Deleting inactives just for the sake of is a bad idea imo.Zorg wrote:While implementations of new features can be helpful for retention issues, they will hardly play a role.
There is also a long time since we created a new universe; perhaps the time to create a new one has came. New universes always boost activity across all universes as they all benefit from the increased advertising and returning players.
Regarding the split up, if a universe keeps running on low numbers with no profit (right now, massacre is not doing well) we will need to consider drastic measurements with the most drastic of all to remove it from main welcome page (no direct newcomer signups).
Another issue to consider is the deletion of inactives; with many inactives player interaction is reduced as most farm the inactives. We are going to test this primarily in massacre for the time being.
We also need help from current playerbase in spreading the word; the usage of referral system is adequate and only a few players seem to bother with it. That's a good way to help the game.
The referral system is not adequate either, I have referred 3 people and not received anything at the intervals listed on the referral page. The first was because it was a coworker at work and so from the same IP, the next 2 one played for awhile and then quit but he had enough points for at least one reward maybe two. The next didn't even make it to the first portion.
The problem is the antibot page, I gave the guy my referral link only and he mentioned a captcha when he was signing up and then I get no credit or even him showing up under my referral page (different IPs, different PCs).
I can understand why you would want a captcha on the referral system but you really need to at least pass the referral ID to the botpage so that it remembers it. Since these issues I have not even bothered to give the referral link whenever I mention the game (very rarely since I know most will just get bored and quit)
Make the game more interesting and fix referrals that get botchecked then you'll see it used more.