, don't make it personal or start to antagonize others. If your topic is valid, you won't get banned. Keep posting separate posts for different topics. You will be applauded for keeping the forums alive!

Re: Retaining new players..

#45
Some points for all to consider:

-Player retention is not only a game's fault; The nature of the game is regarded hardcore for the majority. This is why the majority will not even try the game.
-We cannot change the nature of the game.
-There is a global decline in this kind of games. Not only Zorg Empire but other leading games have experienced the same decline as well. The smaller games are either already offline or empty. These can be easily verified by most.

Regarding on what we do:
-Yes, we do advertise. ALL the income we make in the game, in the last few months, goes into advertising. We will not stop advertising, on top of our income if need be as we believe that there are still gamers looking for this type of game.
-Yes, it does not work as it used. We are seeking better ways.
-Zorg Empire has a large playerbase that has been here. We have some email issues (with Hotmail in particurlar) which we want to resolve. Once this is resolved, we will attempt a mass email to get some of them back. This has to be met with some sort of give away and most probably this will be for Massacre Universe which is the least populated universe.

On development note:
-We continue to develop critical areas of the game. Two updates in the battle engine (complete redesign in second case) are not easy tasks and they were completed in really short time. The battle engine has always been among our top priorities here. The updates both game after PLAYER suggestions/complaints. We issued necessary fixes/improvements in less than 3 days at first case and in less than 2 weeks for the second case.

-We continue to maintain the game (bug fixes, game support, forums, servers). Maintenance is a large part of any online game; It costs a lot in both time and money. If you see what is happening around, big companies tend to close the games once their first exciting part passes (ie Age of Empires online from Microsoft launched in 2011, kept if for beta for 2 years and then 1 year later they it closed down. Thousands, if not millions, of players who have paid but mostly got to enjoy a game, were abandoned)

This is our top priority here. We want to maintain and expand our playerbase in order to last in the test of time. We have not launched a new universe for years now as we honor this direction. We cannot guarantee however that this selection will continue for the years to come. If decline continues, we will need to seek new ways, including the launch of a new universe.

From there after, a game CANNOT SURVIVE without TOTAL SUPPORT from its players. We know for a fact that most ( a large majority) people that use the forums care for the game and want to see it progress. This is why we always put our focus in what is written here. Therefore, it is important this support to be expressed actively in words and actions.

What we can do to grow:
New feature requests do not really help in the current situation. What we need, in our perspective, is a new skin which will become default for new players (old players will get to choose which one they want). The new skin of course, will include this needed tutorials. We are working towards this direction.

As of players, forum posting helps. Alliances talk and Union of Honor has degraded. Combat posting is limited. These can be improved.

Finally, remember, new players can come out of you. Calling back old alliance-mates and/or introducing the game to your irl friends will help.

Re: Retaining new players..

#46
"As of players, forum posting helps. Alliances talk and Union of Honor has degraded. Combat posting is limited. These can be improved."

Since I am on mobile right now I will say two things about everything and mostly about the above quote.

First off... The above quote about alliance talk and Union of honor. Personally I think that they are at a stand still because I as well as others am guilty for multiple things such as flaming, threatening, getting off topic and many other things. This causes everyone else to get off topic and mad so they tend to not post again. Another thing is that there are so many rules for posting that it is hard for new players to come to the forums, make a post and not get banned... They will usually come in, make a post with one or two questionable things included and a mod will usually warn them, the player gets mad and does it again and gets banned... Sometimes mods are nicer than others and puts it straight before banning them....

That's what I have to say about that, sorry if I broke any rules in telling my honest opinion...

And next would be a new server... You say a new server would be your last resort but honestly it should be your first. I'm sure you guys have your math down as to who will actually play the new server, who would buy rubies if need be on the new server, and whatever else may go into decision making. I am a rare player I guess because although the idea of a reset isn't very appealing to me I do enjoy the thought of a new server where you get to restart but longer lasting than most short term resetting servers....


My idea for a new server and you may like this.
New server: Champion
Resource production: Faster than speed
Fleet speed: Speed of Xtreme Server
Building Speed: Speed of Massacre
Planet Allowance: Same as Standard

A perk of playing in this server: All rubies purchased and used in the other servers on something will give you 25% of that on Champion Server

+15% Weapons in speed for 2 rubies and 7 days = 1.75 days of +15% in Champion server and so on for the rest of the boosters.
If you get a ruby moon in one server then you get a 9.000 on Champion

This server would also allow ruby purchases for 100% ruby efficiency

You see how well the server does and you choose to reset at the end of a year or keep it running based on votes

Re: Retaining new players..

#47
I like the idea of a new server where everyone starts from scratch. it would attract more small players from other servers for one cause there wouldnt be any big players to smash them as fast so they wont quit as fast. but as for mass I think that should become a training server that would be a good idea for that server reset it and limit how many points a player can grow like 1m is the biggest amount of points you can grow to and it is a server where players can learn to play and then they move on too others servers once they have learned the game and reset it every so often so players dont stick around once they reach 1m and think they run the server and such. if they know it will be reset eventually they will move on to speed or standard or xtreme or a new server if its started. I think a training server is a great idea more players can learn the game and then go and compete with the strong players in speed or xtreme or standard. I think it would help retain players and would make the game competitive.

Re: Retaining new players..

#48
XtremeHazard
No Server Reset
Players of Every Server Have Spent Much Time and Money on Their Accounts
No New Server
it Will Harm Activity of Current Servers
Big Players Would go on New Server to Get Big There , too
So Deosn't make Much Difference
You Go Faster
You Will Understand Later ; When You Find Yourself Wasted

Re: Retaining new players..

#49
This is massacre. massacre has maybe 10-15 active players on a good day. I myself have a decent account on mass and I know it would suck if its reset but im thinking about the good of the game long term. you reset the server make it a training server where new players can LEARN THE GAME. Retaining players is hard cause once they hit 10k or 100k they get hunted and crashed and bashed. if there is a server where they can learn to fleet save and how to build and things like that where there is no worry about being hunted crashed and bashed. then they can go into speed or xtreme or standard and they wont be hunted crashed and bashed cause they know how to play the game and have a fighting chance. im saying reset and turn 1 server into a training server which is mass where there are 15 active players on a good day. and everyone who is active on that server has a big account in another server. so they will get over it cause they have a big account somewhere else and they can go and spend more time in that server. If rubies being bought in mass is the problem then reemburst those 15 active players in the other server where they are hugh with rubies for the rubies they spent in mass. Im sorry but mass is dead and that server will not be revived cause you hit 10k Temple of Doom hunts you down silly cause they are bored.