An update to MASSACRE engine is also in the works. The upgrade will be similar to the one we made in Battle Engine 1.1. This will move Massacre Engine v1.0 to Massacre Engine v1.1 Our objective is to ensure that RF respects this formula:
Code: Select all
N = Number of Shots (starting with 0 for RF)
Probability to FIRE again: ( (RF Rating - 1 )/ RF Rating ) ^N
where ^ is power (ie 2^3 = 8).
Once this is implemented there as well, the difference between BE 1.2 and ME (Massacre Engine) will be ship to ship RF selection for ME and stack to stack selection for BE 1.2
We believe that ME will be better at the end of the day.
ME currently produces stable results but very explosive ones (huge damage). This is the reason we gave it this name and this is the reason that we chose not to copy it to existing universes but use it on a new universe.
With the following update in plans, we believe that this massacrous nature will come to an end, making it the most suitable choice for all universes.
Finally, whichever queries you have for the Battle Engine, please post in this topic. Battle Engine discussion must be public.