Zorg wrote:
@Pulsar
My tests are contradicting your statement that LGs are weak. What numbers have you used? Have you used even numbers at both sides? Your post does not specify and if you do not use even sides you cannot make safe assumptions. One easy way to do this, is to use same fleets at both sides and only give LGs to one side and RIPs to another. (since you are checking Lunars). I don't get your example either, if you need more LGs in Xtreme than with this engine,then how exactly LGs are weaker?
Sorry Zorg, I misworded the post you were referring to, and said new XTREME engine when I was referring the new engine just implemented in MASSACRE, understandably leading to confusion.
The problem does not look like it is near as bad as I thought it was at the time of my last post. I apologize for that too. But I also maintain that LGs are still slightly weaker. Maybe there are new ship/fodder combinations that could help mitigate this... but I personally don't think any weakening in LGs is a good idea.
For clarification, what I did was plug in a mixed fleet in the defender slot, and then sim lgs in the attackers slot to see how many I used to take them out. This was meant to simulate a more realistic sort of battle a fleeter might encounter while hunting. For example, I entered 10k LFs, 1k BS, 3k probes, 1k dessies, 50 RIPS, 10k BCs, 5k LGs, 100 ECs and 30 ERs into the defender slots of both the new Engine V2.0 simulator and the old Battle Engine 1.1 simulator. I used WSAP of 20/20/20/15. I then ran sims of LGs and probes used for fodder against the defending fleet.
If you enter the values above in the defender's slots, and then enter something like 50k probes and 80k LGs into the attacker's slots and compare the results of both engines, the relative weakness of LGs in the new sim should become apparent. When I ran this sim in the Battle Engine 1.1 Sim, more than 9 times out of 10 I only lost probes. When I ran the same numbers in the new Engine V2.0 Sim, pretty much every time I would lose between 500 and 3000 LGs in addition to the probes.
The numbers I used were arbitrary; just examples meant to illustrate a theoretical mixed fleet that could be encountered while hunting, and a theoretical combination of LGs and fodder that could be sent.
I hope this illustrates what I mean when I say LGs still seem weaker. Sorry if this post still doesn't make things completely clear. Thanks for looking into this!